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6471 downloads
5 reviews
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Latest Release
9.0.0b - February 1, 2013

Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

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Latest Blog

Starless Umbra 9.0.0b Released!

In addition to the prologue, the game download here on RMN now includes Chapter One.



I'm actually not sure what people will think of this release; I've gotten no external feedback on it at all. I will say that it's more in-line with the original vision of the game that was poorly-executed with the first release of chapter one back in 2004ish. There's still plenty of room for improvement, but I promised to release something today so it's here.



The game plays through about the first 15-20% of the storyline. Enhancements have been made to the game's battle system, graphics, and UI. As I move forward with the releases I'm hoping to convert more and more of the graphics to original assets.

Gameplay-wise, this is everything you'd expect from Starless Umbra. Chapter One has one of my favorite mini-games, the revised mine carts.



The revised skill and equipment will also play more of an active role as character customization improves with several new pieces of gear. This, combined with some of the enhancements to the battle system should make for some interesting battle mechanics that are barely beginning to scratch the surface of what's to come.

Thanks kindly for your support. It's been a bumpy ride but I appreciate your interest in this project more than ever.
  • Production
  • dragonheartman
  • RPG Maker 2003
  • RPG
  • 02/20/2008 08:51 PM
  • 05/04/2013 03:13 AM
  • N/A
  • 215863
  • 201
  • 6471

Posts

This may be trivial, and not actually added yet, but I got the Alodos Tower Pass, but I still can't enter it, so I'm wondering if this is a bug, or if Alodos Tower is even fully made yet...
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
Yeah, there is unfortunately a few minor things like that that aren't yet implemented.

My hope is that if people are really into that they will hang onto their saves for future updates (I update fairly regularly) this stuff will be accessible. :)
kentona
By the power of donations!
13164
So, is being Featured everything you ever hoped or dreamed?
Slight problem: Other of my two characters died somewhere in the first dungeon, and since there's no access to any resurrection items whatsoever, I get auto Game Over on the puzzle part that requires two characters, and I'm unable to continue the game any further. :/
Good work. It's nice to see a decent rm2k3 game these days. I'll play further through it and give a better review when I can.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
kentona, I am loving it! So far Ch6 downloads have just about exceeded Ch4+5 combined download count. I've been wanting to actually promote this a bit more and this was a huge step in the right direction. Plus the amount of feedback I've gotten has been a great help as a developer.
THIS
IS
SPAR- oh wait, I meant
WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNN!!!!!!!!!!!!!!!!!!
I just died. OF EXTREME EXPOSURE TO AWESOMENESS! Awesome game, I just barely beat the prologue and THAT was even hard. Just to let you know though, it is impossible to die on the map. Only in battle can you die. So on that little lava puzzle with the dissappearing platforms it's impossible to lose. Same with the knife throwing game. GOOD GAMES, BTW!
Nice game but.....
The puzzles are very fun but some are complex...
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
Redd/Covenent, are you playing on Normal mode? Normal mode is challenging. Easy mode is basically for playing through without any puzzle/minigame struggling. So in a way they are supposed to be a little complex.
Max McGee
My name is Legion: for we are many.
8101
The amount of time and dedication you've put into this one project is super impressive.

1000 maps? Holy shit!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
Thanks. :)

Yeah 1000 maps! (Well 974 right now)

About 300 of them are older versions of maps I've now revised. I plan on adding them as some sort of secret dungeon, where memories of my past efforts haunt me and scare players.
Breathtaking.
knife battles!!!! The coolest thing since sliced bread! Well. . . Maybe not.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2670
well you can't have sliced bread without knife battles. :)
Dragonheartman, I really know a good designer when I see it. You've actually made a standard RPG Maker game fun. Anyone can slap together a game with pre-made parts or assemble a nicely machined game engine, but to design a game is a totally different skill. If you've ever seen any of my posts on the internet, you'll know I'm serious and wouldn't say something like this unless I meant it.
A game with an emphasis on fun? Man, I have to play this!
I....HAVE....GOTTA....PLAY....THIS...GAME!!!! Thats what everyone should be saying... *Clicks download button*
Umm.. I started playing this again and went to the temple in Chapter 2. The one with the Egyptian theme. I got to the boulder race and can't move past the second room (the one after you start the race by hitting the switch). If there is something obvious I'm missing please tell me.