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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

WCouillard
Sanubian Menace
1830
Well, whether or not they're used, why not share them anyway? I'm sure people would want to hear them.
chana
(Socrates would certainly not contadict me!)
1914
Sorry wrong thread.
I came back to playing this choco'wesome production, but I can't still find that damn elder of Crescent Village!
WCouillard
Sanubian Menace
1830
Er, I think he's in that bandit hideout, in the right-most house inside there.
Holy crsp, I'm named after a card game? Hmm, that might be contrived enough of a silly reason for me to give it some analysis.

I'm looking forward to this.
UPRC
BACK ON TOP
3167
Looks like it's almost June.

My reign... is ending...

author=Aurabolt
Holy crsp, I'm named after a card game? Hmm, that might be contrived enough of a silly reason for me to give it some analysis.

I'm looking forward to this.

Looking forward to it? It's been finished for like two months or so.
Where can I find Omega ? >>
WCouillard
Sanubian Menace
1830
At the end. GET IT?!
UPRC
BACK ON TOP
3167
author=Solid89
Where can I find Omega ? >>


Some ancient place of some sort.
Finally finished it. That last boss fight was annoying and I felt like the final area really needed a shortcut but meh it's the final dungeon. Got a bunch of side stuff to finish up but man that was one hell of a fun trip. Awesome game UPRC and thank you for that lovely stroll down memory lane.
can you show me the way to escaped in vera dream thank you
UPRC
BACK ON TOP
3167
author=lihanliang
can you show me the way to escaped in vera dream thank you


The exit is in the top left hand corner of the map. Just keep avoiding the guards and you should be able to find it.
UPRC
BACK ON TOP
3167
author=lihanliang
can you show me the way to escaped in vera dream thank you


The exit is in the top left hand corner of the map. Just keep avoiding the guards and you should be able to find it.
I am at the thiefs town but am having trouble finding the key. Talked to the girl and I have searched all the buildings from top to bottom and still can't find the key. Also great game. Highly enjoyable.
EDIT: Sorry about the double post.
GreatRedSpirit
Sometimes it is too cold too
4783
It's in a pot in the tower with the beds. iirc the pot is on the second floor, the tower is in the middle of town.
This is a pretty good game so far. Just got to the part where Lord Adder told me to meet up with Hans by going through Old Branch beneath the castle. I can't find it. What am I missing?
author=nin8halos
This is a pretty good game so far. Just got to the part where Lord Adder told me to meet up with Hans by going through Old Branch beneath the castle. I can't find it. What am I missing?
It's at the entrance of the Branch Castle along the right wall directly south of a staircase. From the staircase go south and you'll come out the door at the bottom, then go to the door left of you. If you need more help to find it look at your help folder in your Blackmoon Prophecy folder and open the Old Branch image file, it will show you where it's hidden.
author=CrazeGirl555
author=nin8halos
This is a pretty good game so far. Just got to the part where Lord Adder told me to meet up with Hans by going through Old Branch beneath the castle. I can't find it. What am I missing?
It's at the entrance of the Branch Castle along the right wall directly south of a staircase. From the staircase go south and you'll come out the door at the bottom, then go to the door left of you. If you need more help to find it look at your help folder in your Blackmoon Prophecy folder and open the Old Branch image file, it will show you where it's hidden.

I never noticed that before. Thanks!
How to get Mt Koltz after receive tha package of ration regent gran at Lindbum castle ??? and how to get bosche artifact thank you