Download Now

134.5 MB
8813 downloads
2 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

author=dethmetal
SMB3 > Super Mario World

just sayin


It depends. IMO, Super Mario World is an upgrade to SMB3. (Except the bonus level thing. Sad they removed it.)
author=anepicrtpmapper
author=Proffessor_Buglean
Yeah, he was easy to find.

Also, this game is better than all of the Final Fantasies I've played (even IV and VI, the two that this one drew the most inspiration from), and most RPGs, for that matter.
Isn't that kind of offensive (might not be) to compare this game to the actual FFs? I mean there are a lot of things this game has over all of them in general but to compare it to FFIV/FFVI is to say like SMRPG:SS is better than every Mario game ever made.
I don't really see how anyone could see it as "offensive" that I think that way. Then again, I consider it slightly offensive (not really, just suprising) that you would consider SMRPG:SS and this game on the same level. SS was decent, but they are nowhere near the same, as Super Mario RPG: Legend of the Seven Stars is clearly the best Mario game ever. This all just goes to show the futility of arguing personal opinions.
I love the airship! It gives you SOOO much access...

After scouting a few new towns, I came upon the Village of Zen and the rest is history. As they all say, "Speed Kills", especially in a game with ATB.

I raided the Ancient Castle without too much trouble and just got finished with the 100 Arena battles (99 and 100 were particularly tough). I just don't think anything else stands much of a chance against me in the rest of the game and the funny part is that I'm still in the 1st world.
Nightowl
The N is for Not knowing how to operate pants.
1613
Just got to Lantz.
erm my screen isn't showing up when i play it ?
can anyone help?
UPRC
BACK ON TOP
3167
author=Zadok83
I love the airship! It gives you SOOO much access...

After scouting a few new towns, I came upon the Village of Zen and the rest is history. As they all say, "Speed Kills", especially in a game with ATB.

I raided the Ancient Castle without too much trouble and just got finished with the 100 Arena battles (99 and 100 were particularly tough). I just don't think anything else stands much of a chance against me in the rest of the game and the funny part is that I'm still in the 1st world.


Jesus! What are your levels?

author=Patrick_Matthews
erm my screen isn't showing up when i play it ?
can anyone help?


Due to your problem being technical and probably not game related, I don't think that I can offer any help. :\
author=UPRC
author=Zadok83
I love the airship! It gives you SOOO much access...

After scouting a few new towns, I came upon the Village of Zen and the rest is history. As they all say, "Speed Kills", especially in a game with ATB.

I raided the Ancient Castle without too much trouble and just got finished with the 100 Arena battles (99 and 100 were particularly tough). I just don't think anything else stands much of a chance against me in the rest of the game and the funny part is that I'm still in the 1st world.
Jesus! What are your levels?

author=Patrick_Matthews
erm my screen isn't showing up when i play it ?
can anyone help?

Due to your problem being technical and probably not game related, I don't think that I can offer any help. :\

When I first got the airship, Vahn was lvl 41 and Nobumasa was lvl 40. Everyone else was late 20s to mid 30s. As far as the Arena goes, I used Vahn (47), Nobumasa (46), Vera (38), and Siegfried (34).
author=Proffessor_Buglean
author=anepicrtpmapper
author=Proffessor_Buglean
Yeah, he was easy to find.

Also, this game is better than all of the Final Fantasies I've played (even IV and VI, the two that this one drew the most inspiration from), and most RPGs, for that matter.
Isn't that kind of offensive (might not be) to compare this game to the actual FFs? I mean there are a lot of things this game has over all of them in general but to compare it to FFIV/FFVI is to say like SMRPG:SS is better than every Mario game ever made.
I don't really see how anyone could see it as "offensive" that I think that way. Then again, I consider it slightly offensive (not really, just suprising) that you would consider SMRPG:SS and this game on the same level. SS was decent, but they are nowhere near the same, as Super Mario RPG: Legend of the Seven Stars is clearly the best Mario game ever. This all just goes to show the futility of arguing personal opinions.

