Final Fantasy IV VX
Final Fantasy IV VX is a project currently in development using RPG Maker VX. It will be as faithful as possible to the original USA release, also known as Final Fantasy II. Currently the following have been done:
Maps-
Overworld, Underworld and Moon world maps
All towns and castles
Mist Cave
Water Cavern
Antlion's Nest
Mount Hobs
Old Waterway
Tower of Babil
Tower of Zot
Mount Ordeals
Lunar Subterrane
Characters
All Character stats, pictures and sprites have been done.
Weapons, Items and Armor
All been done, with names true to the original release
Spells and Summons
All Spells and Summons have been done. (With original names, e.g Fire1, Fire 2, etc.)
Enemies
The enemy troops and database is now complete!
Of course, still working on the bosses.
Menus and appearance
The game's menus look just as they do in the PSP version of the game.
Battle System
I didn't write it, it's based on Tankentai SBS with a few changes specific to this game.
Music
This game uses the official Nintendo DS soundtrack version of the game that I purchased on iTunes. http://itunes.apple.com/us/album/ds-version-final-fantasy-iv/id362995270.
The music is protected from further redistribution as the game is encrypted when re-distributed. Many sound recording programs also will not run when the game is running.
When's the download available?
The Public Demo version of the game is now available, and can be downloaded from the project's download page. The full version of the game, however, will be quite a while yet.
Any more questions, just ask. :)
First preview of Final Fantasy IV - VX!
This video is high quality, so you may want to change to 480p mode.
This video preview shows the first parts of the game, demonstrating eventing, the mapping and general gameplay that may be seen in the final release. The first part of the video shows the CGI intro that you may have seen before, so skip it to 3:07 if you want to but for anyone who hasn't, enjoy!
There are some issues that I'm already aware of that you may see in this video, one of them being the dodgy crystal room altar, still working on it to fix alignment issues so you won't be seeing this in the final game. Also Baron town is empty as it's still being mapped.
Battle with Zemus and Zeromus
My most complex scripting (in and out of battle) yet. Here we have the Auto-Battle with FuSoYa, Golbez and Zemus, Zeromus, then events prior to the grande finale, Zeromus, with our party. Watch this video to see the full fight in it's glory as well as summon tests and battle algorithms. Part of the in-development game, Final Fantasy IV VX, Developed by Dark Design Games.
Created in RPG Maker VX but some really heavy scripting was done just for this battle, which has taken me months to perfect, which, I hope you will all appreciate.
If you want to know what Zeromus' battle algorithm is, please view my blog post about it (lengthy) http://rpgmaker.net/games/4091/blog/7451/
Cave of Mist, Dragon and Mist Fire Scene
This video shows a preview of eventing and work that has taken me well over a day to complete. The tileset for the cave is still WIP, but nearly complete. The Mist Dragon is yet another complex boss that took much time to achieve perfection for, with a different take on the original.
Mist Dragon Stats
HP- 1505
MP - 0
ATK- 16
SPR- 10
SPD - 10
DEF - 5 (When normal form), Invincible when mist
EXP - 700
Gil - 200
His attacks are;
Piercing eyes - Knocks down defense
Mist Breath - his standard attack, deals avg. 20 damage
Dissolve - He dissolves into Mist, where he is most deadly. When he is Mist, he'll use Absorption mist, which will absorb HP and heal himself. Using guard when he is in this form is the only way to stop him from regenerating too much. Waiting for him to Reform is nessecary to attack him.
The Mist Destruction scene took me a while to do, especially the fire effects. But yes, it's done, and I'm now moving on to script Kaipo and Water Cavern events! Watch out Tellah, here I come!
UPDATE: As of 30/10/2012, the project has been put in 'Hiatus' status, meaning development of the game is paused for a while. This is due to many things, firstly I'm working on a huge update for an already released game and secondly, my studies are taking up far too much time to be working on games let alone two at the same time, so the game WILL be released, but I have no idea when. Thank you for your patience.
