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Found some time to do some updating!

Phew... been a long, LONG few days so far, cleaning up after the hurricane. But I was able to get some free time at work to rest and I used my time at home to do some updating on the game. A lot of the small issues in the released lite demo have now been corrected, such as:

- Naming characters no longer glitches, reverting names to default settings (Amaterasu should be happy).
- Enemies with custom death animations play through before the victory theme and victory text appears. Examples include Security System, Bomb, and Burning Golem.
- Players will now be able to confirm targets on all actions, including actions that target all enemies or the action's user.
- States affecting enemies are now displayed in-battle.
- Character order can be quickly shifted using the L and R buttons (Q/W keys). This only affects the active battle members, so switching out party members for new ones still functions through the Party menu.