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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

So, I downloaded 1.08a and copied my saves over, but I am experiencing bugs that are listed as fixed in the patch notes. Am I supposed to start over from the begining whenever I change versions, or should I be reporting this stuff in the bug section?


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author=rebel1223
Oh man I need to pay more attention when they tell me where to go haha.

Got the airship, did the Town of Zen (lost against the 'final' battle there the first time, but then realized I had three fire shields and the rest was history ;) ) and the Ancient Castle. Then went to Citadel and did the stuff there, then to Lindblum like was suggested and now...I don't remember where I'm supposed to go. Back to flying around I guess!

Despite my first comment, I am having a lot of fun with this game. Especially since the plot is moving now and it's not just a chain of fetch quests. :)



If I remember correctly, Branch has just been invaded by Ivalice. You are now supposed to fly to the capital of Ivalice (the southwestern continent) to talk to the generals there about the possibility of peace.
author=Tirear
author=rebel1223
Oh man I need to pay more attention when they tell me where to go haha.

Got the airship, did the Town of Zen (lost against the 'final' battle there the first time, but then realized I had three fire shields and the rest was history ;) ) and the Ancient Castle. Then went to Citadel and did the stuff there, then to Lindblum like was suggested and now...I don't remember where I'm supposed to go. Back to flying around I guess!

Despite my first comment, I am having a lot of fun with this game. Especially since the plot is moving now and it's not just a chain of fetch quests. :)

If I remember correctly, Branch has just been invaded by Ivalice. You are now supposed to fly to the capital of Ivalice (the southwestern continent) to talk to the generals there about the possibility of peace.
Hmm, I went to Citadel again, if that's where you mean, and I'm not allowed to enter. Vahn keeps saying something like "better not head in" and steps back. I'll stick in the general Ivalice region, though, and see what I can find. Currently grinding up the portion of my team that hasn't seen use in ages, though just in case lol -- Siegfried was still on level 17!
author=rebel1223
Hmm, I went to Citadel again, if that's where you mean, and I'm not allowed to enter. Vahn keeps saying something like "better not head in" and steps back. I'll stick in the general Ivalice region, though, and see what I can find. Currently grinding up the portion of my team that hasn't seen use in ages, though just in case lol -- Siegfried was still on level 17!
That is where I meant, but I skimmed past the part where you said you did the stuff that was there and assumed you hadn't done any plot since getting the airship. So you should disregard my advice about checking in Ivalice - I am pretty sure there was no other plot stuff in that area for a while. As for where you are supposed to go, I seem to recall that the world went dark as you were leaving Citadel through the sewers. This indicates a problem with the balance of the elemental crystals, so you should check on the water crystal in Branch after you have completed all the sidequests you feel like doing at this time.
author=Tirear
author=rebel1223
Hmm, I went to Citadel again, if that's where you mean, and I'm not allowed to enter. Vahn keeps saying something like "better not head in" and steps back. I'll stick in the general Ivalice region, though, and see what I can find. Currently grinding up the portion of my team that hasn't seen use in ages, though just in case lol -- Siegfried was still on level 17!
That is where I meant, but I skimmed past the part where you said you did the stuff that was there and assumed you hadn't done any plot since getting the airship. So you should disregard my advice about checking in Ivalice - I am pretty sure there was no other plot stuff in that area for a while. As for where you are supposed to go, I seem to recall that the world went dark as you were leaving Citadel through the sewers. This indicates a problem with the balance of the elemental crystals, so you should check on the water crystal in Branch after you have completed all the sidequests you feel like doing at this time.
Aha. Thanks :) Going to finish getting everyone to 40 and then head over there.
WCouillard
Sanubian Menace
1830
Hey UPRC, that save you fixed for me has a little problem. I can't access arena battles. Mind taking a look at it for me?
UPRC
BACK ON TOP
3167
Really? That's pretty weird. I'll check it out, yeah.
WCouillard
Sanubian Menace
1830
I think I might know what's wrong with it, so I'll give it a shot first, but I'll back up the folder just in case I break something.
I'm halfway tempted to just leave Elina and Oalston wherever they are in this new world...it's not like I used them much, or that I think I'll need anyone other than my Vahn/Siegfried/Nobumasa/Ami team lol
So, wait, UPRC:

Siegfried
is for real gay and that wasn't just something I was inferring? That's pretty cool, if so. Props to you, UPRC :)

Now, what about Ami? She seemed a little too into her teacher too, but that one was slightly more ambiguous.
UPRC
BACK ON TOP
3167
author=rebel1223
So, wait, UPRC:

Siegfried
is for real gay and that wasn't just something I was inferring? That's pretty cool, if so. Props to you, UPRC :)

Now, what about Ami? She seemed a little too into her teacher too, but that one was slightly more ambiguous.

