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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

UPRC
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3167
author=iwannabetheguy
Great game sir, I enjoyed it so much i decided to stop playing until u make the hard version... i've played up to the auction house and i must say i've already put at least 10 hours into it... oh yea i also made a account just to type this... cya

Hard version is on hold right now because I'm having a great deal of fun working on Centuria.
lol yea i didnt want you to feel like "now i gotta finish the hard version" lol... it's alright i'll come back and check up in a couple of years.. or monthes. i might jus beat the game if i ever get too bored (not hard to do)
I will surely write a review of this game when/if I manage/take my time to complete it. This game has everything. Many great things and many way-to-bad things which make it kinda interesting to review.
author=TheTrueShadow
I will surely write a review of this game when/if I manage/take my time to complete it. This game has everything. Many great things and many way-to-bad things which make it kinda interesting to review.

I've been working on a review too, and I agree with you. Some of the stuff at the start of the game is pretty annoying, and the FF title is what gives it that boost to end-game. And end-game is where it's at, apparently. (I can't judge that, yet)
The problem is that I don't want UPRC to lose makerscore :-3
The effort is too obvious for it.
UPRC
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3167
author=Clareain_Christopher
The problem is that I don't want UPRC to lose makerscore :-3


Well, I don't think you'll hurt my makerscore too much unless you give the game a score of 0 or 1. :p
author=UPRC
author=Clareain_Christopher
The problem is that I don't want UPRC to lose makerscore :-3
Well, I don't think you'll hurt my makerscore too much unless you give the game a score of 0 or 1. :p

I'm giving it a 1 star outta stars, because of those random battles >:D
No. (I'm very happy to see touch encounters in Centuria, btw)
UPRC
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3167
I should increase the random encounter rate for the hard version. ;)
author=UPRC
I should increase the random encounter rate for the hard version. ;)

UPRC
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3167
Hard type download has been submitted.
Tau
Looking Back
2804
Hard type aye. Haha more like whore mode, as in easy.. or something similarly insulting along those lines.

Edit - This bitch be haarrrd!
Now will I be able to transfer my save file over to HT?
Edit: Nevermind, lol. I'll look into it.

"Increases HP of almost every enemy."
Even trash mobs? The bosses were bordering tedious, but I guess I could try it for one session, at least :P
I still need to upload the last one, lol.
Well, I don't know if the one I downloaded is the hard version, but it is boring the blood out of me :D
I'm at the temple of visionaries with the alternative party (I won't spoiler why)... Ami, Nobumasa, Darius and Siegfried at level 24 (imagine how long it takes) and... well, a battle every 2 seconds, most of all unescapable but pretty useless for a level grinder. I guess I'm still at the beginning of the story and I expect some twist sooner or later, but so far the game has excited me not.. even because unescapable random battles make bosses very very very very very ultra easy (without grinding too much I had a level 30 Vahn before the first twist and I breezed through the last boss I met).
author=Superes
a battle every 2 seconds, most of all unescapable
inescapable random battles?! Good god, I'm glad my build doesn't do that.
Had to replay through that dungeon where you save that old man's child.
That boss is pretty fun when I'm not going for the warrior like a dumbass :P
UPRC
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3167
author=Clareain_Christopher
Now will I be able to transfer my save file over to HT?
Edit: Nevermind, lol. I'll look into it.

"Increases HP of almost every enemy."
Even trash mobs? The bosses were bordering tedious, but I guess I could try it for one session, at least :P
I still need to upload the last one, lol.

Don't worry, I didn't touch many bosses outside of their attack power and how many party members some of their attacks hit. Also yes, you can use your current saves for it as well.

author=Superes
Well, I don't know if the one I downloaded is the hard version, but it is boring the blood out of me :D
I'm at the temple of visionaries with the alternative party (I won't spoiler why)... Ami, Nobumasa, Darius and Siegfried at level 24 (imagine how long it takes) and... well, a battle every 2 seconds, most of all unescapable but pretty useless for a level grinder. I guess I'm still at the beginning of the story and I expect some twist sooner or later, but so far the game has excited me not.. even because unescapable random battles make bosses very very very very very ultra easy (without grinding too much I had a level 30 Vahn before the first twist and I breezed through the last boss I met).

There shouldn't be any inescapable battles at all and I haven't heard of that issue yet from anyone else (and I never encountered it myself). I'm not sure what to make of that complaint.

Also your level seems to be above average for the point where you said you were level 30 (Wind Shrine?). Most people have reported being 15-20 at that point except for people who are hardcore completionists and/or power levelers.
author=Clareain_Christopher
author=Superes
a battle every 2 seconds, most of all unescapable
inescapable random battles?! Good god, I'm glad my build doesn't do that.
Had to replay through that dungeon where you save that old man's child.
That boss is pretty fun when I'm not going for the warrior like a dumbass :P


Well, battles are indeed escapable, but in fact even if I'm a little overpowered I can't escape the most of them, even when I have priority or when I "surround" enemy... I guess it's a speed problem, but it came through all the game so far. Hadegigas has killed me once because I had no mana, couldn't escape from battle no matter what (after 5 turns I made my tanks attack, without hitting a single time, and nobumasa escape, failing every time) and he used 5 times in a row quake... too bad for a random encounter :)
Another silly problem is the hit rate... yesterday I spent 4 minutes on a weakling because I was out of mana and I spent 4 turns without hitting. And, well... the second boss of the temple is really hard without pure mages... finally a real challenge not given by the hit rate!!!
UPRC
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3167
Odd, I've never seen anyone else have so many problems with escaping and/or hitting enemies. I've been watching Clareain_Christopher's LP videos and it looks like he hits most of the time.
Well, it could just be luck... but just to do another example.
Party: Vahn (30), Oalston (26), Bosche (22), Elina (26)
Enemy: Arachnia

19 tries before escaping the battle (5 turns spent only tryin' escape)
UPRC
BACK ON TOP
3167
That sounds EXTREMELY unusual. Can you post the agility of the characters? I'll line them up with the game on my PC to see if you have a weird version or something. I know you're not on the hard type if you're at that point of the game (assuming you've been playing for more than 2-3 days).
Vahn 90 - Bosche 83 - Oalston 102 - Elina 103

I play since a week, but I play 1 hour a day, max 2 because of my work... rpgs are my home evasion kit ;)
author=Superes
Vahn 90 - Bosche 83 - Oalston 102 - Elina 103

I play since a week, but I play 1 hour a day, max 2 because of my work... rpgs are my home evasion kit ;)

I really need to play this more often, lols.
(so freakin' busy- so many RMN games!!?!)