I didn't put this game at the same level as SMRPG:SS. I compared your comment to it by saying what I said.
UPRC
BACK ON TOP
3167
author=Zadok83
When I first got the airship, Vahn was lvl 41 and Nobumasa was lvl 40. Everyone else was late 20s to mid 30s. As far as the Arena goes, I used Vahn (47), Nobumasa (46), Vera (38), and Siegfried (34).


Ah, you're one of those crazy overleveled folks! Gotcha!
author=UPRC
author=Zadok83
When I first got the airship, Vahn was lvl 41 and Nobumasa was lvl 40. Everyone else was late 20s to mid 30s. As far as the Arena goes, I used Vahn (47), Nobumasa (46), Vera (38), and Siegfried (34).
Ah, you're one of those crazy overleveled folks! Gotcha!


To be honest, I didn't start grinding until I got to the Life Shrine. Those healing pots in the first room are priceless! However, I only did so for about 2-3 lvls for everybody.

Otherwise, my high levels likely comes from my disdain for escaping from battle (unless I'm in a hurry to find a save point). I changed my tune real quick when I got to the Ancient Castle. ;)
UPRC
BACK ON TOP
3167
Well, you're still approximately 12-15 levels above average! I've seen worse though, such as two people being level 40ish before even going to Lindblum!
WCouillard
Sanubian Menace
1830
author=UPRC
Well, you're still approximately 12-15 levels above average! I've seen worse though, such as two people being level 40ish before even going to Lindblum!


::dance::
UPRC
BACK ON TOP
3167
There's one of those insane power levelers now!
WCouillard
Sanubian Menace
1830
It would frighten you to see my levels now. I also didn't continue too far ahead of where you restored my lost save.
author=anepicrtpmapper
author=Proffessor_Buglean
author=anepicrtpmapper
author=Proffessor_Buglean
Yeah, he was easy to find.

Also, this game is better than all of the Final Fantasies I've played (even IV and VI, the two that this one drew the most inspiration from), and most RPGs, for that matter.
Isn't that kind of offensive (might not be) to compare this game to the actual FFs? I mean there are a lot of things this game has over all of them in general but to compare it to FFIV/FFVI is to say like SMRPG:SS is better than every Mario game ever made.
I don't really see how anyone could see it as "offensive" that I think that way. Then again, I consider it slightly offensive (not really, just suprising) that you would consider SMRPG:SS and this game on the same level. SS was decent, but they are nowhere near the same, as Super Mario RPG: Legend of the Seven Stars is clearly the best Mario game ever. This all just goes to show the futility of arguing personal opinions.
I didn't put this game at the same level as SMRPG:SS. I compared your comment to it by saying what I said.
Well, making a comparison like that is implying that the two fangames are both on the same level of quality compared to the official games of the series. If that's your opinion, then fine, I won't bother arguing against it. What I'm saying is, just because it's a fangame doesn't mean it can't possibly outshine the series it emulates. I think a few of the Final Fantasy titles were very good, but I still think this game is better than most official FFs, most especially those dreadful recent ones. Even seeing muted commercials for them nearly makes me grit my teeth in tortured agony.

Anyway, to move on from trivial arguing, I'm about to go venture into that cave beyond the barrier in Mt. Koltz, so... I'll just get around to finally doing that after running about ten errands for the venerable Gran.
I'm in the room with the 4 switches - the swordman rests, the prince rises to fight - the tonberry sleeps etc.. I can't figure out the order - any help ? Great game so far !! Dennis
author=edchuy
UPRC, I have a question and need help:

I found the first armored creature within the first few encounters in the desert nearest to Hillsdale and went back to the Village Elder to find out it wasn't the one you need to find. I have been wandering around that desert and the one a little further away hoping to encounter it, but after more than half an hour, nothing. Am I missing something here?


I'm stuck here as well. Any tips on where the square is at exactly? :S
Im not sure if the updates have changed any thing, but if its the spot i did much earlier, I did the closest desert then the farther one to the left and found it. Im not sure when i did it if it was random battle or square, but it shouldnt be to bad to walk them all.
It's definitely in the desert further from Hillsdale, and it's a random battle. It shouldn't take more than a minute or two to find.