
Piper
Weapon: Boots
Special Commands: Aura, Brawl
A wandering martial artist from the south that has been touched by the darkness of the rifts. Piper rarely shares personal details and is something of an enigma, but is apparently on a journey of some kind. Piper’s mysterious and boisterous companion, Nereza, is always nearby, and they seem to share a friendly (albeit slightly antagonistic) relationship.

Rue
Weapon: Sword
Special Command: Magic
Kindhearted and clever, Rue was once a paladin to the Church of Aliah. However, after learning of the damage caused by their excess magic use, she fled the capital city, and committed the ultimate act of treason...
She is determined and thoughtful, traits instilled in her from her past life as a paladin, and is a fierce fighter, using her magic to both aid and ruin.

The Automaton
Weapon: Fist
Special Command: Guardian
A giant golem created long ago to guard the Forest Shrine. Although it is a hulking creature with fearsome strength, it possesses the gentle and curious nature of a child. Its primary function is to protect those that created it, but it wishes to experience life on its own and see the world. Prefers to go by its nickname, “Auto”, as it gives it some feeling of humanity.

Tanis
Weapon: Lance
Special Skill: Dragon
A knight from the capital. She is stubborn, but strong, and a highly respected soldier. While she is somewhat hot tempered, she is a keen strategist and a cunning warrior. She is extremely loyal to the capital, and will stop at nothing to crush its enemies...including any vagrant paladins or wandering martial artists that stand in her way.








