I've made up my mind and I've decided to release a Demo 2.2, in fact, I've been working hard on it for the last 2 weeks or so. The Demo 2.2 will fix most - if not all of the issues found in Demo 2.1 and it will also add some new content:
-Spider Chase modified, it now deals 10 damage if it touches you and stops for 1 second to allow you to out run it again
-Many graphics have been added/redone
-Many text errors have been fixed
-A few new story sequences have been added
-The intro will ONCE AGAIN be reworked
-Spell Shops have been added
-Skill items can no longer be used during events or while opening chests
-Enemies will no longer move while opening chests
-Bomb animation added, removed temporary one
-Escape spell added (Final version MAY include "Reset")
-World made less linear (big change, at least on my end =P)
-and many more!
But the most important, in my eyes at least... and the most work intensive...
-Lufia II Encounter System
-Players will now enter battles when one square adjacent to an enemy and if one
is skilled enough to maneuver to face the monsters back or sides, he/she will be
rewarded with an initiative battle
I am also working on trying to make a proper skill item window.
The Demo 2.2 is set for release sometime this month or next month.