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Story
Paper Knight's Story is a turn-based RPG set in the world of an old fairy tale. However, unlike your typical story, the characters have become aware of the book's ending: the Kingdom is destroyed! Having learned of this most troubling spoiler, the Kingdom decides to do... nothing. Everyone is much too afraid of The Sad Ending or too busy seizing their last days to try and change their destiny. There is, however, one lowly boy who finds the courage to try and stop the The Sad Ending from happening. He sets out on a quest to find the Author's Pencil, an ancient relic said to have the power to change The Sad Ending into The Good Ending, and with the help of magical beasts known as the Apostropha, Nait very well may be able to save the Kingdom. That is, unless Antag the Dark has his way!
Style
Paper Knight's Story is inspired by Paper Mario as you can see from the graphical style. It's actually a 2D game running on a Mode 7 engine to achieve this effect. As you search for the Author's Pencil, you'll find many different and unique looking places to explore: forests, grasslands, deserts, caves, ancient ruins, wintry mountains and more!
Gameplay
First and foremost, we want Paper Knight's Story to be fun to play. The battle system of Paper Knight's Story may be one of it's most interesting features. We are still working on implementing appropriate features, but as it is now we can confirm it will be turn-based and will include Action Commands. The guiding principle for deciding features for it is Simple & Engaging. Simple through the use of low damage values and stats, clean aesthetics, and low use of "number management" that many RPG's are plauged with. Engaging through the player actively participating in battle with button presses/combinations, classic dungeon exploration, and a cheeky story.
Paper Knight's Story is a turn-based RPG set in the world of an old fairy tale. However, unlike your typical story, the characters have become aware of the book's ending: the Kingdom is destroyed! Having learned of this most troubling spoiler, the Kingdom decides to do... nothing. Everyone is much too afraid of The Sad Ending or too busy seizing their last days to try and change their destiny. There is, however, one lowly boy who finds the courage to try and stop the The Sad Ending from happening. He sets out on a quest to find the Author's Pencil, an ancient relic said to have the power to change The Sad Ending into The Good Ending, and with the help of magical beasts known as the Apostropha, Nait very well may be able to save the Kingdom. That is, unless Antag the Dark has his way!
Style
Paper Knight's Story is inspired by Paper Mario as you can see from the graphical style. It's actually a 2D game running on a Mode 7 engine to achieve this effect. As you search for the Author's Pencil, you'll find many different and unique looking places to explore: forests, grasslands, deserts, caves, ancient ruins, wintry mountains and more!
Gameplay
First and foremost, we want Paper Knight's Story to be fun to play. The battle system of Paper Knight's Story may be one of it's most interesting features. We are still working on implementing appropriate features, but as it is now we can confirm it will be turn-based and will include Action Commands. The guiding principle for deciding features for it is Simple & Engaging. Simple through the use of low damage values and stats, clean aesthetics, and low use of "number management" that many RPG's are plauged with. Engaging through the player actively participating in battle with button presses/combinations, classic dungeon exploration, and a cheeky story.
Latest Blog
- Production
- udivision
RPG Maker XP- RPG
- 05/11/2012 10:11 PM
- 12/09/2012 02:22 AM
- 03/31/2013
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