Download Now

134.5 MB
8813 downloads
2 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

It took a while, but I have defeated Ultima:


Now I just need to win a bunch more aurabolt games, finish out that haunted cove sidequest, and maybe try out the new new game+ feature, if only to beat up those hopeless boss battles that I lost to the first time around. Then I will really be done with this game.
Do I really have to trek all the way back down the Genesis Obelisk to have access to my airship again? I just used one of the warps back to the Rift Shrine and stepped outside only to realize that my airship is still a 1000 miles away.
author=Zadok83
Do I really have to trek all the way back down the Genesis Obelisk to have access to my airship again? I just used one of the warps back to the Rift Shrine and stepped outside only to realize that my airship is still a 1000 miles away.


When you leave the top floor, it will ask you if you want to skip to the bottom, making it pretty fast to reach the airship again. When you want to return, you can fly to the rift shrine and use the warp in there, and if you ever change your mind about where you want to be again, the airship will be waiting outside of the rift shrine.
author=Tirear
author=Zadok83
Do I really have to trek all the way back down the Genesis Obelisk to have access to my airship again? I just used one of the warps back to the Rift Shrine and stepped outside only to realize that my airship is still a 1000 miles away.
When you leave the top floor, it will ask you if you want to skip to the bottom, making it pretty fast to reach the airship again. When you want to return, you can fly to the rift shrine and use the warp in there, and if you ever change your mind about where you want to be again, the airship will be waiting outside of the rift shrine.


Cool. Thanks for the info.
After I beat quetzacoatl on gryphoon mountain what should i do next ? and It is game have optional character, If have it how to recruit them thank you :D
author=lihanliang
After I beat quetzacoatl on gryphoon mountain what should i do next ? and It is game have optional character, If have it how to recruit them thank you :D
You trek down a long path to Hillsdale, and talk to the elder. As for the optional character, you can recruit him once you have spoken to the king of Lindblum Castle. All you have to do is backtrack a bit.
UPRC
BACK ON TOP
3167
Ah... I like how I can just sit back, put my feet up, and watch other people answer questions about the game now. My job has become so easy.
How many hours were put into making this game? How many Mt dews did you drink? Where did you get most the ideas? Whats your favorite FF of them all? How old are you? There lets see em take those bad boys on.
UPRC
BACK ON TOP
3167
author=bigtime
How many hours were put into making this game?

Since the game spans 2003 to 2012, I don't think I can even guess!

author=bigtime
How many Mt dews did you drink?

Zero since I do not like Mountain Dew!

author=bigtime
Where did you get most the ideas?

Final Fantasy 1, Final Fantasy 2, Final Fantasy 3, Final Fantasy 4, Final Fantasy 5, and Final Fantasy 6. Seriously, this game is just a big melting pot of those six games.

author=bigtime
Whats your favorite FF of them all?

Final Fantasy 6. It's not only my favourite Final Fantasy but one of my favourite games of all time.

author=bigtime
How old are you?

26.

author=bigtime
There lets see em take those bad boys on.

I am heterosexual.
LOLOLOL...awesome
Craze
RMN's supervillain, and enjoying it
7439
UPRC
bigtime
There lets see em take those bad boys on.
I am heterosexual.

more like boringsexual

you don't know what those bad boys can do for you
*P DIDDY VOICE* bad bad bad boys make me feel so gooood! I think he sings that.
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
...ok so I haven't been here in a while, and this is the first thing I see... I'm glad I came back!
Heh heh...awkward.....Uh welcome back!
WCouillard
Sanubian Menace
1830
Hey UPRC, just entered the Underworldfor the first time... at level 78.

O_o
UPRC
BACK ON TOP
3167
author=WCouillard
Hey UPRC, just entered the Underworldfor the first time... at level 78.

O_o


LEVEL 78!?

You don't even have to try leveling up ever again, the final boss will go down pretty easily for you.
author=WCouillard
Hey UPRC, just entered the Underworldfor the first time... at level 78.

O_o

Wow.
I checked my save from the beginning of the underworld, and Vahn was only level 49, and I thought I was pretty overleveled. To end up with such a high level... did you insist on winning the hopeless boss battle against
Bahumut
or something?
UPRC
BACK ON TOP
3167
Bahamut? Pfft, he's far from being the hardest optional boss. You just need good healing. Vera + Esper Bangle + + magic boosting gear + Seraphim is pretty much the easiest way to take him down pre-Curaja.
author=UPRC
Bahamut? Pfft, he's far from being the hardest optional boss. You just need good healing. Vera + Esper Bangle + + magic boosting gear + Seraphim is pretty much the easiest way to take him down pre-Curaja.
The second battle against him was a piece of cake. In the first one, however, healing spells were useless as he always usually killed a party member in one shot, making phoenix downs the only way to stay in there. Plus the mages are off lowering the barrier at the time, aren't they? So summons simply are not an option.
author=WCouillard
Hey UPRC, just entered the Underworldfor the first time... at level 78.

O_o


Good grief! Lemme guess, you went to
the Village of Zen and the Ancient Castle
directly after getting the airship?