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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

UPRC
BACK ON TOP
3167
author=Spandam
Hey...I want to tell you, that your game is great,even here in germany :) we love that kind of stuff...i love it so much, that i am gonna get mad,because of a little problem.i am in the auslen cave and there are three triggers.i tried every order, but the door wont open.usually i am not so silly in solving puzzles,but this makes me crazy...anyone please help!!!

I can't access the game at the moment (I'm not home), but it's probably one of these two:

Up - Down - Up
Down - Up - Down
it was the second one :) thanks alot UPRC!!!make the gamer-generation happy and create some more games
UPRC
BACK ON TOP
3167
author=Spandam
it was the second one :) thanks alot UPRC!!!make the gamer-generation happy and create some more games


Will do! Just need to come up with a decent plot and find an alternative to VX Ace's RTP (because I hate it with a passion).
WCouillard
Sanubian Menace
1830
author=UPRC
author=Spandam
it was the second one :) thanks alot UPRC!!!make the gamer-generation happy and create some more games
Will do! Just need to come up with a decent plot and find an alternative to VX Ace's RTP (because I hate it with a passion).


I'm currently creating that alternative, wink.
Still hacking away at this and loving every minute of it. A few question/things UPRC.

Firstly I think you have the defense value for the Crystal armor set wrong. Description says it's supposed to have 92 defense but the Black armor still has a better defensive rating. Popped a copy of the game open in RMK and the value is set to 40ish which is no where near 92. Not sure if this is deliberate because of the engine or if it's an oversight. Not complaining just tryin' to help. Game this big is gonna have tiny mistakes like this no matter what you do : /

Secondly, did you ever intend for the dark knight to have more than 1mp? And thirdly does the key item "Blood gem" do anything?
WCouillard
Sanubian Menace
1830
Dark Knight has 3 MP for me. Granted, I barely ever use his skills and just use a weapon that hits more than once.
author=WCouillard
Dark Knight has 3 MP for me. Granted, I barely ever use his skills and just use a weapon that hits more than once.

I did the same, thought I was so clever.
UPRC
BACK ON TOP
3167
I hope that this Blood Gem isn't something I completely forgot about adding a purpose for...
WCouillard
Sanubian Menace
1830
Could use RM23k's event search option to see if any events reference the item, I think.
UPRC
BACK ON TOP
3167
I forgot all about that feature.
Craze
RMN's supervillain, and enjoying it
7439
THE ONE THING YOU GUYS HAD LEVERAGE VERSUS VX/ACE ABOUT

goodness, get your acts together !!
I would love to download this, but the daily limit has been reached. :/
Does anyone know what the Old Boomerang, Adamantium Ore, or Rusted Rings are used for? And does the Ore Island even exist?
This game is way too easy, the boss battles are complete pushovers. It feels like you're insulting me as a gamer. There's little reason for Hans to leave the party other than "the king said so". Honestly, probably the worst game I've ever played.
WCouillard
Sanubian Menace
1830
I don't recall any advertising for this project promising an elevated level of challenge or difficulty. It's primarily geared toward fans of old-school Final Fantasy games and the experience those games provided.
UPRC
BACK ON TOP
3167
author=fargo294
This game is way too easy, the boss battles are complete pushovers. It feels like you're insulting me as a gamer. There's little reason for Hans to leave the party other than "the king said so". Honestly, probably the worst game I've ever played.

Not my fault if it's too easy for you. Some people are challenged while others aren't. There's one guy who couldn't get past the Underworld somehow.
it would be great if the bestiary had monster locations. and btw, do rusted rings do anything when you equip them?
I gave your music a major-overhaul with remakes and remix that seem ok, let me know if you ever want a copy


P.S. I have never uploaded a file before, have to show me where I can find a friendly site that uploads things for free...(I hope anyway)
UPRC
BACK ON TOP
3167
Why would I want to use remixes? The point is the keep the spirit of the old games intact.
author=UPRC
Why would I want to use remixes? The point is the keep the spirit of the old games intact.


Oh I'm only offering, no harm meant.