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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

I've made a ton of progress since I posted here last but I've hit a dead end. I have three questions.

First off, where do I find the man from Silveria?
I've tracked him to the auction house but I can't locate him and his pet after that.

Second, approximately what level should I be at by this point? I don't have the gave open in front of me but all of my characters are under level 20. I think the highest is Vahn who is about level 18.

Third, Do characters who are not being used level up on their own?

Thank you in advance for your help.
UPRC
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author=Superes
Vahn 90 - Bosche 83 - Oalston 102 - Elina 103

I play since a week, but I play 1 hour a day, max 2 because of my work... rpgs are my home evasion kit ;)

Well, good news is that I just checked and there's no problem with your party's agility. I'm honestly not sure why the game is being so cruel to you. I've always been able to run away nine times out of ten myself.

author=Aurora_Paradox
I've made a ton of progress since I posted here last but I've hit a dead end. I have three questions.

First off, where do I find the man from Silveria?
I've tracked him to the auction house but I can't locate him and his pet after that.

Second, approximately what level should I be at by this point? I don't have the gave open in front of me but all of my characters are under level 20. I think the highest is Vahn who is about level 18.

Third, Do characters who are not being used level up on their own?

Thank you in advance for your help.

The man from Silvera can be found on Mt. Matoya, which is the inaccessible mountain just before the Forgotten Forest. You'll need a chocobo, which you can find near Kohlingen.

Your levels are fine. I'd say that 17-18 is recommended for where you are.

Last point, characters that are not in your party do not receive experience.
author=UPRC
author=Superes
Vahn 90 - Bosche 83 - Oalston 102 - Elina 103

I play since a week, but I play 1 hour a day, max 2 because of my work... rpgs are my home evasion kit ;)
Well, good news is that I just checked and there's no problem with your party's agility. I'm honestly not sure why the game is being so cruel to you. I've always been able to run away nine times out of ten myself.



Good... Anyway I'm getting used to it, quite amused when I know I have to come back to reality. I just lost to Tendrils. I'm level 33 with everyone now (Vahn, Oalston, Elina... 26 for Bosche): I just tried to escape continuosly without doing anything else. After 7 turns I was annihilated and came back to my work :)
Cursing a game is a good way to leave it when you must.
I will finish this game because I like it, so, it's just a note you can write and put aside somewhere...
UPRC
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I just finished watching the latest bit in Clareain_Christopher's Let's Play videos and he didn't seem to have any issues running. I wish that the game was a little kinder to you. :\

Feelers are where? The Underworld? If so, then you're trucking along at a decent pace.
Well, this game has no idea of the fact that I'm a late level grinder. When I'll have the freedom of fast movements (an airship will suit) I will spend a week just leveling up, I always play this way...
UPRC
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An airship, huh? Sit tight. ;)
I've reached Cornelia after being told I can't cross the bridge. I've found Sigfried(sp?) and so far I can't find a way to beat him. His attack are knocking off about 300 a shot. I'm having trouble putting up an offense when I have to heal constantly. Unfortunately, I also have very few high potions.
Vahn is currently level 22. I've included his stats and equipment below.

HP: 1375
MP: 15

Vigor: 167
Defense: 180
Magic: 32
Speed: 56

Right Hand: Iguion
Left Hand: None
Body: Siver
Head: Iron
Accessory: Battle Suit

I'm open to suggestions.


UPRC
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Got any accessories that grant auto haste or auto protect? 300 sounds about 50-100 higher than I recall him hitting for originally, but if you perform 2-3 attacks and then heal, you should be okay. I know that there should be access to hi-potions somewhere nearby as well.
author=UPRC
Got any accessories that grant auto haste or auto protect? 300 sounds about 50-100 higher than I recall him hitting for originally, but if you perform 2-3 attacks and then heal, you should be okay. I know that there should be access to hi-potions somewhere nearby as well.


The battle suit actually does grant auto protect. My high potion stock is quite low. I checked and i don't have any accessories that grant auto haste. I've back tracked a bit trying to find a place that sells high potions. So far no luck. Can you be more specific other than nearby?

Thank you for your help so far.
I was just grinding with the Dark Knight for a tough battle in the Citadel around Bavira and guess what: it seems that the game misses a file! It's something with "cloud" in its name. I was really surprised by this. :)
UPRC
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3167
author=Aurora_Paradox
author=UPRC
Got any accessories that grant auto haste or auto protect? 300 sounds about 50-100 higher than I recall him hitting for originally, but if you perform 2-3 attacks and then heal, you should be okay. I know that there should be access to hi-potions somewhere nearby as well.
The battle suit actually does grant auto protect. My high potion stock is quite low. I checked and i don't have any accessories that grant auto haste. I've back tracked a bit trying to find a place that sells high potions. So far no luck. Can you be more specific other than nearby?

