As will be revealed soon in an interview with RMN member sbester, the future of the Infinity series will be mostly based around when and if a new version of RPG Maker will be coming. With the reveal of the RPG Maker DS graphic set for VX Ace, I believe we could see a release of the next RPG Maker within a year or so. I likely would do a fourth entry in the series only with a new RPG Maker program.
I've also expressed interest in making Infinity 3D, and Infinity Online, as sort of "dream" projects in the future. Infinity 3D might never happen, but I have come up with an idea for Infinity Online.
Naturally creating an online MMO requires many things. Mostly a dedicated server. Things simply out of my reach. It would be too complicated, hence why most hobbyist-built MMOs never make it.
However, I am interested in a different kind of game. Imagine an Infinity Online, as a website, built around a forum. It would basically be a roleplay forum, with subforums acting as the different cities and areas in Infinity 3. Members of the forum create characters, can earn virtual currency, awards, and maybe even buy items using the virtual currency.
It would be a forum, with the feel and graphics of Infinity 3. Probably avatars would match sprites and graphics from the game. It would bring the world of Infinity 3 to life, with members telling the stories of their characters, interacting with others, and maybe even being apart of a major forum-wide storyline. The forum game would also sport seasons, weather, etc.
It's an idea, and I'd love feedback from RMN.
Please post either Yay, or Nay. Also leave any other comments or suggestions you might have.
Hello everyone. 2.2 has been released. Aside from some new NPCs, updated maps, and some updates around the game in general, the newest feature is the brand new HUD. It displays the player's gold, current map, coordinates, and more. It can also be disabled by pressing the "D" key. I'll see how the community reacts to the new HUD. If it's liked, it will stay. If not, it will go.
Download now! :)
Changes in 2.2:
-Changed area around Player House in Soterios
-Added Upgrade-Update text file.
-Edited event window display time. Disappears faster.
-Added NPCs in Market
-Added Park area in Market
-Added NPCs in Town of Soterios
-Added Bank of Soterios
-Added healing bed in Player House in Liberta City
-Moved NPC in Player House to Inn in Liberta City
-Changed NPC text in Liberta City
-Musical characters in Liberta City Social Hall now all animated, with facial image. Updated.
-Added more gravestones in Soterios
-Removed Battle Tent in Soterios
-Removed Pub bed in Soterios
Version 2.0 has been released. It's the latest, final (except minor updates) version of Infinity 3. I dropped the Region at War subtitle, since most of those elements will not be in the game. I may continue development with a DLC pack at some point, but mainly I just wanted to finish the game, and release all the updates. New buildings, new NPCs around the game, bug fixes, and more.
Version 2.0 is the largest update in the game's history.
Changes in 2.0:
-Updated text files
-Fixed music file glitch
-Other general updates
-New logo screen
-Edited Battle Tent in Leonardo Forest
-Edited maps (Removed some Battle Tents, new building in Liberta City, etc)
-Added new maps
-Added Casino with Lottery in Market
-Removed Alignment Meter
-Removed features not active
-Healing beds added around region
-Fixed monster bug in Unknown
-Fixed variable names
-Fixed expansion staircase text in Player House (Soterios House)
-Added new NPCs around the game world
-Fixed exploration map quick exit problem
-Added sign in Unknown
-Encounter rate lowered in Unknown
You can also view all the new updates in the "Changes" text file.
All save files from 1.0, and 1.1 are compatible with 2.0 and above. Just replace all the files in the original folder, keep your saves, and load up the game. To make sure you are running the latest version, check which version by looking at the left hand corner of the game window on the title screen.
Hello everyone. Region At War, the highly anticipated DLC release for Infinity 3, will officially be version 2.0. It already contains many updates, bug fixes, and tweaks. From a casino, to the removal of the alignment bar.
However, I've decided to change the Region at War elements. There is too much that would need to be done. It will be the same DLC, with some different stuff. Hence the deletion of some of the screenshots.
I've decided that this will be Infinity 3's final release. Sure, if there are some more bugs reported or glitches, I will patch it. But the main game will be officially complete.
Ever since I started with game development, I always wanted to make a massive open world game. And Infinity 3 met that goal, with flying colors. With the largest game world I ever made, I knew I could do it.
With that being said, open world games are not easy to develop. Specifically with a one man team. It becomes complicated when you have such a large world to fill up, and work on.
Any future games I make would probably be more linear, with elements of an open world.
As for Infinity 4, I may make a 4th game in the series once a new RPG Maker engine is released. For now, Infinity 3 is the last game in the series.
The next update will be arriving soon. It won't be perfect, but it does add more to complete the game.
Sorry for not posting lately. With college, and other things going on in my life, I've been really busy. I haven't worked on Infinity 3 much, even though I have a semi-complete update stored on my PC. I would release the update, but it's not in a complete state. All the new features, like the pawn shop, new maps, removal of the alignment bar, and other updates will eventually all be released.
I won't be making the Halloween deadline. I will release the updates soon, maybe sometime in November or December. For now, I hope everyone enjoys the current game. And anyone is more than welcome to make their own mods, and post about it here on the Infinity 3 page.
I'll post every so often, and check back. And soon, once I feel like working on the game again, I'll release some updates.
I have decided that in version 2.0, the alignment meter will be removed from the game. Honestly, the meter did not fit in the type of game I created. This is a game where you could spend 25 minutes playing it, or 25 hours. It's up to the player, and what they want to do in the game. Having a meter, which could potentially block off specific quests, wouldn't fit.
And the big oddity is in the fact that a players party can be diverse. Bad, and good characters. It makes no sense that Santa would be in a players party, and they'd be considered evil for their evil deeds in the game world. Or on the flip side, considered good while having someone evil like the Prisoner in the player's party.
Basically the player can pick and choose what quests to take at will, and have a diverse party of characters, writing a story for themselves.
It just works better.
Meanwhile a casino will appear in the 2.0 update. The new casino will allow players to participate in a lottery game. The player chooses a number, or a set of numbers, and the computer will generate random numbers for the drawing. It's going to be a neat new feature in the game world, and a way to win (most likely) gold.
Hello everyone. I'd like to first off announce that Infinity 3 version 2.0 "Region at War", is scheduled to be released before October 31st. So you can expect a release before then.
Development is moving along nicely, though right now development has paused. Infinity 3 was developed entirely on the Windows 8 Consumer Preview. I'm now moving to the full version, so I'll be moving all my data over as well.
Development will continue once my new OS is up and running.
I'll post another blog soon, when development resumes.
Yes. Zombies. The next release, "Region at War", will also introduce zombies in the World's End town. The story tells that the East Region Trading Company bombed an opposing town with gas containers, filled with experimental toxins. Now the town is boarded up, and the only remains are the citizens.. now red-eyed zombies. Even the children have been turned into zombies. Players must make it past the zombies, or maybe fight them, in order to conclude the main "Region at War" storyline.