What would Super Mario Bros. be without coins? One of the core elements in any game is collectables. So simple and so important. And what would coins in Super Mario Bros. be without that extra life for every 100 coins collected? Pretty pointless, that's what. In an RPG the most obvious collectables come in the form of experience points for leveling. But players usually appreciate collecables in games because they reinforce you to keep going. We want the reward for all those collectables we've collected. All the hard work should pay off.
In Everwind I have already included a few collectables. I have previously mentioned the obelisks which the player must discover and activate in order to be rewarded. I also have included what I've called Trophies, which are taken from optional bosses and traded in the Trophy Shop for Perks, which enhance the party members in different ways. Now I have implemented another collectable, in the form of cute furry red teddy bears:
These teddy bears are scattered all over Everwind - fifteen of them. For every three teddy bears the player brings back to Red Ted in Grinngard, he will unlock a treasure chest with a special item (unique gear mostly) that cannot be found anywhere else. Discovering neat treasure is, after all, one of the key elements that make playing RPGs enjoyable.