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Final Fantasy Discovery
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New character artwork by janussenpre in time for RSW.
Minigame available for play in the Gold Saucer titled "Airship Assault." Prizes given based on score! Script by Galv.
Foreshadowing?
Another new previously unannounced area?! Yep. This is the entrance to the Mi'hen Highroad, a passage between Mysidia and Figaro, which sits just north of Lix Village..
Sounds like a new Mission to me!
Village of Lix, a short stop between Mysidia and Figaro. Players can pick up a new mission here.
No fooling the Mysidian Elder...
Part of the game's introduction.
Inside a residence in Tycoon while playing as Lyra.
Something's going on at the top of Mt. Mysidia...
Capturing a chocobo.
Omega
Obviously, this fight will not be easy.
Had to do some monster sprite editing for this, but I like the result.
Learn more about our favorite feathered friends from Choco Billy at the Chocobo Farm.
Mt. Mysidia
The base of Mt. Mysidia (and the game's first Mission Mark!)
Curative spells and items now properly damage undead party members and enemies.
Guess that means the other two can't be far behind.
Ramuh has your back.
A few of Ashe's Band abilities.
New playable character, Ashe.
Oh, what a jerk.
Wish I had some bigger chocobo sprites to use for this... if you know of any, send me a link!
Another possible Slot result... Close Air Support.
...and one of the possible results from Slot!
Parker's Slot ability in action...
Buuuuuuuuuurn!
In-game Help is now available. =)
Something lurking, maybe?
Discovery vs. Blackmoon! This is the final battle in the Expert level of the Battle Square's Team Battles against Vahn, Nobumasa, Elina and Oalston. They use some of their skills seen in UPRC's Blackmoon Prophecy and they can use Limit Breaks. ^_-
Character graphics now change when inflicted with certain status conditions. :D
Flying the airship in Mode 7. Really wish this script weren't a tad buggy. Hopefully there's enough updates on it to keep it stable by the final release.
The children of Mysidia need a new role model.
Passive Abilities are now viewable inside the Status menu.
Character art is now larger during messages. Script by Galv!
Unlike the Scanner tool, Analyze command and Data Mine item effect, the Red Magic spell Scan shows more detailed information on an enemy target.
When an enemy is scanned, their remaining HP is shown in an HP bar. This effect can be shown using the Scanner tool, Analyze command, or by using the item, Data Mine. The Red Magic spell Scan has a deeper effect (see screen).
Chocobos are functional now. :D (Big thanks to Galv!)
Mysidia Cavern, one of the game's first explorable areas.
Map Abilities in action. In this image, the player can jump across small gaps while Reeve is in the party.
Milestones (Achievements) have been added to the game. There are 50 in total! Happy hunting!
Mission Marks menu. Seek out the marks and destroy them for high Gil rewards!
Coliseum in action. See the related blog post for a full explanation.
The Battle Arena shop! This shop uses different prices and different currency (BP) when called.
Mysidia
Another boss battle.
That doesn't sound good.
Bom-chikka-wow-wow.
Item icons and names pop-up when opening treasure chests. You're free to move about while the pop-up occurs.
Whoa, it's not a menu screen! =P I'm aware that Cid's face graphics are missing, because he doesn't have any yet. =)
Got the Tools poses and animations working now. :D
Fat Chocobo storage is now here! Although there is no limit to the amount of items you can carry in the menu, some players may want to free up the clutter and store some things away, including excess Gil.
Outside the entrance to Mt. Mysidia.
The always impressive and insanely powerful black magic, Ultima.
Wedge puts the hurt on a group of enemies with his Limit Break, Meteor.
Leon using Guardian, drawing all single-target attacks upon himself. =P
Just showing the new FF13-esque Windowskin that was added to the game. Still need to make a Config menu to actually change these on the fly.
Cecil's Limit Break "Charon" has been replaced with "Family Bonds." Cecil summons dark manifestations of his loved ones to execute multiple attacks on all enemies.
