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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

author=Zadok83
author=WCouillard
Hey UPRC, just entered the Underworldfor the first time... at level 78.

O_o
Good grief! Lemme guess, you went to
the Village of Zen and the Ancient Castle
directly after getting the airship?


The airship comes after the underworld.
UPRC
BACK ON TOP
3167
author=Tirear
author=UPRC
Bahamut? Pfft, he's far from being the hardest optional boss. You just need good healing. Vera + Esper Bangle + + magic boosting gear + Seraphim is pretty much the easiest way to take him down pre-Curaja.
The second battle against him was a piece of cake. In the first one, however, healing spells were useless as he always usually killed a party member in one shot, making phoenix downs the only way to stay in there. Plus the mages are off lowering the barrier at the time, aren't they? So summons simply are not an option.
You're... supposed to lose the first fight.

author=Tirear
author=Zadok83
author=WCouillard
Hey UPRC, just entered the Underworldfor the first time... at level 78.

O_o
Good grief! Lemme guess, you went to
the Village of Zen and the Ancient Castle
directly after getting the airship?
The airship comes after the underworld.

Actually there was an issue with an event that allowed some folks to receive the airship early. I don't know how, because I could never replicate the problem. You probably downloaded the game after I fixed the issue.
WCouillard
Sanubian Menace
1830
I don't have the airship.
author=UPRC
You're... supposed to lose the first fight.

Yes, that is pretty much the definition of a "hopeless boss battle"
author=WCouillard
I don't have the airship.

Wow! I thought I was overleveled...

@UPRC

I just recently defeated the game and was on lvl 81. Sadly, the final boss was much too easy for me, but overall the game was greatly enjoyable. It had a good plot along with a sensible and cohesive storyline. It also had good writing, minus a few grammatical errors. The characters were good, though I felt a couple of them could have used a little more development.
Godot and Elina

I loved everything about the gameplay, from the battles to even the minigames.

There are many things that I didn't do, so I plan on "completing" the game soon, which brings me to a couple of questions;

1. How do I gain access to the Model Castle in the Haunted Grove? It had a reaction to the Princess Figurine, but I have no clue as to what to do next.

2. Where o' where is my good friend Omega? I'm a challenge junkie and I'm looking for a good fight.
Hey man, congratulations on everything, the 5 star review(which I think is worth it) the featured game and all the praise. :)
All that time you invested paid off 100%, you deserve it brother.
UPRC
BACK ON TOP
3167
author=Zadok83
1. How do I gain access to the Model Castle in the Haunted Grove? It had a reaction to the Princess Figurine, but I have no clue as to what to do next.

2. Where o' where is my good friend Omega? I'm a challenge junkie and I'm looking for a good fight.


1. Check inside the house.

2. Think of a castle.

I like the fact that there's something even more dreadful than Omega hidden away somewhere, but I'm not even sure if anyone will ever have the devotion to find it!
1. I thought I did, but maybe I didn't search well enough.

2. Gotcha.

3. Even more dreadful than Omega? I like the sound of that. Let the scouring of the world begin!
WCouillard
Sanubian Menace
1830
*cough* Level 99.
UPRC
BACK ON TOP
3167
author=WCouillard
*cough* Level 99.


Where are you?
WCouillard
Sanubian Menace
1830
Just defeated the boss at the top of the big tower in the Underworld and returned to the surface. A winner is me!

Only Vahn is level 99. Working on the others now.
UPRC
BACK ON TOP
3167
BUT STILL!!!

Dear god, man! How have you not gotten bored with all of that leveling? I can't even reach 99 and it's my own game!

You have the patience and tolerance of a saint.
WCouillard
Sanubian Menace
1830
Frenzied Lancer sped things up quite a bit. At this point, I'm almost always using a party consisting of Vahn, Oalston, Vera, and Ami. I can end battles very quickly.
UPRC
BACK ON TOP
3167
You are a machine.

I would imagine that almost every boss is dropping immediately to Vahn's strongest attack? I think it's Dragon Dive, but my memory is foggy.
WCouillard
Sanubian Menace
1830
Dragon Dive is consistently hitting for 9,999 for me, and he's equipped with the Nullifier, I think.
You know, I'm beginning to think there isn't even a Wind Crystal, at this point. I swear I've been halfway around this world and I keep running into another "actually you have to go through these seventeen cave systems, rescue these twelve kidnapped children, fight through all these ancient castles and haunted barracks, climb this random tower to save a town and honest then you'll get to the capital."

On the plus side, thanks to all of this fighting, Vahn, Ami, Nobumasa, and Elina have become an unstoppable fighting force. Nobumasa is currently my hardest hitter thanks to the Auto-Berserk Accessory. He's topping 600 after both hits.
UPRC
BACK ON TOP
3167
author=rebel1223
You know, I'm beginning to think there isn't even a Wind Crystal, at this point. I swear I've been halfway around this world and I keep running into another "actually you have to go through these seventeen cave systems, rescue these twelve kidnapped children, fight through all these ancient castles and haunted barracks, climb this random tower to save a town and honest then you'll get to the capital."

On the plus side, thanks to all of this fighting, Vahn, Ami, Nobumasa, and Elina have become an unstoppable fighting force. Nobumasa is currently my hardest hitter thanks to the Auto-Berserk Accessory. He's topping 600 after both hits.


The gap between Fire and Wind is the largest between any of the crystals you'll pursue. You literally start from a distant and remote end of the continent and have to work your way across the entirety of it. Keep in mind the world map is 500x350ish and you're currently on the largest continent.
I get that. Doesn't make it any less of a slog. Especially when all the numerous towns along the way are good for is their inn. :P

But I'm past that part now; just rescued the Elder of Crescent Island and have to go to somewhere I can't remember how to spell to stop the rebellion. I sure hope Oalson and Vera are getting experience during this or they'll be even more underlevelled than they were originally lol.
Oh man I need to pay more attention when they tell me where to go haha.

Got the airship, did the Town of Zen (lost against the 'final' battle there the first time, but then realized I had three fire shields and the rest was history ;) ) and the Ancient Castle. Then went to Citadel and did the stuff there, then to Lindblum like was suggested and now...I don't remember where I'm supposed to go. Back to flying around I guess!

Despite my first comment, I am having a lot of fun with this game. Especially since the plot is moving now and it's not just a chain of fetch quests. :)