Final Fantasy IV VX is a project currently in development using RPG Maker VX. It will be as faithful as possible to the original USA release, also known as Final Fantasy II. Currently the following have been done:
Maps-
Overworld, Underworld and Moon world maps
All towns and castles
Mist Cave
Water Cavern
Antlion's Nest
Mount Hobs
Old Waterway
Tower of Babil
Tower of Zot
Mount Ordeals
Lunar Subterrane
Characters
All Character stats, pictures and sprites have been done.
Weapons, Items and Armor
All been done, with names true to the original release
Spells and Summons
All Spells and Summons have been done. (With original names, e.g Fire1, Fire 2, etc.)
Enemies
The enemy troops and database is now complete!
Of course, still working on the bosses.
Menus and appearance
The game's menus look just as they do in the PSP version of the game.
Battle System
I didn't write it, it's based on Tankentai SBS with a few changes specific to this game.
Music
This game uses the official Nintendo DS soundtrack version of the game that I purchased on iTunes. http://itunes.apple.com/us/album/ds-version-final-fantasy-iv/id362995270.
The music is protected from further redistribution as the game is encrypted when re-distributed. Many sound recording programs also will not run when the game is running.
When's the download available?
The Public Demo version of the game is now available, and can be downloaded from the project's download page. The full version of the game, however, will be quite a while yet.
Any more questions, just ask. :)
First preview of Final Fantasy IV - VX!
This video is high quality, so you may want to change to 480p mode.
This video preview shows the first parts of the game, demonstrating eventing, the mapping and general gameplay that may be seen in the final release. The first part of the video shows the CGI intro that you may have seen before, so skip it to 3:07 if you want to but for anyone who hasn't, enjoy!
There are some issues that I'm already aware of that you may see in this video, one of them being the dodgy crystal room altar, still working on it to fix alignment issues so you won't be seeing this in the final game. Also Baron town is empty as it's still being mapped.
Battle with Zemus and Zeromus
My most complex scripting (in and out of battle) yet. Here we have the Auto-Battle with FuSoYa, Golbez and Zemus, Zeromus, then events prior to the grande finale, Zeromus, with our party. Watch this video to see the full fight in it's glory as well as summon tests and battle algorithms. Part of the in-development game, Final Fantasy IV VX, Developed by Dark Design Games.
Created in RPG Maker VX but some really heavy scripting was done just for this battle, which has taken me months to perfect, which, I hope you will all appreciate.
If you want to know what Zeromus' battle algorithm is, please view my blog post about it (lengthy) http://rpgmaker.net/games/4091/blog/7451/
Cave of Mist, Dragon and Mist Fire Scene
This video shows a preview of eventing and work that has taken me well over a day to complete. The tileset for the cave is still WIP, but nearly complete. The Mist Dragon is yet another complex boss that took much time to achieve perfection for, with a different take on the original.
Mist Dragon Stats
HP- 1505
MP - 0
ATK- 16
SPR- 10
SPD - 10
DEF - 5 (When normal form), Invincible when mist
EXP - 700
Gil - 200
His attacks are;
Piercing eyes - Knocks down defense
Mist Breath - his standard attack, deals avg. 20 damage
Dissolve - He dissolves into Mist, where he is most deadly. When he is Mist, he'll use Absorption mist, which will absorb HP and heal himself. Using guard when he is in this form is the only way to stop him from regenerating too much. Waiting for him to Reform is nessecary to attack him.
The Mist Destruction scene took me a while to do, especially the fire effects. But yes, it's done, and I'm now moving on to script Kaipo and Water Cavern events! Watch out Tellah, here I come!
UPDATE: As of 30/10/2012, the project has been put in 'Hiatus' status, meaning development of the game is paused for a while. This is due to many things, firstly I'm working on a huge update for an already released game and secondly, my studies are taking up far too much time to be working on games let alone two at the same time, so the game WILL be released, but I have no idea when. Thank you for your patience.
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