Thank you for your help so far.


I don't recall anyone else having these troubles, but it might be from one of my recent balance changes. I'll check it out for you by running a quick test on that fight using the same Vahn you have. If it seems unusually difficult, I'll fix it.

author=Noel_Kreiss
I was just grinding with the Dark Knight for a tough battle in the Citadel around Bavira and guess what: it seems that the game misses a file! It's something with "cloud" in its name. I was really surprised by this. :)


Strange that this could have gone on for so long unnoticed. Exactly when did this occur? When you were transitioning into a battle?
author=UPRC
author=Noel_Kreiss
I was just grinding with the Dark Knight for a tough battle in the Citadel around Bavira and guess what: it seems that the game misses a file! It's something with "cloud" in its name. I was really surprised by this. :)
Strange that this could have gone on for so long unnoticed. Exactly when did this occur? When you were transitioning into a battle?
Yes, I think so.
UPRC
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Looks like I did somehow make the Siegfried battle too difficult at some point! Just made the following changes to the download.

- Added Hi Potions to shops in Cornelia and Lenadia Castle.
- Added small optional location to Ivalice that I meant to add previously.
- Decreased attack power and speed of boss in Cornelia.
- Decreased intelligence influence and variance of Magic Hammer.
- Fixed an issue with Altair chocobo forest.
- Fixed description of Echo Screen.
- Fixed requirement for Diamond Weapon's trophy stand to appear.
- Increased encounter rate throughout entire game (sometimes dramatically).
- Increased MP cost of Dischord from 0 to 15.
- Modified monsters in Ancient Passageway to make them a bit stronger.
- Removed a debug/test item.
- Weakened Omega's "Exhaust Fumes" attack because it induced ridiculous effects.

I don't have an answer for the cloud error. I can't find a cause and it was never reported before, but I'll keep an ear open for further complaints.
That did the trick. I breezed through the battle with flying colors. I've reached the Cave of Dreams. I can't seem to find the exit in Vera's Dream. I know that both Eastern exits are blocked. The only western exit is blocked. The only southern exist is blocked. I know I'm missing something obvious.

Unless I missed one I've run out of exists. Suggestions?

EDIT: Thank you for fixing the Sigfried battle. Its good to see a fan made project being maintained and updated.
author=UPRC
Looks like I did somehow make the Siegfried battle too difficult at some point! Just made the following changes to the download.

- Added Hi Potions to shops in Cornelia and Lenadia Castle.
- Added small optional location to Ivalice that I meant to add previously.
- Decreased attack power and speed of boss in Cornelia.
- Decreased intelligence influence and variance of Magic Hammer.
- Fixed an issue with Altair chocobo forest.
- Fixed description of Echo Screen.
- Fixed requirement for Diamond Weapon's trophy stand to appear.
- Increased encounter rate throughout entire game (sometimes dramatically).
- Increased MP cost of Dischord from 0 to 15.
- Modified monsters in Ancient Passageway to make them a bit stronger.
- Removed a debug/test item.
- Weakened Omega's "Exhaust Fumes" attack because it induced ridiculous effects.

I don't have an answer for the cloud error. I can't find a cause and it was never reported before, but I'll keep an ear open for further complaints.
Instant extra R-star.
UPRC
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3167
author=Aurora_Paradox
That did the trick. I breezed through the battle with flying colors. I've reached the Cave of Dreams. I can't seem to find the exit in Vera's Dream. I know that both Eastern exits are blocked. The only western exit is blocked. The only southern exist is blocked. I know I'm missing something obvious.

Unless I missed one I've run out of exists. Suggestions?

EDIT: Thank you for fixing the Sigfried battle. Its good to see a fan made project being maintained and updated.
The exit to Vera's dream is in the top left corner.

author=Clareain_Christopher
Instant extra R-star.
R-star?
Vahn just said...
"son of a bitch"
! I'm in shock!
UPRC
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If I had left the dialogue from 2004/2005 in, he would have said something similar within the opening minutes! I've also been thinking about changing that line to "son of a gun" instead.

Since I don't think Vahn "expresses himself" at any other point in the game, I'd say I'm 99.9% sure of the location you're at. You're about to experience a lot of freedom. :)
And a lot of freedom I have! :) I'm not entirely sure where should I start. Yeah, I wanna progress with the story, but there's so much to do!
UPRC
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author=Noel_Kreiss
but there's so much to do


If it seems overwhelming now, just wait another day or two!