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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

UPRC
BACK ON TOP
3167
author=alexjones
i'm unable to speak to the guy over the counter on the top floor of the southwest building in Auslen.
Can you report issues like this on the bug reporting page so that I don't miss them?

author=Noel_Kreiss
Mimicking Serah Farron from Final Fantasy XIII-2: "Hey UPRC, I've got a bone to pick with ya. This game you made... how linear is it!?"

Either way, it's still awesome.
Currently, levels in my active party ranges from 21-24, and I've rescued the elder of the first town from Lindblum continent. Am I overleveled?
21-24 is definitely acceptable. You're doing fine since 18-20 is probably the average.

author=WCouillard
Even though I'm supremely over-leveled, I must be the unluckiest guy in the world when it comes to obtaining Blue Magic drops. How rare are they? 1% drop rate?
It varies by monster.

It's 15% for goblins, 4% for malboros (later malboro monsters have higher drop rates), 6% for cactuars... It seems to range from 4$ to roughly 20%.
WCouillard
Sanubian Menace
1830
We should start compiling a list of Blue Magics and which monsters drop them. Anyone find any?
Aww, monsters need to drop items for the blue mage? I was hoping being attacked by the spell would cause the blue mage to learn the spell.
author=UPRC
Which bosses aren't hitting you for much?
Chimera and couple bosses prior. Vain was around level 23.
WCouillard
Sanubian Menace
1830
UPRC, your new update has several save files, and now my entire save is gone. As someone who spent much time XPing and testing the game, forgive me if I seem a little obnoxious here, but christ man, WHY?
Sorry to hear this WC.
UPRC
BACK ON TOP
3167
I honestly didn't mean to include those in there at all. I didn't even know that they were in the game's directory. For some reason they're not in the full download though. Hm...

Well, on the plus side... It's already fixed.
sorry about that, I thought it was the bug reporting, I guess I got the pages mixed up.
I'm guessing i'm getting near to the end of the game now, though I haven't even started getting the trophies yet, don't even know where the trophy place is, guess i'll have to look around for it.
UPRC
BACK ON TOP
3167
Oh yeah? What's the last thing you did?

Did you say you got the airship back? If so, you can get a few of the trophies right now if you know where to look. ;)

Of course, you'll need to find the guy who opens the trophy room as well.
On the topic of Blue Magic, to people who have gotten that far, how useful is Ami? I love Blue Mages(favorite class), but they are generally not that great, with only a few useful spells.
The Final Fantasy IV world map music is very fitting!
UPRC
BACK ON TOP
3167
author=Zyvin314
On the topic of Blue Magic, to people who have gotten that far, how useful is Ami? I love Blue Mages(favorite class), but they are generally not that great, with only a few useful spells.

Ami can be one of the best mages in the game if you teach her magic due to her exceptionally high magic stat. Here's how the characters rank in magic (from highest to lowest at level 99):

Oalston > Godot > Ami > Elina > Vera

And Ami is only about 10-12 points shy of Oalston at that point, so giving her some magic is a very good idea. Unfortunately, the best she'll be able to learn are the third tier cure/fire/blizzard/thunder spells while the other mages (excluding Vera) will learn more advanced spells, and she can't use X-Magic.

I may change that though. I may make some magic tomes for spells better than firaga, blizzaga, and thundaga. Going as far as apocalypse or meteo (the two strongest spells) would be a bit too much though, because that would be taking too much away from the black magic users at that point.
I love ami, i currently use her over oalston, with a gem box thingy she seems to dominate. Reading UPRC post about third tier i might change though. But still for me shes good. High mp, with many spells that hit everyone for good damage.
UPRC
BACK ON TOP
3167
Yeah, but remember that you shouldn't even have a gem box at the moment (unless you've been to the final dungeon).

Regarding Ami, I do maintain my belief that she has the potential to be the absolute best magic user in the game with a little tweaking.
I've been wandering all over the desert outside Hillsdale for the last half hour looking for the armored creature and no luck. I've checked both deserts but mostly I'm at the west patch. What the hell is the deal.
UPRC
BACK ON TOP
3167
author=Eliminator
I've been wandering all over the desert outside Hillsdale for the last half hour looking for the armored creature and no luck. I've checked both deserts but mostly I'm at the west patch. What the hell is the deal.

If it's the first monster, check the desert closest to town. You'll find the monster if you stick to the middle area.
Haha found it right after posting, it was in the second desert but I encountered both of them.
It took me FOREVER to figure out how to get to the Trei Tunnel as Hans. I feel so stupid. That's the most trouble I've had with the game so far.

Anyway, while trying to figure it out, for some reason I decided to see what would happen if I travelled all the way to Mystic Mysidia as Hans.

It played the cutscene with Vera again. You might want to make it impossible to travel through the Trei Catacombs.
UPRC
BACK ON TOP
3167
author=dethmetal
It took me FOREVER to figure out how to get to the Trei Tunnel as Hans. I feel so stupid. That's the most trouble I've had with the game so far.

Anyway, while trying to figure it out, for some reason I decided to see what would happen if I travelled all the way to Mystic Mysidia as Hans.

It played the cutscene with Vera again. You might want to make it impossible to travel through the Trei Catacombs.


Haha, I can't believe that I never even thought of that. Thanks!
UPRC
BACK ON TOP
3167
1.05b has been posted. It contains fixes and, A NEW FONT!

Thank WCouillard for that. He's a pro guy.