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Monochrome is inspired primarily by Legend of Zelda, where you are dropped into the middle of the world and exploration is the primary focus, in addition to fighting monsters and discovering equipment and treasures buried deep within dungeons. There are also hints of Ultima and Fallout in its general design concept.

Artwork is very retro. We're talking atari level here. Simplistic with only 2 colors: black and white. But gameplay and exploration will be deep and complex. This is going to be made for NaGaDeMo 2012.

Latest Blog

Version 1.01 update for Review Drive reviewers

I recently updated the file in the system to correct some visual errors, and a freezing bug for Barus. I'm sorry I haven't been quite as dilligent with the updates as I was during NaGaDeMo, but I have responsibilities to take care of that I was shirking during June. I hope to get back into major updates when I can.

Thank you to Noellechan for your review of the game. I'll keep your thoughts in mind as I update and work more on the game.
  • Production
  • testzero
  • RPG Maker VX
  • Adventure RPG
  • 06/05/2012 10:46 PM
  • 07/16/2012 02:18 PM
  • 06/30/2012
  • 7876
  • 3
  • 109

Posts

Pages: 1
To all people playing this game during the NaGaDeMo Review Drive, Please let me know if you discover a game-breaking bug or a non-progression and I will work to fix it immediately. I had to rush this game out without proper testing in order to make the deadline, and a lot of content is still unfinished.
might wanna have less blurr...
There is no blur in the actual game. The screenshots were taken from a video, and it didn't encode quite properly.
Marrend
The Armageddon deals -6400 damage.
7458
These screens remind me of Wasteland, only with less color. I'm guessing this has nothing to do with that, but Wasteland was among my favorites back in the day.
I'm currently playing through your game. Took me a bit to get going. I think I died... three times before finally staying alive long enough to advance. I'd like to do an LP of this in the future if I can figure out all the places to go to and in what order.
author=noellechan
I'm currently playing through your game. Took me a bit to get going. I think I died... three times before finally staying alive long enough to advance. I'd like to do an LP of this in the future if I can figure out all the places to go to and in what order.
That would be great, but please wait until the version I'm actually proud of is out.
Tau
Looking Back
2808
Ok seriously wth do I do in this game. I couldn't kill a horned beast and I couldn't find a desert, had no money to buy things,I had no idea where to start the game?

Beautiful presentation and polish though, I can tell a lot of work went into it. Consistent look and feel through out.
author=Tau
Ok seriously wth do I do in this game. I couldn't kill a horned beast and I couldn't find a desert, ha no money to buy things,I had no idea where to start the game?


It's really hard to get started at first. In order to get money you need to kill horned beasts by taking their horns to the mayor in Centerville. But before you do that I'd recommend taking two beast horns and using them to make an offhand weapon. A weak weapon is better than no weapon at all in the beginning. As you collect more bounty you'll have enough money to buy things from the shop.
I'm not sure if you've already received feedback on this, but, unless I'm missing something, Barus in Centerville seems to currently trigger a nasty bug. Knocking on his door will make him walk over and open it, but talking to him still just leads to a lecture on barging into people's homes.

However, if you take a step back and choose to knock on the door again while he's standing near it, Barus will turn to face 'south' and you won't be able to do anything other than manually shut down the game. Judging from Barus's 'reaction' to this second knock, I think the event for him to walk to the door is still trigger, but since he is already at the door he simply faces the wall and the event cannot complete.
author=Seeric
However, if you take a step back and choose to knock on the door again while he's standing near it, Barus will turn to face 'south' and you won't be able to do anything other than manually shut down the game. Judging from Barus's 'reaction' to this second knock, I think the event for him to walk to the door is still trigger, but since he is already at the door he simply faces the wall and the event cannot complete.


Okay, it seems Barus isn't working quite correctly. He should return to his spot after he talks to you every time. For now, if he doesn't return to his spot after talking to you, leave Centerville and come back. He should be back to where he's supposed to be. Avoid knocking on the door when he's not standing in his default location to keep from freezing the game.
Pages: 1