Download Now

134.5 MB
8852 downloads
2 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

UPRC
BACK ON TOP
3167
A cool factoid...

On my list of game events (imagine it as a numbered table of contents for a walkthrough), I just completed event number 32 of 38.

It's hard to me to believe. Even though the last 2-3 points (36 to 38) could take as much time for me to make/for the player to go through as everything BEFORE it... I realize how close to getting this monster complete I really am.

Finally! Man I can't wait.
Just to be on the safe side, may I recommend making backup files on a USB or online somewhere? :)
UPRC
BACK ON TOP
3167
Oh, it's backed up in two locations each time I finish working on it.
if you want to use the jump thing from ffa i know the rpg maker ame gfinal fantasy time and again uses a form of it
UPRC
BACK ON TOP
3167
author=Omnion
if you want to use the jump thing from ffa i know the rpg maker ame gfinal fantasy time and again uses a form of it

I used to use it years ago but got rid of it.

Anyway, it's been a really slow month. Have barely touched the game since May 30 or 31. It's been a really hectic month with a move halfway across the city and all sorts of other things.
WCouillard
Sanubian Menace
1830
BACK TO WORK, YOU. *cracks whip*
UPRC
BACK ON TOP
3167
Haha, soon. I'll be working on it again before July. I really do miss working on it, especially since I "think" I'm close to the game's final home stretch.
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
I am really looking forward to this game (one of two awesome looking FF fan games). Any idea wen things will pick back up? Just curious...
UPRC
BACK ON TOP
3167
author=Oblic
I am really looking forward to this game (one of two awesome looking FF fan games). Any idea wen things will pick back up? Just curious...

I'm going to venture a guess and say that I'll start working on it again in a week or two.
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
Oh wow! That's awesome! Good luck with that and thanks for the speedy reply!
This is honestly a very amazing Final Fantasy game. The cliches, and perfect attempts at emulating parts from the first 6 Final Fantasies makes this game one of the best out there. This is IMHO: a 9.3 on a grading scale from 1 .1 to 10.0.
I'm so glad this has returned from Hiatus!
UPRC
BACK ON TOP
3167
author=Zadok83
I'm so glad this has returned from Hiatus!

Thank you, good sir!

Currently mapping the final towns of the game to get them out of the way (yes final, but that doesn't mean I'm making the end of the game).
UPRC
BACK ON TOP
3167
Well! I think that, if I work hard enough, I just may finish before my target date of February 15. If I go balls to the walls crazy working on Blackmoon Prophecy throughout January then I can definitely pull it off.
Adon237
if i had an allowance, i would give it to rmn
1188
YOU CAN DO IT! (I smell a featured game.) (Maybe)
UPRC
BACK ON TOP
3167
THIS DAMN THING HAS TAKEN ME SINCE 2004 TO MAKE SO IT BETTER BE FEATURED OR HEADS WILL ROLL!!!

Actually I don't care if it is featured or isn't. I'm actually slightly afraid of it ever being a featured game because then more people may try it and find flaws in it or something... But whatever, we are our own toughest critics as they say.

Just being able to tag this game as "complete" will be satisfying enough and, once that happens, I swear on my mother's grave (she's still alive, har har har!) that I will never make a full length RPG by myself ever again. It's such a sadistic process.
Adon237
if i had an allowance, i would give it to rmn
1188
Since 2004? And it looks this beautiful? This game truly reminds me of Final Fantasy, more than Hero's Realm( and that's my fav indie game of all time).(SORRY KENTON)
This game is going to be amazing, with all of the time and effort put into it(even though i know there were breaks and hiatus in between) this game is destined to be in RMN's Jewel Box.
EDIT: Or should I say, the it has more nostalgia than HR.
You need to make a banner.
UPRC
BACK ON TOP
3167
Yeah, nostalgia was what I was originally riding on, but in the past 1-2 years I decided that nostalgia isn't enough to carry the game and have since been going through various sequences in an effort to make the game better as a whole.

I also utilize a crap ton of RPG cliches/tropes that a lot of players will recognize. This isn't really a bad thing and it goes hand in hand with the nostalgia factor.

This blog post highlights which cliches Blackmoon Prophecy uses.
Adon237
if i had an allowance, i would give it to rmn
1188
You should just post a demo of wherever you are now. IAMSOEAGERTOPLAYTHISGAMICAN'TWAIT!
EDIT: Unless you are really close to being done, then you shouldn't. But we could move the save files... to the finished game.
UPRC
BACK ON TOP
3167
Haha, no way. I plan on finishing in about 60-90 days and am REALLY far into the story. I may even be able to finish a sequence that sets the player up for the end of the game really soon.