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Final Fantasy: Discovery aims to mimic popular Final Fantasy series mechanics and blend them into a single game, creating the ultimate fangame experience. Those of you who enjoyed playing UPRC's Final Fantasy: Blackmoon Prophecy should feel right at home with this project.

While most of the development thus far has been to clone systems and battle algorithms, the game's story is coming together as well. More information on that will be given at a later date.

Game Features
* Popular and familiar Final Fantasy series locales, including Narshe, Burmecia, Mysidia, Sanubia, Figaro, Thamasa, etc.
* Popular and familiar Final Fantasy series character names, including Mid, Matoya, Ricard, Ingus, Doga, Unei, Doctor Tot, etc.
* 14 fully playable characters, with 2 secret characters and 3 guest characters.
* 350+ equippable items, all fully functional with various special effects from Final Fantasy titles, such as Auto-Protect, X-Fight, Mug, Super Jump, MP Half, etc.
* Graphics taken from PSP-era Final Fantasy titles, including Final Fantasy IV: The After Years.
* Auction House (FF6)
* Coliseum (FF6)
* Gold Saucer Battle Square (FF7)
* Master Blacksmith (FF3)

Battle Features
* Authentic battle algorithms taken from various Final Fantasy games including Final Fantasy V, Final Fantasy VI and Final Fantasy VII, among others.
* Faithfully cloned spells, abilities and skills from various Final Fantasy titles.
* Dozens of familiar Final Fantasy status effects, such as Poison, Venom, Weak, Oil, Shell, Regen, Reraise, Zombie, Berserk, Aura, etc.
* Summon Aeons to demolish enemies! (23 in total, see Abilities page)

Thanks to Craze, Ninjamida and UPRC for helping out with some scripts and testing!

Latest Blog

A question...

If there was to be one, single, solitary battle in FFD against a character from a Square Enix game that ISN'T Final Fantasy, who would you want it to be against?

I was just toying with the idea of possibly adding a cameo battle, something like the one featuring Blackmoon Prophecy characters.

Posts

Oh, the project looks great! As a hardcore fan of Final Fantasy series, I will follow the project.
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
This looks pretty good so far~ *Subbed* B3
author=Ephiam
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!


Maybe because one of the character is called Dajh? :P
WCouillard
Sanubian Menace
1830
author=Cornflake
author=Ephiam
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
Maybe because one of the character is called Dajh? :P


Heh, some of the playable characters are named the same as other Final Fantasy characters, and some aren't. No relation to any of them, of course.
Actually, it was because of the game being called "Pulse" Project, with "Pulse" being the name of the lower world below Cocoon in FFXIII. =B
WCouillard
Sanubian Menace
1830
Oh, that's not why it's codenamed Pulse. Coincidence, that's all.

Basically, since a lot of Final Fantasy games name their main characters with weather terminology, and I hadn't chosen a name for this game's main character yet, I simply dubbed it the "Pulse" project, since it's also the name of an extreme weather event.
author=WCouillard
Basically, since a lot of Final Fantasy games name their main characters with weather terminology...

Later this afternoon, there'll be some Butz with scattered Frionel happening as the sun sets. Tomorrow's forecast involves Terras and Lockes with high expectation of... Clouds..... Back to you, Fighter.
Thanks, Onion Knight. In other news, southwest Indianapolis was hit hard by a wild Cecil today, and...
WCouillard
Sanubian Menace
1830
...I'd better get ready for all that Butz this afternoon... if you know what I mean.
Are the areas merely going to be the actual one from previous games, or merely share their names with them? I feel the second would work better than the first, unless you're going for a Dissidia-like mix. An it appears you and Celes may well be going head-to-head in the fangames department, though on competely different tracks...
WCouillard
Sanubian Menace
1830
They'll just share names for nostalgia purposes. Although, some areas may resemble their original namesakes (i.e. Narshe may be cold and snowy, etc.)
weren't you working on that bof remake
WCouillard
Sanubian Menace
1830
author=mellytan
weren't you working on that bof remake


Still am. There's multiple people involved in that project, my responsibilities on it aren't as wide as they once were. I did all of my hard work first. =P
Instant sub! Dub-C, as soon as I saw you as the developer, I figured that this project will have some seriously good qualities. The anticipation is killing me.
WCouillard
Sanubian Menace
1830
Well thank you. If you want to help me test things out as I re-create them, it could only speed things up. Let me know.
This looks amazing, I love those graphic rips! I searched all over for rips from those games but couldnt find any! Im definitly keeping an eye on this
WCouillard
Sanubian Menace
1830
I'm looking into how the few rips that do exist were ripped in the first place, so I can do them myself. I used to do a LOT of sprite ripping on various platforms. I've said it here a few times before that when I do get all the rips together, I'll add them to a file for all of RMN to enjoy.
LockeZ
The Z is for Znderson; RMN's resident antagonator
1686
Why would you intentionally use the FF battle algorithms, argh. Defense in FF games is so dumb.

It's a minor detail, I'm totally stoked by the idea of a non-sucky FF fangame.
WCouillard
Sanubian Menace
1830
1) Because Final Fantasy VI was the first of the series to use complex damage formulas, in great abundance.
2) The formulas for the games following Final Fantasy VI relied on too many statistics.
3) The defense was dumb in Final Fantasy VI because ANYTHING that wasn't a normal attack or magic spell ignored defense. Plus, enemies had pretty crappy defense and magic defense stats, even at endgame. I have control over that here, so it won't suck as much as you might assume. You have my word.

Also, I PROMISE that I will finally finish pcoding Fork Tower, except it'll be in this game. =)

P.S. In fact, one skill is entirely inspired from UOSS.