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WARNING: If you're looking for an easy and short SMBX game, better look somewhere else. :D
If you're looking a real challenging game, look no further!


Story: Sarasaland has been in peace for some time after the alien Tatanga's defeat by the hands of Mario. However, the evil King Bowser has come to Sarasaland to cause major trouble. His true intentions are unknown, but it has been reported that he has some kind of secret device that has been transforming of the inhabitants and creatures of Sarasaland. Princess Daisy, Sarasaland's princess, contacts the only one who she knows can help: Mario. So he naturally rushes to her aid. But Princess Peach also wants in on some of the action, and so she decides to tag along and help instead of waiting back home at Mushroom Kingdom. And maybe she may get some retribution on Bowser for kidnapping her so many times!

Objective: Travel through the transformed areas of Easton, Birabuto, Muda, Chai and more as Mario and Peach gather 64 stars scattered throughout Sarasaland. When they have all 64 stars, they can find and challenge Bowser in the final level. Secret exits are in some levels; including warp zones and item houses to help out the duo during the journey.

Also, features a two-way warp system, so players can warp around Sarasaland and complete levels in any sort of order. You can return to earlier worlds if you find a reverse pipe. There is a reverse warp pipe hidden in each world except for worlds 1 & 8. Likewise, there are warp zones in each world except for worlds 6, 7 and 8.

Later levels are more lengthy than other SMBX games, be advised.

The game uses music from various Mario titles, and a few from other titles, like Kirby and Metroid. About 90% of it is from Mario titles, though.

For the record, a perfect game is 64 stars and 101 exits.


DISCLAIMER: This game comes with its own version of SMBX; this is because every level in the game uses music not already found in default version of SMBX. Also, be noted that the game is pretty difficult, so be careful. If you have a working gamepad or controller of some sort, you might want to use it.

*Don't think of this game as a normal SMBX game. Think of it as Mario rom hack where levels are longer and tougher.


Have fun and good luck!

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  • Completed
  • Otabo
  • Super Mario Bros. X
  • Platformer
  • 06/28/2012 10:17 PM
  • 05/21/2013 06:32 AM
  • 06/12/2012
  • 35747
  • 4
  • 1218

Posts

Pages: first 12 next last
If you're having problems in World 2, you might as well stop playing the game now. World 2 is not even that hard, compared to later worlds. Maybe the game isn't for you. :/
It's not even that it's hard the levels are too long.
completely takes away the fun of it when you get to a halfway only to do basically a whole new level, split them up next time, no mario level in the history of 2d platform is that long. It's challenging yeah but like I said, it's just plain stupid. Like I said it's not that it's hard it's just not fun when you put annoying things in.
I am also playing via keyboard, If I had a controller this would be a joke.
For the record I am already passed world 2 and about to finish 3. I appreciate you challenging me, because this is the only game that has actually challenged me out of all the games for SMBX on here. frustration only drives me harder to topple things. I didn't mean to insult you, I was only frustrated and spoke out of anger lol. I applaud you though, you have managed to challenge me!!!
I think one of my problems is that I hate peach and I Never used her unless I obviously have no choice. The only time I have a problem with a level is when I have to play as peach, I HATE peach and I never even used in her in Mario 2. Everything else is a breeze when I'm Mario. Fast tracking my way to world 4 in no time, keep making games, I am stoked to be challenged.
I played the original Mario bro on it's release date on September 13 1985 and every game after that. So trust me when I say this game IS for me.
author=Otabo
If you're having problems in World 2, you might as well stop playing the game now. World 2 is not even that hard, compared to later worlds. Maybe the game isn't for you. :/
Just because something is challenging doesn't mean I'm about to hang it up and walk away, there is no game out there that is unbeatable. Like I said before, the game isn't hard, it's annoying that you made levels where you HAVE to play as toadstool, I hate everything about her, her stupid floating thing messes with you especially when you have to use a spring or one of the mario 3 music note springs. Please don't insult my intelligence and skill, you obviously don't know what it means to be a dedicated gamer if you would easily dismiss things and tell me to just "stop playing the game now." Giving up is never an option, if you fall down 7 times you stand back up 8 and like I said in one of my previous posts, I'm way past world 2. As you can see, Mario and gaming as a whole Is something I'm extremely passionate about and I just don't give up.
User was warned for this post
kentona
I Doth Pity Thine Fool
13174
This game is looking pretty sweet! Subbed!
Isrieri
I cannot into forums apparently.
1703
I tried this out a few days ago. Didn't get too far though: Only to 1-5 or thereabouts.

I really liked that first fortress. The tower bit in particular.
author=Isrieri
I tried this out a few days ago. Didn't get too far though: Only to 1-5 or thereabouts.

I really liked that first fortress. The tower bit in particular.

The one with the Birdo boss? A bit confused because there's very few vertical sections in there. Unless you were talking about the second room; the one with the orange beanstalk?
Just found this game. I'm gonna check it out!
I got stock on level 1-1 because the koopa won't kick the shell. It just glitches out and walks through it.
Edit: I got around it using another glitch.

In the first castle, Birdo's death sprite is pink instead of green, and his/her fireballs turn into eggs when they get hit.
author=nin8halos
I got stock on level 1-1 because the koopa won't kick the shell. It just glitches out and walks through it.
Edit: I got around it using another glitch.

In the first castle, Birdo's death sprite is pink instead of green, and his/her fireballs turn into eggs when they get hit.


Thanks for the heads-up. I'll fix them in a later patch.
In level 1-8, it is a good idea to put a solid wall on the left side of
Lemmy Koopa's map so he does not walk away during the battle.
Also level 2-4 could use a little bit more polish.
Otherwise, great game :D
Thanks for the feedback. I've been meaning to do something about level 2-4 for a while now, just haven't gotten around to it.
Can I use the graphics for my episode ???
and also the music and stuff too
??????????????????????????????
Yeah, I guess so.
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