Started creating the world map of Gaia. :D
One of the optional mega-bosses. I think this fight will infuriate a lot of you. =P
Odin! Fear not, if Zantetsuken can't inflict Death on the enemy, they are instead dealt physical damage.
Spend those Battle Points wisely, people.
Hello there, Cid! Steal command and animations all done!
Maybe a piece of Nethicite will pop out of his mouth when he dies?
Fenrir summon in action. I think it was Noel_Kreiss who asked to see more summons.
Battle Log now displays in a much more FF-esque manner. Thanks to Swish for the idea!
No doubt he'll be a source of entertainment for players.
Equipment types and menu layout are now finalized.
1) Yes, it hits your party as well, and 2) It hurts like hell if you use it on an enemy with Oil status and two stacks of Magic Power buffs. =P
It's not looking good...
Synthesis shops from FF9 are now included. Manuals containing item recipes are hidden all over the place.
Auction House is now fully functional. There are dozens of items ready to win!
Auction House runs on it's own menu-driven script. Players choose one of the four items to bid on, and bidding takes place in real-time over a set period. =) This is an early version, and will likely get some visual changes.
With normal summons, the party fades out of view, and then back into view after the Aeon is finished with it's attack. =)
Ouch.
Another tileset rip test. These are from Mysidia, if I'm remembering right. Hard to keep track now.
Just testing out some of the mountain tiles I ripped. Not too shabby.
Bestiary now closely resembles the layout that Final Fantasy games use for them. This one is finalized now.
That new battle HUD is almost finished up now. This is in-game, but the design of it will probably change.
That's a lot of states, bub.
Just some progress on the newer interface for the battle system. Window, gauge, icon, text positions and opacity are all editable. Still needs a few more additions until I'm satisfied, though.
Just another shot of the Item Collection, with a little reference.
States are now animated in-battle. The party is inflicted with Haste here, and it can be used for sweet looping animations on enemies, too. All of the Bombs and Grenades are under a hidden "Burning" state to give them a fire animation that loops on them.
You can now view detailed information on any item you find, including equipment and Key Items. Layout needs a little touching up. I'll update it later.
Materia are used to supplement character parameters.
All Materia are stackable and named after Final Fantasy Tactics: War Of The Lions job classes.
Increased resolution to improve on some text display issues. Also, rearranged the Bestiary code a little bit.
The Sanubian menace!
Now with support for enemies with over 1,000,000 HP. Uh-oh.
Bestiary
Fixed characters disappearing when they died. Also shows the new extra Relic commands (Revive and Recover) in effect.
This was such a bitch to get working properly. But yay!
Sweet, got those larger, more detailed sprites working. =)
If it's made of metal, fry it with lightning. =P
Final Fantasy VI Window Style
Final Fantasy VIII Window Style
Most of Lyra's Red Magic spells. Also, Final Fantasy VII style Window. Hopefully, I can add all of the Window styles and have them selectable.
Your good old list of 20 classic summon spells.
A very tentative version of the battle screen. I still need to get the characters using their larger, more detailed battle sprites. But so far, so good.
Some of Wedge's Black Magic spells. All of the classics are here, working as intended.
A collection of Vicks' White Magic spells.
Each character has two Limit Breaks. They each start with one, and require a manual to learn the second one. Eagle Eye Shot, in this screenshot, deals 5x normal attack damage and ignores enemy defense.
Don't mind the crappy RTP status icons, this is just showing that Passive States are working. There's a whole bunch here, like Protect, Shell, Haste, Regen, Float, Berserk, and Zombie.
Reeve's "Dragonkin" skill subset.
Reeve's Status menu. Character statistics function on the same mathematics of Final Fantasy VI.
Tentative title image.
Reeve's Equip menu. Characters can each equip two Relics, a la Final Fantasy VI.
A preview of the Final Fantasy items used in the project. This is but a small sample.