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Finalized Red Wings Scene - Now with Fog overlay, animated ocean and bug fixes to the scene changes
The 170th map in FFIV VX. There are now only 220 maps remaining! This map is the Water Cavern, North.
The battle system, now finalized. Now that all bugs in it are ironed out (multi-select, enemy and party selection), it probably won't change much from this to the final release :)
More tinkering with the font. Found it too bold before, and I think this new variation is much easier on the eyes. Need to fix the location window.
The updated battle system, removed the ugly HP and MP bars so it suits FF4 style and changed to authentic FF font!
Tower of Prayers - Just finished drawing King Giott, Luca, Cid's Workers and the Troia Maidens. This scene is now complete!
The Overworld, officially the map that took me the longest to recreate. Ever. 1/8th of the actual size. Now all events lead to the towns, mountains and caves, so its COMPLETE :)
Fixed up the crystal room tileset a bit more by fixing the altar alignment issues and added reflections to the pillars!
Prologue scene - the famous scene in FFIV. The timing of the music and the credits duration was difficult to achieve, especially the eventing moving on to the world map afterwards, but, it's done.
Cleaning up the floor tiles - they were blotchy before and discolored, looks much better now.
Baron tileset is now closer to completion. There is now grass at the bottom of the houses, new windows and doors, the roofs are no longer cut off and the 'domes' are now in. WIP, but working nicely!
Invasion of Mysidia (Intro) Scene
There was a big empty space between the name and HP/MP, so I decided to add faces in that space like in FFIV PSP! Took me a good hour to implement and to get it to move with the SBS menus.
Now this took some time for me to do. Started work on the intro and leading events.
New tileset 3D test - Kingdom of Baron
Almost finished working on the FFIV world map tiles, nearly RTP free! (Fabul outside)
After getting pissed with Tile E woes I finally added the babel door insignias with no centering issues :)
Town of Baron - Tileset nearly finished. Need to update the house signs and fix a few more bits
Babel box gets rid of the stock! Getting very close to being RTP free :P
Nah, that's not enough maps to recreate! Give me more! :O
Tower of Babel tileset (WIP) - The tileset for this section of the game boggles your mind a little!
Mine and Square's Fusoya side by side. I tried to stay as close to the original as possible but still retaining the same design as the other chars.
Finished Baron Interior Tileset and Gaurdsmen. Late addition since I was sunbathing yesterday!
Crystal Chamber with altar :)
Just finished Lunar Subterranean tileset, and it's looking sweet!
Part two of my 'not making this game look like a RTP game'. Baron Castle.
Part one of my 'not making this game look like a RTP game'. Fabul Exterior.
This took some time to replicate. Now finished the Title screen as it appears in the PSP version!!!
Mega Flare with Bahamut in summon test. Fully working.
COMPLETED Zeromus boss fight with all events (FuSoYa and Golbez fight with Zemus, Giving Crystal to Cecil etc all done) also the background scrolls quickly just as it does in the real release. VERY difficult to achieve but DONE it. :P
More menu examples
Right before Zeromus boss fight, with full events. The parralax won't be stars by the release time, it will be of the Moon's core.
underworld mapped as close as I could get it to the original. However when flying the airship here, it will be in 2D mode only as graphical issues are apparent when entering Mode7 on this map's tilesets.
3D Airship flight on the World Map, with 3D Damacyn
Hovering FloatEyes in the Desert regions, East of Baron
Mist Dragon Boss fight, Dark Knight Cecil and Dragoon Kain
More stats on characters (Cecil - Paladin)
Main Menu with full character completion (More than 4 characters obviously, you need press down to get to the 5th due to RPG Maker limitations)
Example of character equipment customization (Rydia, Adult) with more stats
The tileset will probably change before release, the Lunar surface remapped.
DS Opening movie re-encoded so that it plays before the Start Screen.
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