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Game Design
A Question For You.
A friend of mine recently made a comment during his play through of the demo; he suggested that I provide each of the possible characters multiple classes to select from, as opposed to the permanent one they are outfitted with now. His argument was that certain personas turned him off from characters that he liked to have combat wise, and that he would like for the companions whose personality he did like to fill that spot in the party. I have pondered it for a bit now, and have come to the conclusion that I really have no opinion upon the matter.
The game is not so far along that something like this couldn't be changed relatively easily. No primary balance work has been done, and what plot reworking this would require is a drop in the bucket against what remains unfinished anyway.
So, I have come to ask you fine chaps what you would prefer before I post all of the characters to The Characters page.
One on hand, we have the method that I have been using to date. Each character that you will encounter has a predetermined role in battle. If you do not like a companion for his persona/attitude/class/looks/whatever, there a numerous more to choose from. The upside to this path is that each of the characters classes are very much a part of who they are in regards to the plot and their interactions with others in the party.
The compromise that I have decided upon would be that each character comes with a small selections of different 'flavors' to choose from. This would mean that one of the distinguishing features of that individual in regards to the plot would be diminished somewhat.
Geoffrey the Wizard School Dropout-
Note: Geoffrey is not necessarily representative of any character in Crystal, serving primarily as an example for this discussion.
If I did not change the way class worked, Geoffrey would probably be called something like 'Bumbling Amateur Mage' or whatnot. He would posses a mostly predetermined skill selection, slightly modifiable through the equipping of different crystals. He could roast his enemies with a shoddy version of Flame, reveal his true lack of skill with a barely successful Needles of Ice, and completely miss that enraged Bearzombiecatduck charging the party.
If I did change things, Geoffrey could choose between classes such as: Bumbling Amateur Mage, Questionable Frost Wizard, Awkward Tome Chanter, and Clumsy Mage Knight. Each of the possible classes would contain both base spells that carry over all choices, and a selection of spells and abilities specific to that path. A character would still primarily fill the same role within the group, but could round out the party if it was lacking in certain areas. This would mean that the overall picture of who that person is would be a bit muddied.
Bumbling Amateur Mage:
Questionable Frost Wizard:
Awkward Tome Chanter:
Clumsy Mage Knight:
Assuming that either option would be equally well done; what would you prefer?
I would appreciate any feedback/general dismay at Graay or other ideas that you would put foreward.
As always, thank you for your comments and criticisms.
The game is not so far along that something like this couldn't be changed relatively easily. No primary balance work has been done, and what plot reworking this would require is a drop in the bucket against what remains unfinished anyway.
So, I have come to ask you fine chaps what you would prefer before I post all of the characters to The Characters page.
One on hand, we have the method that I have been using to date. Each character that you will encounter has a predetermined role in battle. If you do not like a companion for his persona/attitude/class/looks/whatever, there a numerous more to choose from. The upside to this path is that each of the characters classes are very much a part of who they are in regards to the plot and their interactions with others in the party.
The compromise that I have decided upon would be that each character comes with a small selections of different 'flavors' to choose from. This would mean that one of the distinguishing features of that individual in regards to the plot would be diminished somewhat.
Geoffrey the Wizard School Dropout-
Note: Geoffrey is not necessarily representative of any character in Crystal, serving primarily as an example for this discussion.
If I did not change the way class worked, Geoffrey would probably be called something like 'Bumbling Amateur Mage' or whatnot. He would posses a mostly predetermined skill selection, slightly modifiable through the equipping of different crystals. He could roast his enemies with a shoddy version of Flame, reveal his true lack of skill with a barely successful Needles of Ice, and completely miss that enraged Bearzombiecatduck charging the party.
If I did change things, Geoffrey could choose between classes such as: Bumbling Amateur Mage, Questionable Frost Wizard, Awkward Tome Chanter, and Clumsy Mage Knight. Each of the possible classes would contain both base spells that carry over all choices, and a selection of spells and abilities specific to that path. A character would still primarily fill the same role within the group, but could round out the party if it was lacking in certain areas. This would mean that the overall picture of who that person is would be a bit muddied.
Bumbling Amateur Mage:
The Amateur Mage is a spectacle of wasted potential. It is quite obvious that had only the upcoming spellcaster applied themselves during training, that they would be immensely powerful and influential in the magical world. This not being the case, the Amateur Mage is only barely able to cast the most basic on incantations and cantrips.
Questionable Frost Wizard:
The Frost Wizard is the least impressive of all practitioners of the arcane arts. Chosen by layabouts and dullards, the School of Frostly Delights lacks practical application outside of making beautiful ice sculptures. However, it should be noted that this particular artist is incompetent and capable only of hideous ice sculptures.
Awkward Tome Chanter:
The Tome Chanter can barely be considered a mage at all. Open to all who posses basic literacy, the Chanter reads from dusty old scrolls protesting the power of the arcane arts to those in attendance. Displays are usually met with indifference and often boredom. Applications outside of the classroom are few, including only terrible attacks upon ones enemies mind through sheer annoyance and doldrum.
Clumsy Mage Knight:
A famous and honorable order of knights comprise the ranks of these armored mages. Fearsom and quite deadly upon the battlefield; the Mage Knight combines both fanciful swordplay with destructive spells, all the while encased in enchanted armor. This once prestigious order is now sullied by the presence of this fool knight. More deadly to himself and allies with his blade than to enemies, this oaf is likely to roast his own pants before slaying any beast. It remains unknown how this fool managed to receive entry into, let alone graduate from the order.
