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Latest Release
9.0.0b - February 1, 2013

Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

http://www.starlessumbra.com/
http://www.twitter.com/starlessumbra
http://www.facebook.com/starlessumbra

Latest Blog

Starless Umbra 9.0.0b Released!

In addition to the prologue, the game download here on RMN now includes Chapter One.



I'm actually not sure what people will think of this release; I've gotten no external feedback on it at all. I will say that it's more in-line with the original vision of the game that was poorly-executed with the first release of chapter one back in 2004ish. There's still plenty of room for improvement, but I promised to release something today so it's here.



The game plays through about the first 15-20% of the storyline. Enhancements have been made to the game's battle system, graphics, and UI. As I move forward with the releases I'm hoping to convert more and more of the graphics to original assets.

Gameplay-wise, this is everything you'd expect from Starless Umbra. Chapter One has one of my favorite mini-games, the revised mine carts.



The revised skill and equipment will also play more of an active role as character customization improves with several new pieces of gear. This, combined with some of the enhancements to the battle system should make for some interesting battle mechanics that are barely beginning to scratch the surface of what's to come.

Thanks kindly for your support. It's been a bumpy ride but I appreciate your interest in this project more than ever.
  • Production
  • dragonheartman
  • RPG Maker 2003
  • RPG
  • 02/20/2008 08:51 PM
  • 05/04/2013 03:13 AM
  • N/A
  • 216809
  • 201
  • 6500

Posts

I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
author=supremewarrior
I got some weird error that said "Zero battle id" and then another error message popped up but forgot what it said, then it went back to the title screen.
This will be fixed in the next version! :)

author=amerkevicius
I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
I'm glad you found interest in this short little demo! It definitely has taken a lot of effort to get where I am, even though I don't have a lot to show anymore.
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
author=the_nackster
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
I miss visiting ASP! Thanks for checking up and I hope you enjoy it. It's a shorter play now, for better or worse.
Hi, how many chapters have been planned for this game?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.
Adon237
if i had an allowance, i would give it to rmn
1188
Ohh just for fun, can you explain your title for me? I mean are there ever stars in an umbra?
Downloaded this a few hours ago and i like the gameplay :)
But my only concern is how can i make this game windowed cuz i disliked full screen (i want them to be 600x480)
Try pressing F4 or F5 or Alt + Enter?
Thanks for answering, Tofu :)
This is the first RM game i played and i just know RM existed few hours ago so idk about keys used in this type of game.
Sure, no problem! =) Btw, if I'm right, the same commands can be used for most or all other RPGmaker games.
How can i cross the area in the cave that requires stamina? (i stuck at there :( )
author=dragonheartman
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.


Okay, I hope you'll get some help then so you can finish the project with more speed! =)
Tau
Looking Back
2804
Happy Birthday dhm, your still the man even on hiatus.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
Thanks, Tau! I'll be back in swing before you know it.
Adon237
if i had an allowance, i would give it to rmn
1188
Huzzah! I can't wait for the finished product!
Wow this looks so professional, how long before its done?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!


Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
author=VirtualVampire
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.

If I do all of the graphics myself (eventually I'd like to, or at least commission someone) I may consider it, but I don't really want the money. I'd rather have more people play it. :)