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A princess' life is ordinary and routine for someone of royal upbringing: official functions, public speaking, and academic pursuits. Her peace is shattered by a reoccurring unsettling dream: something malevolent is chasing her through an unknown forest only to give way to a sinister yet beautiful tower. This persists for weeks till a fateful day she and her entourage of learned scholars left her homeland for a conference. Her life is turned upside down when she's lost and alone, forced to fight for the very survival of her people. Throughout her journey she gains allies and friends to aid her in her quest to free her country from a spell that's stopped time for her homeland.

This game is over two years in the making. It originally started out as a comic book storyline but then moved to an RPG game format. While the story is complete in the sense it has a beginning, end and major events in the middle, the small nuances of what makes an RPG, an RPG isn't yet filled in. I'm going about it slowly letting the plot unfold and making logical events that fit that storyline. It's a very complex and layered story with many twists and turns, so I hope "porting" it to an RPG that it translates well.

One of ideals for writing this story (before it was a game project) is that I wanted to get away from standard video game and RPG cliches. Having my main character a princess seemed to not buck the trend. Even so, I thought about a few things: age, experience and dialog. She's older: by most RPG hero/heroines standards, she's an old maid of 26. Even more unheard of is that she's single and does not have a love interest at the beginning. Another thing I can't quite see as believable is the instant action hero. She was raised as a princess with dignity and honor, not a slayer of all things evil. While due to her biology her prowess is formidable and she's been trained in self-defense, she's troubled by hurting others and more so with killing. Lastly I wanted to have good dialog. Some of its silly and stupid, other is more serious in tone. There's tons on dialog and things to explore in the game. While not included in the demo, the beginning of the game contains a beginner's hall, library and university.

Demo with RTP linked here, https://rapidshare.com/files/1227444950/DEMO__Ethereal_Heart_.exe

SCREEN SHOTS FROM DEMO ONLY

























Latest Blog

Direction, revision, redirection

First of all, I want to thank SorceressKrysty for taking the time to review my newbie game. She made some very valid points that I need to address in upcoming revisions/builds.

One of the things I've gotten feedback about from more than a few different people is "it feels like there's 3 different art styles in the game". There's the RPG Maker VX standard issue face pictures, the ones I've gotten from face maker (on the web) and my own art I've thrown in. So indeed it IS three different art styles. I'm not sure if I should address this in the demo or just wait and implement it in the "acutal" game.

Currently my goal is to finish Act I of the game and release that as a stand alone. There's a total of four Acts to the game and I'd release them at each stage. When it's all done, I'd release it in its entirety.

Another point made was the battle systems and enemies need to be fixed. It's not good policy to be pulling the "I'm a newbie" card but I've been working with RPG Maker VX for almost a month. The fact that I kinda got the hang of eventing in that period of time and produced a working (albeit flawed) demo is nothing short of amazing. It's going to take time for me to get things down and figure out more how things work in RPG Maker VX. As of right now, I don't know how to get into the coding part and configuring it line by line of code. Time/trial and error/tutorials will eventually add to my skill set and I'll be able to modify the engine much more to get it customized the way people are used to having it. I think I set myself up for unrealistic expectations of having a (passable) demo that would be pleasing to my audience. In all my NaGaDeMo fervor and zeal I pushed through with working demo... just one that wasn't satisfactory.

Back to the drawing board!

Speaking of art, you can see the current lineart of Anysa and Lema up at my deviantART pages. I will be posting the full watercolor versions later down the line.

Anysa - Character illustration
Lema - Character illustration
A Scholarly Princess (Anysa)
  • Production
  • noellechan
  • RPG Maker VX
  • RPG
  • 06/28/2012 09:00 AM
  • 07/13/2012 12:56 AM
  • 09/01/2013
  • 4603
  • 4
  • 100

Posts

Pages: 1
Subbin' :3
Hope to see some epic progress.
Pages: 1