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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

Maybe there was was a way in the Shrine (the one that let you change characters) to have someone/something that will let player to be transfered to the Arena.
WCouillard
Sanubian Menace
1830
Needs more teleport items to fun areas like arena :( I still love ya though.
UPRC
BACK ON TOP
3657
The inability to travel to the Arena will be less of an issue for you when you get the airship, due to suddenly being able to travel to five different minigames whenever you feel like doing so!
@URPC

I just made it past Palumpu Post and I'm in Palumpu Village. I've talked to everyone in town including Ami, but she won't join me. What am I missing?
UPRC
BACK ON TOP
3657
author=WCouillard
No... in the RPG Maker settings, the "MS Gothic" setting is the FF7 font, while the "MS Mincho" setting is the actual MS Gothic font.

With the patcher, I set Font1 (Gothic) to the FF7 one and Font2 (Mincho) to MS Gothic.

Make sure you're using the same RPG_RT.exe file. That's all you need to change the font.

Since I have had time to reflect on this, that's exactly what I did. Gothic was horribly bolded and almost unreadable. Switching to Mincho fixed the problem. I'm going to keep the font in with the download just as a "if the game has funny fonts then use this included font" sort of scenario.

author=Zadok83
@URPC

I just made it past Palumpu Post and I'm in Palumpu Village. I've talked to everyone in town including Ami, but she won't join me. What am I missing?

Go to Gryphon Mountain first.
My memory is horrible, but i believe you have to travel to the south east mountain, and then an option comes up to get her.
UPRC
BACK ON TOP
3657
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.
WCouillard
Sanubian Menace
1830
author=UPRC
author=WCouillard
No... in the RPG Maker settings, the "MS Gothic" setting is the FF7 font, while the "MS Mincho" setting is the actual MS Gothic font.

With the patcher, I set Font1 (Gothic) to the FF7 one and Font2 (Mincho) to MS Gothic.

Make sure you're using the same RPG_RT.exe file. That's all you need to change the font.
Since I have had time to reflect on this, that's exactly what I did. Gothic was horribly bolded and almost unreadable. Switching to Mincho fixed the problem. I'm going to keep the font in with the download just as a "if the game has funny fonts then use this included font" sort of scenario.


Hrm... OK, did some testing. The patcher actually installs the font as well as sets it for the game, so yeah, I guess you do have to install it, after all. Booooooo. If there was one feature I wish RPG Maker 2003 had that it doesn't, it'd be custom fonts.
WCouillard
Sanubian Menace
1830
author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.


The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!
author=WCouillard
The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!

I think it's connected with Temple of Visionaires: a soldier NPC in Tzen and Kaipo says that a dragoon was asking for a Temple of Visionaires.
UPRC
BACK ON TOP
3657
author=WCouillard
author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.
The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!


Haha, want a hint for that? I had to give one to Adon when he reached that part.
WCouillard
Sanubian Menace
1830
The point is, we have the luxury of asking you here. Some people may stumble across your game by other means, and then just... get totally lost. The game needs to be a little clearer on the party's next objective. =)

Other than that, loving it.
author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.


do you mean here or in bug reporting ? because i'm gonna put it in bug reporting, if that's okay.
Do the rhinotaurs in the wind temple drop megavolt for Ami? Just wondering since I have been fighting them for about 2 hours and still haven't gotten it.
Nightowl
The L is for LEGALIZING SPOONING IN THE ASS AS A CAPITAL PUNISHMENT
1613
Heh, I tried to beat Archareon as Hans because I found out that the Shadow Spear I had equipped was quite effective against Arch (I hit about 1000). It took long time for me to realize that I were supposed to lose.
UPRC
BACK ON TOP
3657
author=Zyvin314
Do the rhinotaurs in the wind temple drop megavolt for Ami? Just wondering since I have been fighting them for about 2 hours and still haven't gotten it.


No they are not because Ami's megavolt hits quite hard. I may change this though, since rhinotaurs would be the perfect monster to teach it to her.
I know this is probably pretty obvious but I can't find it..
At the part where Adder sends Vahn to go get the Eternal Blue and find hans, and he says go to the cave that is directly under the castle.. Where is the entrance to that cave? I must be overlooking it or overthinking it. I assumed it would be very close by..


Thanks if anyone has past this part or could answer that for me. :)

Also just a quick guess but

*Possible spoilers? for those who have yet to play or get very far*
I'm gonna take a stab and guess that Adder is actually evil or has alternative motives in the grand scheme of things.
Could be wrong, but just wanted to throw that hunch out there.
UPRC
BACK ON TOP
3657
Solid, you can find the door leading down to the cave on the outside right wall of the castle. You have to walk through the wall to reach it.
author=UPRC
author=Zyvin314
Do the rhinotaurs in the wind temple drop megavolt for Ami? Just wondering since I have been fighting them for about 2 hours and still haven't gotten it.
No they are not because Ami's megavolt hits quite hard. I may change this though, since rhinotaurs would be the perfect monster to teach it to her.


Nice to know that I was trying to get something that didn't exist xD. But I see you changed it, so now I gotta head back there.
well i've beaten the boss near the ancient castle, he wasn't too bad really as long as you kept healing. I've also made it to the final fight of the arena, but boy that is one tough bastard, he has attacks capable to taking my party members down in one hit and has a crapload of hp, is this guy harder than the final boss?