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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game. Those of you who enjoyed playing UPRC's Final Fantasy: Blackmoon Prophecy should feel right at home with this project.

While most of the development thus far has been to clone systems and battle algorithms, some form of a plot will be coming together as well. More information on that will be given at a later date.

Thanks to Galv, Craze, Ninjamida and UPRC for helping out with some scripts and testing!

Latest Blog

Cat Nip, Gold Saucer, The Echo

Wanted to take a minute to talk about some of the things we've been hard at work on as of late, as we've been pretty quiet otherwise.

Custom Sprites
First up, Avee has been working like a fiend, and has created over 60 different unique character sets for FFD, and I'm really excited for you guys to start getting a look at them. Paul is on a break currently, and as soon as he's able to come back, we're going to focus hard on maps and locations, giving a closer look at the game's world.

Cat Nip
A script has recently been released that replicates the functionality of the popular Cat Nip accessory from FFX-2. We've made sure it worked with our systems, and have added three new Relics based on it. Cat Nip is a new Relic that serves a single purpose: to manipulate the damage outcome of ALL actions taken whilst wearing it. The three different versions of the Relic all have different damage manipulators.

Gold Saucer
We recently unveiled another new mini-game that can be found in the Gold Saucer. The Mini-Cactpot works like a scratch-off lottery ticket to some extent, allowing players to reveal three numbers in a 3x3 grid. Once chosen, the player selects which line they'd like to wager on, and the sum of that chosen line corresponds to a Gil prize. This mini-game is present in FF14's version of the Gold Saucer.

But you may be asking, if there's a MINI-Cactpot, does that mean there's a beefier version? You bet there is. The Jumbo Cactpot is also being coded into the game, and that works much more like a standard lottery. Anytime from Monday through Saturday, players can buy a ticket, and choose four numbers from 0-9. Every Sunday, the winning numbers will be revealed, and players can claim huge Gil prizes based on how many of their numbers match, and in what order they match. Matching all four numbers in order? Well, players who are lucky enough to score on that will likely never worry about Gil again. As an added bonus, the earlier in the week that the player buys their ticket, the higher their Gil payout will be.

New Game+
Finally, we're adding one final permanently unlockable guest character to our Arrowny Gallery New Game+ content, who possesses a set of abilities that are truly unique.

Posts

Oh, the project looks great! As a hardcore fan of the Final Fantasy series, I will follow the project.
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
This looks pretty good so far~ *Subbed* B3
author=Ephiam
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!


Maybe because one of the character is called Dajh? :P
author=Cornflake
author=Ephiam
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
Maybe because one of the character is called Dajh? :P


Heh, some of the playable characters are named the same as other Final Fantasy characters, and some aren't. No relation to any of them, of course.
Actually, it was because of the game being called "Pulse" Project, with "Pulse" being the name of the lower world below Cocoon in FFXIII. =B
Oh, that's not why it's codenamed Pulse. Coincidence, that's all.

Basically, since a lot of Final Fantasy games name their main characters with weather terminology, and I hadn't chosen a name for this game's main character yet, I simply dubbed it the "Pulse" project, since it's also the name of an extreme weather event.
author=WCouillard
Basically, since a lot of Final Fantasy games name their main characters with weather terminology...

Later this afternoon, there'll be some Butz with scattered Frionel happening as the sun sets. Tomorrow's forecast involves Terras and Lockes with high expectation of... Clouds..... Back to you, Fighter.
Thanks, Onion Knight. In other news, southwest Indianapolis was hit hard by a wild Cecil today, and...
...I'd better get ready for all that Butz this afternoon... if you know what I mean.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1166
Are the areas merely going to be the actual one from previous games, or merely share their names with them? I feel the second would work better than the first, unless you're going for a Dissidia-like mix. An it appears you and Celes may well be going head-to-head in the fangames department, though on competely different tracks...
They'll just share names for nostalgia purposes. Although, some areas may resemble their original namesakes (i.e. Narshe may be cold and snowy, etc.)
weren't you working on that bof remake
author=mellytan
weren't you working on that bof remake


Still am. There's multiple people involved in that project, my responsibilities on it aren't as wide as they once were. I did all of my hard work first. =P
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1166
hmm, crossover?
Instant sub! Dub-C, as soon as I saw you as the developer, I figured that this project will have some seriously good qualities. The anticipation is killing me.
Well thank you. If you want to help me test things out as I re-create them, it could only speed things up. Let me know.
This looks amazing, I love those graphic rips! I searched all over for rips from those games but couldnt find any! Im definitly keeping an eye on this
I'm looking into how the few rips that do exist were ripped in the first place, so I can do them myself. I used to do a LOT of sprite ripping on various platforms. I've said it here a few times before that when I do get all the rips together, I'll add them to a file for all of RMN to enjoy.
LockeZ
The Z is for Znderson; RMN's resident antagonator
3960
Why would you intentionally use the FF battle algorithms, argh. Defense in FF games is so dumb.

It's a minor detail, I'm totally stoked by the idea of a non-sucky FF fangame.
1) Because Final Fantasy VI was the first of the series to use complex damage formulas, in great abundance.
2) The formulas for the games following Final Fantasy VI relied on too many statistics.
3) The defense was dumb in Final Fantasy VI because ANYTHING that wasn't a normal attack or magic spell ignored defense. Plus, enemies had pretty crappy defense and magic defense stats, even at endgame. I have control over that here, so it won't suck as much as you might assume. You have my word.

Also, I PROMISE that I will finally finish pcoding Fork Tower, except it'll be in this game. =)

P.S. In fact, one skill is entirely inspired from UOSS.