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TDC Update - Balancing, Fixes, Tutorials, Mage Class!

  • Brady
  • 07/20/2012 02:01 PM
  • 598 views
So, after receiving a number of reviews thanks to RMNs August review drive for the NaGaDeMo event (of which Dungeon Crawler was a part of) and had expected feedback (after all, it was a game I made in a day, it’s really just what it says on the tin!) but there were some issues that shouldn’t have been in there, mini-project or otherwise.

I’ve gone over the game and given it a polish up in an effort to keep it a smooth, non-annoying playthrough (I accept that it’ll be less exciting than a heavily worked on game, but whether it’s fun or not, there should be no bugs or grievances).

These changes include:
  • Removing lighting effects from floors with fireballs, to help reduce lag

  • Going over the enemies stats and increasing the overall difficulty of the game

  • Made the “cutscenes” on the final floor flow better and end quicker

  • Balance-checking on the final floor, to make sure it is possible, but challenging and requiring high-end gear

  • Fixed a problem with the Dog boss so that he’s not direction fixed and can attack from all sides now

  • Changing the skeleton group on the final floor so that they chase you, instead of just mull around

  • Fixing the bug with the boss which crashed the game before you could fight him

  • Added lv2 Skills as well as the lv10 skills

  • Added a new class – Mage, who has a lv1 skill as well as the other two

  • Added “tutorial” textboxes that explain the three control buttons


Hopefully this will keep the game more exciting for now until as and when I work on it again. For the time being, there should be no bugs at least. (If there are any more bugs found, just let me know and I can fix them). Have…fun, I guess!

The Demo can be found both here and on my blog:
http://pixelbrady.wordpress.com/demo-list/
http://pixelbrady.wordpress.com/