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* Name changed from "Realm of Luna" to Recondite.
Recondite has been in production for two years, though the ideas for it have spanned over a decade and the production time as been minimal and came to a complete stop for over one year. Production started up again in the past few months and the game has seen some substantial progress.
The basic plot of Recondite is a very old cliche; amnesia. The main character can not remember who they are or where they are from. Not because of a bump on the head, but because a wizard has been so rude as to suck them out of their own dimension and transport them to Luna. Being outside of his own time and space, the hero does not remember who he is. The 4 main story line branches of the game focus on different approaches to finding his way home.
The game boasts a few unique or semi-unique systems.
A few features:
- Free roaming world, flexible paths.
- Two types of combat systems.
- Unique magic learning system.
- "Realistic" statistics, ailments, etc.
- No experience system or forced grinding.
- Random world map encounters similar to Dragon Age.
- Mining, smithing, fishing, and enchanting.
- Several guilds, including a completely unique guild concept.
- Three large cities and a number of other towns; dozens of locations in all.
- More secrets then you will ever find.
- Elaborate, branching quest-lines that keep the character engaged and always after the next prize.
- Much more.
Recondite has been in production for two years, though the ideas for it have spanned over a decade and the production time as been minimal and came to a complete stop for over one year. Production started up again in the past few months and the game has seen some substantial progress.
The basic plot of Recondite is a very old cliche; amnesia. The main character can not remember who they are or where they are from. Not because of a bump on the head, but because a wizard has been so rude as to suck them out of their own dimension and transport them to Luna. Being outside of his own time and space, the hero does not remember who he is. The 4 main story line branches of the game focus on different approaches to finding his way home.
The game boasts a few unique or semi-unique systems.
A few features:
- Free roaming world, flexible paths.
- Two types of combat systems.
- Unique magic learning system.
- "Realistic" statistics, ailments, etc.
- No experience system or forced grinding.
- Random world map encounters similar to Dragon Age.
- Mining, smithing, fishing, and enchanting.
- Several guilds, including a completely unique guild concept.
- Three large cities and a number of other towns; dozens of locations in all.
- More secrets then you will ever find.
- Elaborate, branching quest-lines that keep the character engaged and always after the next prize.
- Much more.
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- Jpratt
RPG Maker 2003- RPG
- 05/10/2012 10:08 PM
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