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The Dragon's Neck Coliseum



Here is how the Coliseum works. Players choose to wager an item, and based on the item chosen, an opponent will be selected for the player to battle. Players will then choose which character will enter the battle, and from there, it's an automatic battle to determine the winner. But, there is a catch!

See the bars there? Based on a lovely script by Galv, the tide of the battle can change based on the crowd's response to the battle. If it fills to 100% for the player or enemy, they are granted an Adrenaline Rush and become immune to death for three turns, even if their HP is reduced to zero!

Different characters have different charisma rates that can alter how fast their favor meter charges, and certain items can also influence the charge rate of the favor meter.

Regardless of whether or not you win or lose, the wagered item is lost. If you win, the prize item offered is won. If you lose, you get nothing!

Unlike the Battle Arena, players can be awarded XP, Gil, and item drops from battles encountered in the Coliseum.

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Charisma changes the rate of how much percent you get, but how exactly you get/change the crowd positive response? Is it by damage? Depending on the used actions? Also I'm intrigued of how does the character AI behaves.

Anyway, seems cool.
Hmm..I think I'll enjoy fighting in the battle arena more because of the challenges from the status changes, but it's pretty nice to have two different arena types.
Damage increases the response from the crowd, but skills and characters have modifiers as well, so flashier attacks can increase the meter more than a damaging ability, in some cases.
Regardless of any extra settings, the enemy party and player party will start off a Coliseum battle with 5%-20% of Crowd Favor. Each character will have their own bonus added to that number at the start of a Coliseum battle. Here is how each character's favor ratings look:

Initial Percentage Crowd Favor Settings (Party Members)
Cid: 20
Reeve: 8
Vicks: 15
Wedge: 20
Ellie: 10
Dajh: 12
Lyra: 5
Parker: 50
Priscilla: 8
Beclem: 12
Leon: 30
Kelger: 10
Cecil: 15
Stiltzkin: 20

Each time the enemy is damaged, the Crowd Favor meter will charge based on the damage dealt, and also take away a bit of favor from the opponent, and vice versa. Once the meter is fully charged, the Adrenaline Rush will be granted and last for three turns. After it wears off, the favor meter resets back to zero and the process repeats until the battle is over.

Certain skills are considered "crowd pleasing" and will also add an additional charge to the Crowd Favor meter. Simply equipping certain pieces of equipment may also increase the rate at which the player receives Crowd Favor.

For example, equipping Cecil with the Red Wings Badge (which converts his Darkside ability to Darkwave and increases his Max HP by 10%) will increase his favor rate by 3%. There are many other pieces of equipment that can alter the Crowd Favor rate.

P.S. Favor modifiers are also applied to certain enemies. You may even run into some VERY popular enemies who begin a Coliseum encounter at 80% favor or higher...
author=coolopotomus
Nobody loves Lyra.


There's a reason. She's a giant brat.
I consider Stilzkin an unloved moogle, kupo. ;_;
Are certain very 'lucky' things also crowdpleasing? Like dodges/immunes/reflects/criticals?
Those have no effect in the script currently, no.
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