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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

Adon237
if i had an allowance, i would give it to rmn
1188
author=UPRC
author=GreatRedSpirit
I am totally calling bullshit on this 'completed' nonsense until there is a download for this so-called completed game!
Tell the guy I've been waiting on a sprite from since the 15th to hurry up then! It better be an awesome sprite considering how long I am waiting. I could have learned how to do it by myself in the amount of time that has passed since he agreed to do it.

What sprite do you need?
UPRC
BACK ON TOP
3167
author=Adon237
What sprite do you need?


Final boss sprite. I'm using a placeholder one at the moment.
Adon237
if i had an allowance, i would give it to rmn
1188
author=UPRC
author=Adon237
What sprite do you need?
Final boss sprite. I'm using a placeholder one at the moment.

I recall reading about it in one of the blogs, but the "Blackmoon Prophecy Needs a Pixel Artist!" blog didn't have the person who agreed to do it.
author=UPRC
THE TIME HAS (almost) FINALLY COME.


Reminds me of Gunther Prozen from Zoids: Chaotic Century during the awakening of the Deathsaurer.

NOW THE TIME HAS COME!

author=UPRC
author=GreatRedSpirit
I am totally calling bullshit on this 'completed' nonsense until there is a download for this so-called completed game!
Tell the guy I've been waiting on a sprite from since the 15th to hurry up then! It better be an awesome sprite considering how long I am waiting. I could have learned how to do it by myself in the amount of time that has passed since he agreed to do it.


Shall we rectify this situation Master Ultros?
UPRC
BACK ON TOP
3167
author=Adon237
I recall reading about it in one of the blogs, but the "Blackmoon Prophecy Needs a Pixel Artist!" blog didn't have the person who agreed to do it.
The final boss is being sprited by someone on deviantART, not by an RMN member. Since my core audience is here, I don't want anyone to know what awaits at the very end. :)

(It isn't Ultros though! ... Unfortunately.)


author=Zadok83
Shall we rectify this situation Master Ultros?

Silence! You are in the presence of octopus royalty!


Anyway, arcan agreed to make another sprite for me as well, but it's not a mandatory one. Just a sprite that will help out with the consistency in the game.

Regarding the final boss sprite, if I don't have it by the end of the week then I'll spend all weekend with Paint Shop Pro open working on something to use.
you really shouldn't mark a game as completed unless the download is up, otherwise you get people excited over nothing.
UPRC
BACK ON TOP
3167
I've had people (Adon) going bonkers now for a while. A few more days isn't a problem. Also in my mind complete =/= downloadble. I could throw it up right now, but I want that sprite first... A sprite that the guy and I agreed was going to be done prior to April 1.

If I was asking for a huge piece then I could get the delay, but almost four weeks for a simple sprite is starting to feel a little too long.
GreatRedSpirit
Sometimes it is too cold too
4783
Think of it as 'done but doing some extra last minute tests to make sure it works perfectly for players (and glaring over the internet at somebody for that extra little bit)' because you can never do too much testing.


never........ ever.........
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
author=alexjones
you really shouldn't mark a game as completed unless the download is up, otherwise you get people excited over nothing.


Considering I've been following this game for years (not as long as some, but long enough) and I am still in one piece, I think everyone else should be able to hold it together a bit longer.

SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!SOEXCITED!


So, yea, chill... it's not the end of the world, right?

!!!ERAUQS SI DLROW EHT!!!
GreatRedSpirit
Sometimes it is too cold too
4783
On that note, when did this game start? I vaguely recall seeing this on Don's old 2k forum but I don't trust my memory from that far back.

*edit*
Flurp, how did I miss that page? Thanks Adon
Adon237
if i had an allowance, i would give it to rmn
1188
I think he started like in 2005? I think that is it.

EDIT:
I looked at the "History" page and he said 2004.
UPRC
BACK ON TOP
3167
author=GreatRedSpirit
On that note, when did this game start? I vaguely recall seeing this on Don's old 2k forum but I don't trust my memory from that far back.

*edit*
Flurp, how did I miss that page? Thanks Adon


Haha, it's not THAT old. I started Blackmoon Prophecy in 2004 when I was a regular at GW (long before it became awful).
April 9th?! Oh no, it's too long of a wait..........
A few extra days is no skin off my bones, I can wait and then sit back and relax while I enjoy playing this masterpiece of a FF game! xD
UPRC
BACK ON TOP
3167
author=Sana
A few extra days is no skin off my bones, I can wait and then sit back and relax while I enjoy playing this masterpiece of a FF game! xD


Well... I hope you enjoy ridiculously hard final bosses, because mine is quite a handful! I thought I'd do fine at level 70 with ribbons and running shoes equipped, but nope! The final boss definitely requires a very well thought out setup to beat.
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
author=UPRC
Well... I hope you enjoy ridiculously hard final bosses, because mine is quite a handful! I thought I'd do fine at level 70 with ribbons and running shoes equipped, but nope! The final boss definitely requires a very well thought out setup to beat.


You, sir, are indeed evil! But I assure you, I will put this monstrosity to shame!
UPRC
BACK ON TOP
3167
author=Oblic
You, sir, are indeed evil! But I assure you, I will put this monstrosity to shame!

Anything that has Apocalypse, Fallen One, and Meteo in its attack pattern is probably going to put YOU to shame. :)
kentona
By the power of donations!
13164
author=Oblic
I promise you it'll take me a hell of a lot longer to *complete* than 20 hours. I will get EVERYTHING (at least everything that I possibly can without a guide) before I will say I'm done! Like I said before, I'm still working on maxing out my Hero's Realm save file.
whhhhyyyyyy? I mean, where are you even grinding?
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
author=kentona
author=Oblic
I promise you it'll take me a hell of a lot longer to *complete* than 20 hours. I will get EVERYTHING (at least everything that I possibly can without a guide) before I will say I'm done! Like I said before, I'm still working on maxing out my Hero's Realm save file.
whhhhyyyyyy? I mean, where are you even grinding?


I have a really boring job of babysitting a lab... at night. I only play when I feel like numbing my brain to the point of a near coma to pass the time. I am grinding in the the... place right after Hawk's Nest. It's tedious as hell, but it's strangely satisfying to watch the numbers grow. I am a mutant.

author=UPRC
author=Oblic
You, sir, are indeed evil! But I assure you, I will put this monstrosity to shame!
Anything that has Apocalypse, Fallen One, and Meteo in its attack pattern is probably going to put YOU to shame. :)


We shall see... as long as it's not as hard as Dhux's Scar's final boss, I think I'll manage!
Adon237
if i had an allowance, i would give it to rmn
1188
author=UPRC
author=Oblic
You, sir, are indeed evil! But I assure you, I will put this monstrosity to shame!
Anything that has Apocalypse, Fallen One, and Meteo in its attack pattern is probably going to put YOU to shame. :)
damn girl

As soon as this is released, I probably won't even touch my game for 2 or so weeks.