I honestly wasn't going to upload this game, because really this is just me experimenting and learning the program, as well as trying out some design concepts I want to utilize in more ambitious/better projects. But, I figured I may as well, if for no other reason than to test the waters I suppose.
The story itself is kind of half backed, and the game can be completed in about half an hour, but again, this is just me learning. The project I have in mind next will have a much, much more thought out story and characters to it. So, what exactly is this game all about?
You are Captain Locke of the Imperial Army, and your long time enemy the Dominion is advancing on your position. You don't have the man power at your base to stage an effective defensive, however, there are three guilds, a Fighters Guild, Thieves Guild and Mage's Circle (Original right?) that you can get aid from. However, time is limited and you can only get 2. Gaining the aid of each Guild will have it's own benefit, as well as adding their leader to your party for the final battle.
In addition to lacking manpower, morale is also very low too. As you gain more Guilds to aid though, the morale will increase, though it will vary depending on which Guilds. The moral will determine how effective your soldiers are in the final battle.
Features:
* A short RPG for those who want a quick little adventure
* Several player choices that could possibly have negative effects (It is randomly determined if it will or not)
* Multiple endings, depending on player choices, aid received and morale.
All the game's music is from Dragon Age Origins and Dragon Age II, except for the victory music which is from Freelancer. If this is a problem, I will take it down and make a version that has different music.
Credits:
Dragon Age Music by Inon Zur
Damage Popup Script by ModernAlgebra
Level Up Effects Script by Redyugi
Images for intro and ending slides taken from various sources. If you see art and know who the respective artist is let me know and I will credit them
Updates;
1.01:
- Minor change made to the final battleground maps.
1.02:
- Some typos fixed
- Changed some maps so they loop, keeping the character in the center of the screen at all times, except for the battleground maps.
Please let me know what you think with constructive criticism. Of course I won't mind praise neither :P
Also, I know that there are probably still typos in the game here and there, please let me know of any you see @_@
The story itself is kind of half backed, and the game can be completed in about half an hour, but again, this is just me learning. The project I have in mind next will have a much, much more thought out story and characters to it. So, what exactly is this game all about?
You are Captain Locke of the Imperial Army, and your long time enemy the Dominion is advancing on your position. You don't have the man power at your base to stage an effective defensive, however, there are three guilds, a Fighters Guild, Thieves Guild and Mage's Circle (Original right?) that you can get aid from. However, time is limited and you can only get 2. Gaining the aid of each Guild will have it's own benefit, as well as adding their leader to your party for the final battle.
In addition to lacking manpower, morale is also very low too. As you gain more Guilds to aid though, the morale will increase, though it will vary depending on which Guilds. The moral will determine how effective your soldiers are in the final battle.
Features:
* A short RPG for those who want a quick little adventure
* Several player choices that could possibly have negative effects (It is randomly determined if it will or not)
* Multiple endings, depending on player choices, aid received and morale.
All the game's music is from Dragon Age Origins and Dragon Age II, except for the victory music which is from Freelancer. If this is a problem, I will take it down and make a version that has different music.
Credits:
Dragon Age Music by Inon Zur
Damage Popup Script by ModernAlgebra
Level Up Effects Script by Redyugi
Images for intro and ending slides taken from various sources. If you see art and know who the respective artist is let me know and I will credit them
Updates;
1.01:
- Minor change made to the final battleground maps.
1.02:
- Some typos fixed
- Changed some maps so they loop, keeping the character in the center of the screen at all times, except for the battleground maps.
Please let me know what you think with constructive criticism. Of course I won't mind praise neither :P
Also, I know that there are probably still typos in the game here and there, please let me know of any you see @_@
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