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Here Comes A New Challenger!

Was really hoping to show off some new stuff today while I had some free time (snow clean-up is basically done now), but a slew of new script updates brought in a ton of new bugs that I'm in the middle of reporting and playing with to try to get them fixed up.

HOWEVER, I did start something about a week ago that I wanted to bring to your attention: the playable cast of the game just increased by one. That's right, new character!

Her name is Ashe . She's a unique little girl who is in tune with magical energy and can focus that power to create stunning abilities. She has a particularly special set of skills. Ashe has no Limit Breaks, but uses her Limit Gauge to perform team-up attacks with other characters. For example, she can team up with Cid once her Limit Gauge is at 20% or above to perform Machine Break, which deals normal damage to enemies, unless they're mechanical... then they're dead. Done. Instantly. Bosses included.

Whichever character she teams up with shares her costs for performing the skill, so Cid must also have his Limit Gauge at least 20% full to perform the attack. As you can imagine, most of the team-up abilities (I guess we can call them Bands, right?) are really strong. Some of them require MP to use, as well as a portion of their Limit Break meter.

Ashe is definitely a good choice in any team battle. She has the benefit of high starting stats to offset her lack of standalone skills. She can equip Daggers and Rods, and all Hats and Light Armor (except those that are exclusive to male characters).

Her Command Ability, Empower, allows her to charge her own Limit Break gauge by a small amount, allowing her to speed up the process at which she can Band together with other characters.

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Sounds fun, but how a little girl can do deadly stuff? I hope it's explained in the game. Also, are 'Band abilities' 'pair abilities' or 'two-and-more character abilities'? Also, when I saw an image called "Ashe.png" I though that Princess Ashe would be a(n optional) boss, but this works as well. Actually, with Ashe in team, the battles might be too easy if you say that even bosses can be instantly killed with her in the party...
It's explained. Not every boss in the game is mechanical, Noel. Bands use both characters' turn and Limit Gauge/MP/Whatever cost the Band has. Yes, it's entirely possible to include more than two characters in a Band.
this is a bit off subject, but have you thought about a "bard" class character ? This concept is pretty awesome btw, I'm really enjoying the fact that you're paying homage but also adding your own innovative ideas into the FF mix.
I've always found the Sing ability to be pretty useless since there was either a) no control over it or b) not enough control (equipping different harps gave different song effects, but you were limited to what you had equipped).

That's one of the reasons I didn't add in a Bard class.
true, but I think there's a bardsong command, which is similar but gives you a choice of song you wish to play (I think). but at any rate I can't force you to have my fav class... :(


EDIT: oh S**T!! I just looked at the FF wiki, and the bard has band abilities. just thought i should let you know...hint hint :p (but seriously, it's your choice.)
Instant death to bosses sounds broken, even if it is only one.
author=Clyve
Instant death to bosses sounds broken, even if it is only one.


I'm not too worried about it. One potentially easy boss fight doesn't break a game.
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