With Ami it is implied that she is bisexual due to her ending bit as well as how she mourns the loss of Lysha. As for Siegfried, I decided to go ahead and make him gay. I thought it would be fun if the characters never really flat out said what their orientations were. Instead there are just bread crumbs all over the place pointing to bisexual/homosexual. The only part that flat out admits that either character isn't heterosexual is the blurb about Siegfried in the ending.
author=UPRC
author=rebel1223
So, wait, UPRC:

Siegfried
is for real gay and that wasn't just something I was inferring? That's pretty cool, if so. Props to you, UPRC :)

Now, what about Ami? She seemed a little too into her teacher too, but that one was slightly more ambiguous.
With Ami it is implied that she is bisexual due to her ending bit as well as how she mourns the loss of Lysha. As for Siegfried, I decided to go ahead and make him gay. I thought it would be fun if the characters never really flat out said what their orientations were. Instead there are just bread crumbs all over the place pointing to bisexual/homosexual. The only part that flat out admits that either character isn't heterosexual is the blurb about Siegfried in the ending.
Heh, I haven't actually seen the ending yet -- on my way to kill the last Fiend right now, ftr. I sort of first suspected it when he joined up and mentioned giving up his "...life partner..." Then I met the life partner in that one desert town and that made it really clear for me.

Again, that is very cool of you. :) It's rare enough to see things like that in actual, mainstream games let alone a smaller-scale, solo project like this.
UPRC I tip my hat to you. This game is one helluva labor of love to the FF series.

Been playing it off and on for about a week now and loving every minute of it. Not sure how much time I've sunk into it but I'm just about to hit the next world and was curious about something. Is there anything permanently miss-able once I cross that line?

I've been pretty damn diligent searching out things on the world map but I just want to be sure. BTW am I supposed to be able to get into the ancient castle currently? The monsters in there are scary as all hell.
UPRC
BACK ON TOP
3167
author=Brocknoth
UPRC I tip my hat to you. This game is one helluva labor of love to the FF series.

Been playing it off and on for about a week now and loving every minute of it. Not sure how much time I've sunk into it but I'm just about to hit the next world and was curious about something. Is there anything permanently miss-able once I cross that line?

I've been pretty damn diligent searching out things on the world map but I just want to be sure. BTW am I supposed to be able to get into the ancient castle currently? The monsters in there are scary as all hell.

Nothing significant can be missed, don't worry. The only two missables that I can think of, a summon for Vera and an artifact for Bosche, are both in the Underworld and they're not really game changers either.
WCouillard
Sanubian Menace
1830
Boo, I missed that artifact. :(
I know there's a Blue Magic drop in the underworld too, from a Monster in a Box. It's a pretty good one but I don't know if it's available elsewhere.
Nothing significant can be missed, don't worry. The only two missables that I can think of, a summon for Vera and an artifact for Bosche, are both in the Underworld and they're not really game changers either.


I had a feeling I missed something down there given how large the area is. Is it possible to go back? Either way I'm gonna scour the overworld and such a bit longer before I press on. It's times like these that make me happy I have back up saves.

Rebel I think you're thinking of White Wind which is dropped by a certain monster in Jachol cave. I got it so no worries.
Haha yeah I just didn't want spoil the name for anyone that wanted to find it themselves. That spell was a big help. Especially after doing the Village of Zen side quest

and getting an accessory that halves MP consumption
While I'm thinking of it does the Bloodstone do anything? Got it as a reward from some random side quest and haven't found a use for it yet.
I don't think I got that one. I'll admit to skipping a lot of the side stuff, since I was already level 75 before moving on the plot after getting the airship.
WCouillard
Sanubian Menace
1830
Ahem. All characters now at level 99 (minus that one guy I didn't get yet). About to storm Branch after visiting Ivalice. :)