So, after receiving a number of reviews thanks to RMNs August review drive for the NaGaDeMo event (of which Dungeon Crawler was a part of) and had expected feedback (after all, it was a game I made in a day, it’s really just what it says on the tin!) but there were some issues that shouldn’t have been in there, mini-project or otherwise.
I’ve gone over the game and given it a polish up in an effort to keep it a smooth, non-annoying playthrough (I accept that it’ll be less exciting than a heavily worked on game, but whether it’s fun or not, there should be no bugs or grievances).
These changes include:
Removing lighting effects from floors with fireballs, to help reduce lag
Going over the enemies stats and increasing the overall difficulty of the game
Made the “cutscenes” on the final floor flow better and end quicker
Balance-checking on the final floor, to make sure it is possible, but challenging and requiring high-end gear
Fixed a problem with the Dog boss so that he’s not direction fixed and can attack from all sides now
Changing the skeleton group on the final floor so that they chase you, instead of just mull around
Fixing the bug with the boss which crashed the game before you could fight him
Added lv2 Skills as well as the lv10 skills
Added a new class – Mage, who has a lv1 skill as well as the other two
Added “tutorial” textboxes that explain the three control buttons
Hopefully this will keep the game more exciting for now until as and when I work on it again. For the time being, there should be no bugs at least. (If there are any more bugs found, just let me know and I can fix them). Have…fun, I guess!