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Super RMN Bros. is a collaborative community project where members of the rpgmaker.net website use the Super Mario Bros. X engine to create Mario levels. These stages are refined and compiled into one big game at the end of the event. This is the third installment in the series, and the first to be managed by halibabica. The game mimics the physics of the Mario games of yore; specifically Super Mario Bros. 3 and Super Mario World.

The game requires SMBX to run. This website does not provide illicit programs; we only condone their use. Google is your friend. When you've obtained the engine itself, unzip this game's download into SMBX's 'Worlds' folder. Run SMBX, click 'Start Game', and you're ready to play!

The Plot: Mario, Luigi, Toad, Peach, and Link have stumbled into RMN's Pit of Challenges, where they must gather stars from the worlds created by our users if they ever hope to escape. With 110 levels to explore and 150 stars to find, they have their work cut out for them!

Latest Blog

Ready for Download!

After nearly three and a half months, this thing's ready and available to play!

The main download is the normal version of the game. It has star requirements for higher worlds, mini-boss, and boss levels. The extra 'unlocked' download removes all star requirements except those for the final level and leaving the pit.

Have fun!

Posts

Ratty524
The 524 is for 524 Stone Crabs
12986
author=trentinxd
It was alright from what I've played. I almost got the first room done and the tutorial, but I am going to go ahead do the second sequel.

It gets worse later on, but if you still want to play through this, by all means. :P

I still pick this up from time to time to feed my inner masochistic desires.
NeverSilent
Got any Dexreth amulets?
6280
Deckiller made me curious about this game, so I started playing it. I've finished World 1 by now with suprisingly little effort. So far, it's not as terrible as some have made it sound, but there are numerous very obvious flaws in there. I hope to compile all my notes into a review at some point, who knows if that's something to look forward to...
I always look forward to reading about myself.
halibabica
RMN's Official Reviewmonger
16873
People are experts at making mountains out of molehills. Not that I'm trying to defend this game much, but it's really not that awful.
Decky
I'm a dog pirate
19645
It's not as good as Talking Time Bros. 2 or SMW, but it's not terrible either. Pretty satisfied with my two levels.
NeverSilent
Got any Dexreth amulets?
6280
author=kentona
I always look forward to reading about myself.
Sorry to disappoint you, but you're not in this game. There's been a ketnona and an enktona so far, though. I'll just write a about them, they seem way nicer anyway.
Decky
I'm a dog pirate
19645
yeah they're not tools
Ratty524
The 524 is for 524 Stone Crabs
12986
author=halibabica
People are experts at making mountains out of molehills. Not that I'm trying to defend this game much, but it's really not that awful.

Maybe once you filter out all the insanely frustrating, godawful levels and focus on the more memorable, good levels this becomes the case?

Granted, this game is at least better than RMN Bros 1 and more memorable than RMN Bros 2.
halibabica
RMN's Official Reviewmonger
16873
This is why we made RMN All-Stars, remember? I still posit that far greater sins have been committed in the Mario romhack community.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=halibabica
This is why we made RMN All-Stars, remember? I still posit that far greater sins have been committed in the Mario romhack community.

'touche

My overall thoughts on the series is this:

RMN Bros. 1 - Basically everyone was making their first level with this. Top it off with the addition of a convoluted, threat-imposing HUB world and a lack of cohesion, the game was a giant mess. It holds a bit of charm in being the rough first game of the series, though.

RMN Bros. 2 - Took a step forward by introducing quality control with its levels, but still wasn't strict enough about filtering out the crap. It had some really good levels (I especially remember Racheal's ghost house level), but also some really bad ones (That one with the spinies in the woods and the glitchy fences). Ultimately, this game landed in the dreaded "mediocre zone," where it's not good enough to be worth playing, yet not awful enough to be laughed at like the previous entry or its sequel.

RMN Bros. 3 - Had the most experimental levels of the series so far, allowing for some more memorable levels. At the same time, the experimentation didn't work well in its favor, as some of the worst ideas I've ever seen conceived for a mario level were witnessed in this game. It's a different kind of "bad" from RMN Bros 1; that game was bad because people had no idea what they were doing, this game was bad because people had an idea what they were doing but didn't apply it well to the engine's limitations. Thus, we got an NPC babysitting level, a broken scrolling level, a falling level, and secret star abuse. It was horrible.

RMN All-Stars - Took the good levels from the previous games and made said good levels even better. This was the start of an actually good entry to the series.

RMN World - This is, hands-down, the series' saving grace thus far. The strict quality control worked well in the game's favor overall, and while some levels do have flaws, it was still an overall fun game to play.
All in all, though, I had the most fun participating in and playing RMN Bros 1.
Solitayre
Circumstance penalty for being the bard.
18257
RMN Bros 1 was a lot of fun to make and very experimental, people just trying things and seeing what worked. Very fun. It just didn't lead to a coherent or structured game. I actually thought the hub world was cool though!

RMN Bros 2 wasn't that bad, it actually fixed a lot of the problems with the first game, it just had a lot of development problems. With a better world map and a little more quality control this one would have been fine.

I think RMN Bros 3 was the worst. Quantity over quality, a monotonous hub world, almost half the levels laughably unplayable. I threw my level for this one together in an hour because I'd given up on the series by this point.

RMN World made me believe again.
Am I the only one who didn't particularly enjoy Super RMN World? I'm in to RMN Bros for the hodge-podge!
Decky
I'm a dog pirate
19645
Yeah Green Suede Shoes wasn't your greatest level but it was still better than 2/3 of the game.
Decky
I'm a dog pirate
19645
author=kentona
Am I the only one who didn't particularly enjoy Super RMN World? I'm in to RMN Bros for the hodge-podge!


SRB was still a hodge-podge technically.
Solitayre
Circumstance penalty for being the bard.
18257
author=kentona
Am I the only one who didn't particularly enjoy Super RMN World? I'm in to RMN Bros for the hodge-podge!


RMN World was a hodge-podge, just one with more QA and a fantastically presented and interesting hub world.

I could have done without the story being 'halibabica vs Talking Time' but at least it's almost 100% skippable.
Decky
I'm a dog pirate
19645
I'll be honest, I didn't even pay attention to the story. I don't really play Mario games for story XD
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
Am I the only one who didn't particularly enjoy Super RMN World? I'm in to RMN Bros for the hodge-podge!

I feel like we can do this again to some degree, but maybe as more of a "level-making contest" like the Tower of Bias series over at the SMBX forums. Those who make the best levels could win some prize.

It could be good event material that might revive some interest in SMBX.
Solitayre
Circumstance penalty for being the bard.
18257
That you volunteering to run it? Because we can hook you up.