Assuming that either option would be equally well done; what would you prefer?
I would appreciate any feedback/general dismay at Graay or other ideas that you would put foreward.
As always, thank you for your comments and criticisms.
Progress Report
Howdy!
Howdy all!
I was just wanting to let everyone know that the project isn't dead or anything of the sort. There is gradual progress being made on the game, however this is slowed down considerably than from what I had hoped. Some real life happened and has subsequently delayed the production significantly.
I'm not sure when I will release the demo, preferably sooner as opposed to later, but I cannot say for certain. I will move the targeted completion date back by one year most likely. With luck, it should be completed a good bit before then, but I will remain realistic.
Also, I saw that one of my maps was on Pic of the Moment, so that was cool.
Once again, thanks for any comments or criticisms.
I was just wanting to let everyone know that the project isn't dead or anything of the sort. There is gradual progress being made on the game, however this is slowed down considerably than from what I had hoped. Some real life happened and has subsequently delayed the production significantly.
I'm not sure when I will release the demo, preferably sooner as opposed to later, but I cannot say for certain. I will move the targeted completion date back by one year most likely. With luck, it should be completed a good bit before then, but I will remain realistic.
Also, I saw that one of my maps was on Pic of the Moment, so that was cool.
Once again, thanks for any comments or criticisms.
Progress Report
Not dead, just crazy busy!
Howdy folks!
I apologize for the lack of updates for a while now. I have been busy with outside projects and work.
Crystal is still trucking along and I look forward to dropping the demo that I have been working on.
Again, I apologize for the lack of info and would like to thank everyone for their comments and support thus far!
Thanks!
I apologize for the lack of updates for a while now. I have been busy with outside projects and work.
Crystal is still trucking along and I look forward to dropping the demo that I have been working on.
Again, I apologize for the lack of info and would like to thank everyone for their comments and support thus far!
Thanks!
Announcement
Demo Incoming?
Not yet!
I've been pushing as hard as I can without losing focus, and the early parts of the game are shaping up nicely.
If I were to release a demo by say, Wednesday, there would be about an hour or so of rough gameplay. Complete with 10 features either half finished or barely began at all.
As such, I have decided to push back the demo release until I can manage to include a few things-
An Well Shaped Example of the Dynamic Plotlines
A Brief Showcase of the Crafting
One or Two Job Board/Sidequests
A Larger Example of Regions and the Camp System
I would also like to squeeze in a small example of 'The Price' mechanic and Factions. These, however, are not certain to be included. Also, some of the mapped areas and eventing are a good bit rough. I want to smooth these out a bit if given the chance.
I want the demo to be an actual demo as opposed to just whatever I have managed to glue together thus far. More teaser, less beta.
As such, do not be disheartened by the delay! This is not a case of me being behind, rather that I have steamed past where I expected to be and would like to expand upon what could be offered instead of delivering a half-assed product.
I am tremendously excited for what's to come, and I certainly hope that you are as well! Thank you for your support, comments and subs! As always, I HIGHLY appreciate feedback! I have a thick skin, be harsh!
I've been pushing as hard as I can without losing focus, and the early parts of the game are shaping up nicely.
If I were to release a demo by say, Wednesday, there would be about an hour or so of rough gameplay. Complete with 10 features either half finished or barely began at all.
As such, I have decided to push back the demo release until I can manage to include a few things-
An Well Shaped Example of the Dynamic Plotlines
A Brief Showcase of the Crafting
One or Two Job Board/Sidequests
A Larger Example of Regions and the Camp System
I would also like to squeeze in a small example of 'The Price' mechanic and Factions. These, however, are not certain to be included. Also, some of the mapped areas and eventing are a good bit rough. I want to smooth these out a bit if given the chance.
I want the demo to be an actual demo as opposed to just whatever I have managed to glue together thus far. More teaser, less beta.
As such, do not be disheartened by the delay! This is not a case of me being behind, rather that I have steamed past where I expected to be and would like to expand upon what could be offered instead of delivering a half-assed product.
I am tremendously excited for what's to come, and I certainly hope that you are as well! Thank you for your support, comments and subs! As always, I HIGHLY appreciate feedback! I have a thick skin, be harsh!
Progress Report
Status Report!
Status report incoming!
Status-
Work: The poo!
Crystal: Chugging along.
Demo: End of week, early next!
Update Storm: Weather reports indicate that it will hit with the demo!
Sanity: Long lost.
Status-
Work: The poo!
Crystal: Chugging along.
Demo: End of week, early next!
Update Storm: Weather reports indicate that it will hit with the demo!
Sanity: Long lost.
Request
To Overworld or not to Overworld...
Graay
11 post(s) 
- 04/24/2012 03:04 PM
I am not entire sure how fond I am of your generic overworld. I have several possibilities in mind that would circumvent this. Before I pursue this, however, I was looking for the lovely communities opinions. Are you in an unbreakable relationship with your Overworld? Mayhaps you even have a few wildly ingenious ideas or inspirations?
I appreciate your feedback, as always!
Also, I am new at this whole developing my game in full view of the public. If I suck at something or if I am unbearable annoying, please tell me. Make me better.
I appreciate your feedback, as always!
Also, I am new at this whole developing my game in full view of the public. If I suck at something or if I am unbearable annoying, please tell me. Make me better.
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