You need the RPG Maker VX Ace RTP to play the game. If you don't have it already, you can get it here.
"It is the year 738 of the Common Time in the Kingdom of Engea. A darkness has fallen over the land; demons, brought to the mortal plane by unknown forces, are causing fear and destruction wherever they appear."
Relas: Chaos of the Realms is a traditional RPG that is heavily inspired by games such as Arcanum: Of Steamworks and Magick Obscura, Betrayal at Krondor, The Elder Scrolls III: Morrowind, The Witcher, and Might and Magic VI: The Mandate of Heaven. Although this may seem like a fairly diverse list of RPGs, it is not my goal to emulate any one game. I'm attempting to cull some of my favorite elements from western RPGs and make a game that's distinctively my own. Relas: Chaos of the Realms was previously a game made with RPG Maker 2000, and was called The Chronicles of Engea; it is now being recreated and reimagined in RPG Maker VX Ace.
My aim for this project is to create a rich and atmospheric fantasy world that you are free to explore, as long as you are willing to accept the dangers of such exploration. I am also aiming for a well-told story line that branches based on the choices that you make, and a variety of side quests for you to complete along the way. There will be a significant amount of choice & consequence in the game as well; decisions that you make may have devastating, unforeseeable effects later on - or vice versa. You will be able to command a party of up to six characters who you can find throughout the game world, and choose from among ten classes to play as.
Relas: Chaos of the Realms will have a minimalistic storyline that unfolds gradually as you play the game. It will not be immediately pointed out to you what you have to do or where you have to go; I am aiming for a more free-roaming approach, where figuring out what to do next is up to the player, and not up to the railroad guiding you in any one direction. If open world games are off-putting to you, this game might not be for you. On the other hand, if you don't mind figuring out things for yourself and exploring a bit, Relas: Chaos of the Realms should be your kind of game.
Combat is intended to be tactical and challenging, and rather than facing mobs of easy enemies that slowly deplete your resources, there will be a smaller amount of encounters, but every encounter will be a difficult obstacle to overcome. Experience points are not given for combat, but rather for completing objectives; this mean playing the game as a pacifist will be (with a few exceptions) a completely possible and valid style, and you won't lose out on experience points for doing so. This also makes the game easier for me to balance and will make the level curve much smoother, as well as discourage grinding.
If you want to see how the old game will compare to the new one, feel free to download the (unfinished) RPG Maker 2000 version.
"It is the year 738 of the Common Time in the Kingdom of Engea. A darkness has fallen over the land; demons, brought to the mortal plane by unknown forces, are causing fear and destruction wherever they appear."
Relas: Chaos of the Realms is a traditional RPG that is heavily inspired by games such as Arcanum: Of Steamworks and Magick Obscura, Betrayal at Krondor, The Elder Scrolls III: Morrowind, The Witcher, and Might and Magic VI: The Mandate of Heaven. Although this may seem like a fairly diverse list of RPGs, it is not my goal to emulate any one game. I'm attempting to cull some of my favorite elements from western RPGs and make a game that's distinctively my own. Relas: Chaos of the Realms was previously a game made with RPG Maker 2000, and was called The Chronicles of Engea; it is now being recreated and reimagined in RPG Maker VX Ace.
My aim for this project is to create a rich and atmospheric fantasy world that you are free to explore, as long as you are willing to accept the dangers of such exploration. I am also aiming for a well-told story line that branches based on the choices that you make, and a variety of side quests for you to complete along the way. There will be a significant amount of choice & consequence in the game as well; decisions that you make may have devastating, unforeseeable effects later on - or vice versa. You will be able to command a party of up to six characters who you can find throughout the game world, and choose from among ten classes to play as.
Relas: Chaos of the Realms will have a minimalistic storyline that unfolds gradually as you play the game. It will not be immediately pointed out to you what you have to do or where you have to go; I am aiming for a more free-roaming approach, where figuring out what to do next is up to the player, and not up to the railroad guiding you in any one direction. If open world games are off-putting to you, this game might not be for you. On the other hand, if you don't mind figuring out things for yourself and exploring a bit, Relas: Chaos of the Realms should be your kind of game.
Combat is intended to be tactical and challenging, and rather than facing mobs of easy enemies that slowly deplete your resources, there will be a smaller amount of encounters, but every encounter will be a difficult obstacle to overcome. Experience points are not given for combat, but rather for completing objectives; this mean playing the game as a pacifist will be (with a few exceptions) a completely possible and valid style, and you won't lose out on experience points for doing so. This also makes the game easier for me to balance and will make the level curve much smoother, as well as discourage grinding.
If you want to see how the old game will compare to the new one, feel free to download the (unfinished) RPG Maker 2000 version.
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