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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

Heheh, this is great, guys!

WOLF RING FOR FTW!!!
Oh'p!
The game's back on the buzzing list ^o^
Well, as a note, I'm gonna start uploading some LP videos to this game.
Hopefully, that'll be your healthy dose of criticism.
Kay? kay. Time to break that Buzzing list--am I right or what?
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author=Clareain_Christopher
Oh'p!
The game's back on the buzzing list ^o^
Well, as a note, I'm gonna start uploading some LP videos to this game.
Hopefully, that'll be your healthy dose of criticism.
Kay? kay. Time to break that Buzzing list--am I right or what?


Awesome, go for it!
*SPOILERS AHEAD, DONT READ IF YOU HAVEN'T PLAYED YET*

Wow guys, loving the game so far. I'm up to the Cave of Dreams and the dream scenes for each character was a brilliant idea, the deformed faces made me jump LOL!

Im up to the bit where Vera has to escape, but I turned the game of because it got frustrating a bit. I will go back to it though later, once I've done my daily internet chores.

I'm loving the storyline and feel a real connection to the characters, and the game world is huge!!!

Once I've finished this game I'll be sure to give it a good review. Well done 10/10!

BTW my levels are
Vahn - 21
Oalson- 21
Vera - 20
Ami - 19
(They are usually the party I have most, seems more effective, but I do use the other guys when I need to) PS the warp to the temple item was a brilliant idea ;P

Quick edit- I'd like to be on the development team if you see a need for me, let me know if there's ANYTHING i can be involved with in some way ;) :) :)
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author=darkdesigngames
Wow guys, loving the game so far.


There's only one guy, and it's me. :p

Glad to know you're having fun!
author=UPRC
author=darkdesigngames
Wow guys, loving the game so far.
There's only one guy, and it's me. :p

Glad to know you're having fun!

Stuck in the underworld, have no idea what to do. Apparently I need dust for the stones in the cave, I've looked practically everywhere and can't find it. Any ideas?
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author=darkdesigngames
author=UPRC
author=darkdesigngames
Wow guys, loving the game so far.
There's only one guy, and it's me. :p

Glad to know you're having fun!
Stuck in the underworld, have no idea what to do. Apparently I need dust for the stones in the cave, I've looked practically everywhere and can't find it. Any ideas?


Yup, go back and check the shops in the town just before that cave.
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Suddenly, a big change!

Version 1.09a (Rebalance Update)
- Decreased attack of all characters by 100-600 points.
- Decreased defense of all characters by 100-500 points.
- Decreased magic of all characters by 100-400 points.
- Fixed issue that I thought I had previously addressed which allowed players to walk over walls in New Game+.
- Increased HP of a few random encounters slightly.
- Increased HP of all bosses by 100% to 500% percent.
hi, looking for a bit of help i'm in hillsdale and supposed to kill the armoured monster in the desert..killed the first one only to be told its the wrong one could anyone point me in the right direction thanks
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author=midge
hi, looking for a bit of help i'm in hillsdale and supposed to kill the armoured monster in the desert..killed the first one only to be told its the wrong one could anyone point me in the right direction thanks


Sure thing. The next monster that you must kill is in the next desert over, which is to the west a little bit.
got it thanks for the help really good game btw :)
I tested this game, and after beating the sahaugin (sahagin???) I got to say some things:

1. Every single random encounter until now can easily be beaten by mashing space.
2. Until now, not a single character know an attack that can restor hp. I would have added either: 1. Cure on the black mage, but since he use black magic I would have
2. Added an attack on one (or both) of the dragoons that could either
drain or refill hp. This will allow you to make monsters that raise
their attack, use magic, and make special skills that make battles
more interesting.
3. Until now every boss battle has been quite boring. It is mostly button mashing and when you are hurt, you don't have a skill that restor hp, and you have to use potions. This makes boss battles boring.
Okay, I am at gulgur volcano.

I will give a further report of my view of the game:

1. Had MANY more boring potion-battles (and bosses) Finally when I got a white mage I had 20+ potions, so her cure spell was useless.
2. In one battle the game crashed when Oalston used fire. Not funny at all.
3. The part with Hans alone went ok.
4. I discovered a bug: If you die when you are poisoned, you will be dead, but you still have poison blinking on the screen.
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Can't do anything about 2 and 4 since that's RPG Maker 2003 being a piece of trash.
hi im trying to find oalston. seigfried and nombusa can anybody help ?
forget my last post just looking for the ninja now and i know where to find him :)
So far I'm enjoying the game but I've hit a road block. When I go to the Cave of Surat to obtain the Dragon Scales I can't find a dragon. I found the save point that would be used before the boss battle but I can't seem to find the boss.

What am I missing?
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author=Aurora_Paradox
So far I'm enjoying the game but I've hit a road block. When I go to the Cave of Surat to obtain the Dragon Scales I can't find a dragon. I found the save point that would be used before the boss battle but I can't seem to find the boss.

What am I missing?


You're about halfway through the dungeon. Directly to the south of the save room is a passage leading you to the next screen.
That was exactly the information I needed. I'm up to the Mysidia mountain boss and Dio is beating me to a pulp. Vahn and Oalston are level 6. Vicks is level 5. I've tried training at the arena but I don't seem to be gaining any experience. This runs contrary to the words spoken by one NPC who says the Arena is a good place to train if you feel your falling behind.

I've played other Final Fantasy games before and other than level grinding I don't have any ideas. Any advice you could provide would be greatly appreciated.

EDIT: I managed to level Vahn and Oalston up to 7. Vicks has been leveled up to 6.

EDIT2: I was finally able to get past Dio. It took a fair amount of potions though. I've made some progress since then and the storyline continues to impress.
Great game sir, I enjoyed it so much i decided to stop playing until u make the hard version... i've played up to the auction house and i must say i've already put at least 10 hours into it... oh yea i also made a account just to type this... cya