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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

Adon237
if i had an allowance, i would give it to rmn
1188
author=sicksinz
I think I'll make an attempt at taking the title away...after all, I have no job and no school to attend...I'll have to buy a case of mountain dew and Monster!

well darn you
lol I've been looking forward to a full Final Fantasy tribute game from UPRC since...hell, whenever I first met him lmao. This shall be a game I will not put down (unless it pisses me off majorly in a difficult situation and I decide to kick my computer and it breaks)
Adon237
if i had an allowance, i would give it to rmn
1188
well the title is mine
i made the avatar
:P
joking
Also you must have the Biggest Fan avatar if you win.
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
Damn... I think we truly started something here, and my chances are looking worse by the moment.

And I accept the idea of having the avatar if you are the winner! Maybe this should be an event? I wonder how open kentona would be to the idea of making this official?
Adon237
if i had an allowance, i would give it to rmn
1188
author=Oblic
Damn... I think we truly started something here, and my chances are looking worse by the moment.

And I accept the idea of having the avatar if you are the winner! Maybe this should be an event? I wonder how open kentona would be to the idea of making this official?

not open i think
Though that would be amazing.
Bwa ha ha! YOU the biggest fan, Adon?

All right, whoever gets the farthest in a Low Level Game is the biggest fan! (I shall win!)
Adon237
if i had an allowance, i would give it to rmn
1188
author=Arandomgamemaker
Bwa ha ha! YOU the biggest fan, Adon?

All right, whoever gets the farthest in a Low Level Game is the biggest fan! (I shall win!)
no the rules have already been decided, so
YOU FAIL
Plus, I am the biggest fan, and you know it?
Prepare to have dirt shoved down your throat with my tracks.welp
So.....an achievement speedrun? So, just a speedrun, then? If this is going to be a contest, elaborate the rules, please.

(Well, i'm a zombie, and i will eat your tracks, grow stronger, and eat you.)
Adon237
if i had an allowance, i would give it to rmn
1188
author=Arandomgamemaker
So.....an achievement speedrun? So, just a speedrun, then? If this is going to be a contest, elaborate the rules, please.

(Well, i'm a zombie, and i will eat your tracks, grow stronger, and eat you.)

No need to get all huffy about it.
Here are da rules:
It is a speedrun so to speak, if you read previous posts, you must beat all optional bosses and the final boss, and post a screenshot of the defeat for each boss. If you don't like it, tough, go somewhere else.
1. NO CHEATING. This is obvious, don't open up the project in 2k3 and set your starting point somewhere close to the end, and no boosting your stats through the database, or anything. This game will take a while to finish, so you are trusted that you do not do this.
(More rules please)
UPRC
BACK ON TOP
3167
author=Arandomgamemaker
Bwa ha ha! YOU the biggest fan, Adon?

All right, whoever gets the farthest in a Low Level Game is the biggest fan! (I shall win!)

Low level game? Oh man... Prepare to be annihilated about halfway through.

author=Adon237
don't open up the project in 2k3

Good idea, because I'm using one of those patches to extend the limit of monster stats, so a version of 2k3 without the patch would likely reset the values to 999 and 99,999.
Adon237
if i had an allowance, i would give it to rmn
1188
author=UPRC
author=Arandomgamemaker
Bwa ha ha! YOU the biggest fan, Adon?

All right, whoever gets the farthest in a Low Level Game is the biggest fan! (I shall win!)
Low level game? Oh man... Prepare to be annihilated about halfway through.

See? My rules stay.
This is going to be so amazing.
HURRY UP SPRITER! :)
I was not being puffy! *pouts*

Hm, let's call it a 100% speedrun, then?

If you need more rules, how about:
-No cheap tactics (Y'know, the stuff that kills things in 3 hits.)
-No pausing in the item menu to recharge your ATB bar without being hit by attacks. (Goodness knows i spam this a lot.)
and uh....that's all i can think of.....heh heh.

author=Adon237
author=UPRC
author=Arandomgamemaker
Bwa ha ha! YOU the biggest fan, Adon?

All right, whoever gets the farthest in a Low Level Game is the biggest fan! (I shall win!)
Low level game? Oh man... Prepare to be annihilated about halfway through.
See? My rules stay.
This is going to be so amazing.
HURRY UP SPRITER! :)


Oh, don't be so sure. Seeing as how i killed Bedbug in Paradise Blue at Level 1......
UPRC
BACK ON TOP
3167
author=Arandomgamemaker
kills things in 3 hits.


About that... Monsters in the final dungeon have between 20,000 and 40,000 HP. You'd pretty much need the best weapons and to be overleved to take them down in a few hits.
Adon237
if i had an allowance, i would give it to rmn
1188
those rules are really specific, because I imagine this game is 20-40 hours long, and we can't really tell if you were doing any of those... So I think that is it for the rules unless we can find a really super important one.
EDIT:ALSO
The speedrun thing is what we are doing, if you want to do a low level run, you can do that, and brag about it, but I am doing the speedrun.
And I am writing a review.
Agh, stop posting so fast!

I
author=UPRC
author=Arandomgamemaker
kills things in 3 hits.
About that... Monsters in the final dungeon have between 20,000 and 40,000 HP. You'd pretty much need the best weapons and to be overleved to take them down in a few hits.

Oh, really? Hmm, well, bye bye to that rule then.

Edit: i don't brag! Do i......? .........but yeah, i'll probably do a speedrun with you guys.
Ill do a slow run, ill take up the most hours to beat this game then brag to all. Suck it.
author=bigtime
Ill do a slow run, ill take up the most hours to beat this game then brag to all. Suck it.


But....there's no in-game timer!
Is this game going to be overly difficult where we have to grind our asses off until we hit level 99, get the best spells/equipment in the game, have loads of HP/MP restoring items and loads of buffs to get through the final boss? Or is it possible to beat it 85+?
UPRC
BACK ON TOP
3167
author=Arandomgamemaker
author=bigtime
Ill do a slow run, ill take up the most hours to beat this game then brag to all. Suck it.
But....there's no in-game timer!


Ah! I meant to add a clock to keep track of game time!