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You need the RPG Maker VX Ace RTP to play the game. If you don't have it already, you can get it here.

"It is the year 738 of the Common Time in the Kingdom of Engea. A darkness has fallen over the land; demons, brought to the mortal plane by unknown forces, are causing fear and destruction wherever they appear."

Relas: Chaos of the Realms is a traditional RPG that is heavily inspired by games such as Arcanum: Of Steamworks and Magick Obscura, Betrayal at Krondor, The Elder Scrolls III: Morrowind, The Witcher, and Might and Magic VI: The Mandate of Heaven. Although this may seem like a fairly diverse list of RPGs, it is not my goal to emulate any one game. I'm attempting to cull some of my favorite elements from western RPGs and make a game that's distinctively my own. Relas: Chaos of the Realms was previously a game made with RPG Maker 2000, and was called The Chronicles of Engea; it is now being recreated and reimagined in RPG Maker VX Ace.

My aim for this project is to create a rich and atmospheric fantasy world that you are free to explore, as long as you are willing to accept the dangers of such exploration. I am also aiming for a well-told story line that branches based on the choices that you make, and a variety of side quests for you to complete along the way. There will be a significant amount of choice & consequence in the game as well; decisions that you make may have devastating, unforeseeable effects later on - or vice versa. You will be able to command a party of up to six characters who you can find throughout the game world, and choose from among ten classes to play as.

Relas: Chaos of the Realms will have a minimalistic storyline that unfolds gradually as you play the game. It will not be immediately pointed out to you what you have to do or where you have to go; I am aiming for a more free-roaming approach, where figuring out what to do next is up to the player, and not up to the railroad guiding you in any one direction. If open world games are off-putting to you, this game might not be for you. On the other hand, if you don't mind figuring out things for yourself and exploring a bit, Relas: Chaos of the Realms should be your kind of game.

Combat is intended to be tactical and challenging, and rather than facing mobs of easy enemies that slowly deplete your resources, there will be a smaller amount of encounters, but every encounter will be a difficult obstacle to overcome. Experience points are not given for combat, but rather for completing objectives; this mean playing the game as a pacifist will be (with a few exceptions) a completely possible and valid style, and you won't lose out on experience points for doing so. This also makes the game easier for me to balance and will make the level curve much smoother, as well as discourage grinding.

If you want to see how the old game will compare to the new one, feel free to download the (unfinished) RPG Maker 2000 version.

Latest Blog

New Demo Up Now

I've uploaded the updated version of the Relas: Chaos of the Realms demo with bug fixes, a new introductory sequence, new quests, and rebalanced gameplay. While it isn't essential that you download the new version if you've played the game previously, there is a new dungeon to explore and a lot of bug fixes have been made. In the new introduction to the game, I've fleshed out the relationships between the player character, Lydia, and Gundy which should shed some light on areas that some had complained were unclear. There are a few quests in the game which are as of now unfinished that will be completed in the next version.

Posts

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I like the graphics. This game's on my radar. :)
I would agree. I think it has to do with the way the engine handles animations, elwhich isn't really fit for these kind of sprites.
The only complaint I have so far is not the game designers fault: The walking animation of the characters is terrible, which is a pity since they otherwise look quite good for the small size of the sprites.
author=hereisnowhy
Target rate is how often you are targeted by enemies, I believe.

It's exactly that. The higher it is, the more often you become a punching bag.
author=bigtime
Yeah any news on when we can expect more? Are you going to have hidden skills and werewolf classes like on the old version? What is skill speed, item speed, and target rate effect?
Also to all players, what class did you guys choose? I chose gunslinger and he seems awesome.


I'll probably include a way to become a werewolf, and certain skills will only be able to be learned after doing certain quests.

Skill speed and item speed affect how long it takes for a skill/item that takes over 1 turn to take effect. I don't have any skills or items that take multiple turns right now, but I will in the future.

Target rate is how often you are targeted by enemies, I believe.
The quests in the demo are intended to be simplistic because they're some of the first quest you'll be able to do as a low level character.

You can get up to level 5 in the demo if you do every quest.
I choose the paladin because my experience says that good physical skills combined with healing is a winner combination. I didn't reach level 3 though, so I never got a healing spell.

Anyway, the quests so far seem overly simplistic. The first quest I encountered was just helping out a girl and it consisted solely of talking to three people located closely together. Then there was a man who needed a rope and very close by was a rope. Even what I suppose is the main quest seemed very bare bone. The characters pretty much just says "we encountered a demon, let's ditch everyday work and go adventuring instead." There's very little meat to the game so far.
Yeah any news on when we can expect more? Are you going to have hidden skills and werewolf classes like on the old version? What is skill speed, item speed, and target rate effect?
Also to all players, what class did you guys choose? I chose gunslinger and he seems awesome.
Diedrupo
StarCadet
2174
I think I've gotten as far as I can in the demo. Really fun game, can't wait to play more.
The M&M influence is more the focus on exploration and open world design. But yeah, it's definitely supposed to evoke late 90s to early 00s western RPGs.
Diedrupo
StarCadet
2174
Only managed to play a few minutes so far but its pretty cool from what I played. I don't really get a M&M vibe from the game (M&M to me is first person corridor dungeoning) but I do feel a western RPG flavor from it.
That's odd - I used RM2K's default game exporting feature.
Marrend
The Armageddon deals -6400 damage.
7458
author=Roy
After I D/L the game and click to play I keep getting the same loop to install the game although its obviously there. What am I missing?


I ran the game through the RPG Maker 2000 engine, and didn't have an issue. Though, having two compressed files to extract was a little weird.
After I D/L the game and click to play I keep getting the same loop to install the game although its obviously there. What am I missing?
Aw sweet. I been playing back over through this in my free time.
Minor update: as of now there are about 25 minutes of gameplay in the game, and I have most of the basic mechanics I want to include done. When I get to at least an hour of gameplay I'll release the demo.
They're pretty highly regarded on some of the RPG sites I frequent, but I haven't been able to get into them. Yet. I have MM 1 through 6, but I'm going to complete 6 and then 7 and 8 first I think before I tackle the older games.
Marrend
The Armageddon deals -6400 damage.
7458
I cannot recommend playing M&M4 and M&M5 highly enough. They are my favorite games in the entire series. Also, the save files are highly UGEible.

Am I the only person who played those games? Seriously!
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