Timberwall added to the game. This small fishing town in the Tai'Luna Empire is located on the coast south of the Grasslands. It's primary features are it's bustling bar and mysterious mystic. The people here have a different view on faith than most of the world and are much more easy going.
Currently working on the first major story path and subsequent side-quests. This is the Temple story-line of which the main hero "Walks the Path of The Four." The Four are the Goddesses Al'Atra (who), Al'Plias (where), Al'Xoce (when) and Al'Nemis (what). Together they form the Temple of The Four and are the primary religion of Luna. The game initially will push you into the temple quests as part of the games tutorial, but you can choose not to pursue these quests right away. If I do an early test release it will probably only have this major story path.
Clearly the temple quest is a religious path. The other major game paths will be based on Politics, Magic and Mystery.
The Temple path has you seeking out the Goddesses and completing their missions for their favor, in hopes they will provide a way for you to return to your own realm. This is dungeon and side-quest heavy.
The Political path is one that the hero uses to seek favor with powerful people in hopes they may help him find a way home. It involves plots, war, sabotage and all around cunning. There will be many player choice based quests in this timeline as well as stealth missions.
The Magic path requires you to enter the Mages Guild in hopes with their favor they will help you recreate the method of which brought you to this realm to send you back. This heavily spell based path will teach you a great deal of magic and help you obtain the strongest spells in the game, but will also pin you against some of the games strongest and most difficult opponents. All so you can come back and be looked down upon by your peers.
The Mystery path is just that. There is no clear path to follow, you are simply to "find the keys" for the Tower of Portunus and complete the very first quest which you are given. When you begin the player does not know what the keys look like, where they can be found, or where they are to be brought. On top of it all, there are dozens of them scattered throughout the world. This is the "Explore Everything There is To Explore" quest line. This quest line will be implemented along side the others to balance out the game.
All four main quest paths can be completed at any time, in any order, or all mixed up. Keeping in mind that some choices made in one path may have consequences on another. It could be as simple as missing an opportunity for gold, or as terrible as missing a critical item.
Back to programming this extremely complicated questing system.