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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

UPRC
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I think I'll do one more small update that will lower the agility of many monsters further. If anyone sees this, I'd love to hear from you guys where you feel the speed of monsters begins to feel problematic in the game and/or if it ever becomes less of an issue later in the game. I'd also love to know if there are any bosses that feel too fast or slow.

I will of course offer this up as a small individual download (with just the updated lbd file or whichever one it is). I'll apply the changes to the full download as well.

So nothing major, just going to run through the database and adjust speed values.
UPRC
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You think there's a lot of optional content now? Oh, just wait until you're near the end. ;)
I figured this. I just thought I'd put some of those because of the last blog post.
And yeah, nobumasa <3 <3 <3 <3 <3

Thanks for making such an awesome game ;D <3

Gee, there are so many optional stuff... @_@ =O <3
UPRC
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Glad to see that you're enjoying it! I won't be making any future changes though unless someone finds a real game breaking bug or something. What I have uploaded now is pretty much the final version.

Also, Nobumasa. ;)
Also, Nobunaga + Berserker Regalia + Ninja Cap + Berserk Ring = extreme mass destruction weapon GOHOHOHOHO
It's so fun to see him getting more than twice the turns others character's gain whilst dealing 700 DMG x 2
I'm playing this for two consecutive days, I'm EXTREMELY addicted to this. And I mean, INSANELY.
I have a few issues to comment on my own (I won't bother to check if those have been already said because I'm using my cellphone as a router and my internet has a very small limit per day, so searching would consume a rather big portion of my daily internet.)

The game's beginning is rather boring yeah, but nothing to worry about, I think it's very fine! It's certainly less boring than sitting your ass through Tri-Ace's ridiculously long & dull introductions such as in VP and SO2. I mean, at least it's only ridiculously long, not dull.

But the issues I REALLY have are as follows:
Character intros. FOR THE LOVE OF GOD CHARACTER INTROS.
You have such a lively, awesome cast! But they just POP OUT OF NOWHERE. I mean, like Ami, I was like WTF WHO IS SHE WHY IS SHE FOLLOWING ME but she's such a charismatic character, and there is some party chemistry. You should have given them proper intros. Ami and Vera are very neglected in this sense (they really-eally just pop out of nowhere, vera not so much but it still feels like that)
While with Nobunaga, Siegfried and Black-haired-tellah-i've-just-recruited this is completely underestandable due to their rather goofy, random nature.
To tell the truth the only character that has a decent introduction is Darius. You really just should add a small 5 min cutscene for each...

Issue 2: Unfitting music.
There are a few times when the music playing are LARGELY unfitting. I don't remember the worst cases now, but a lighter case would be some towns in lindbulm. The music is very unfitting, haphazardous even in towns when all NPCs are saying ("This village is so calm and peaceful lalala no rebels here")

Issue 3: Easiest to correct & most aggravating of all...:
...Graphics. A few of them look completely out of place but it's just a matter of minor edits to certain spritesets, and more importantly (much more importantly) replacing some battle animations. Some battle animations are really creative (such as nobunaga's blind+confuse smoke, it looks beautiful) but some really look not only out of place, but really ugly as well (such as Haste, Cura, Curaga, Water, Watera... I could go on a long way, here.)

I can aid you in getting better battle animations if you wish so! I love making animations and animation spritesheets, tee hee. <3
Also just because I love this game so much I'm resizing the facesets to fit rm2k3's 48x48 faceset boxes. >_>
You don't have to use it, I just did it because
of reasons and whatever.

This is officially the best final fantasy fangame I ever played, and this is officially the best world map in all the final fantasy games! (Fangames or not)
I'm really enjoying it, AND I'M STILL IN WORLD 1 *__________*

OH YEAH I REMEMBER ANOTHER, CRITICAL ISSUE
NON-LOOPING MUSIC

You should replace the .mp3's with files that at least don't fade out in the end! If you need help with this I can help as well, though uploading .mp3 with my internet is kinda really hard... xD

Also, sorry for the long comment and annoying criticism.
It's common of me to critique what I love <3

EDIT: Also, Elina made me shed a tear more than once. >:
UPRC
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7000 damage? Sweet mother of god! Well, excellent that you finally took him down!

With the LP videos, Clareain_Christopher was probably able to benefit from the lower experience curves which may have prompted him to fight a little more than some people may have been inclined to. Don't worry, you should notice an increase in the amount of experience you can receive, especially when you have free reign of where to travel in the world.
So, as I said before, I leveled my chars by 2, and now I have:
Vahn - Lv. 24, 1310HP, Equip: Nullifier Spear, Magma Armor, Sallet, Running Shoes
Siegfried - Lv. 24, 1422HP, Equip: Iron Mace, Tower Shield, Berserker Regalia, Sallet, Berserk Ring
Elina - Lv. 26, 1086 HP, Equip: Iron Sword, Flame Shield. Manteau, Skull Cap, Water Emblem
Oalston - Lv. 28, 1219 HP, Equip: Sumi Brush, Flame Shield, Chainmail, Magus hat, Bracelet
And I watched LP on Youtube, but this guy is over 10 lvls above me. So I believe it would take few hours to level up that much for me. As I said before, X-Watara weaken my whole party to low HPs (but Elina), but before my healer does X-Cure (which heals around 500HP), Malacore hits me with second X-Watara that leaves only Elina alive and she can't revive my other chars that fast, so before she does, Malacore beats even her with Break (1000-1100 damage)...

EDIT:
Finally killed him! Pure luck: double Dragon-banded Siegfried did over 7k damage with critical that put an end to this monster... Uff, that was really tough one...
UPRC
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author=Swish
Still too weak for that
Malacore guy
. New patch allowed me to gain 2 levels, and that enemy stills does 2* X-Watara or X-Watara + Break Combo, which could be avoided if he was little slower. Currently I have ~1100-1400 HP and its 2 hit kill combo. I need to add that I can guard my healer from earth or water mot from both at once..... Please, make him weaker! (You won't have even chance to heal from previous fight....)

This is the first time I've heard of someone having drastic issues with this fight. What are your exact levels and what does your party have equipped?

I'd recommend checking out Clareain_Christopher's LP videos, as I vaguely remember him simply plowing through the boss fight: http://www.youtube.com/playlist?list=PL62FB8C676A5F4FC5

The fight in question occurs in video #44 of his series. Checking out his strategy may possibly help. Note that Clareain_Christopher was overleveled by about five levels or so since he said he grinded slightly when testing things out.

If you find that the fight feels completely hopeless, I'll upload something for you to help you by since I'm still a little curious about the levels of a few of your party members.
Yes, Vahn does...
author=Swish
Still too weak for that
Malacore guy
. New patch allowed me to gain 2 levels, and that enemy stills does 2* X-Watara or X-Watara + Break Combo, which could be avoided if he was little slower. Currently I have ~1100-1400 HP and its 2 hit kill combo. I need to add that I can guard my healer from earth or water mot from both at once..... Please, make him weaker! (You won't have even chance to heal from previous fight....)


Do any of your party members have Running Shoes? I know that helps even out the odds significantly.
Still too weak for that
Malacore guy
. New patch allowed me to gain 2 levels, and that enemy stills does 2* X-Watara or X-Watara + Break Combo, which could be avoided if he was little slower. Currently I have ~1100-1400 HP and its 2 hit kill combo. I need to add that I can guard my healer from earth or water mot from both at once..... Please, make him weaker! (You won't have even chance to heal from previous fight....)
UPRC
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The sigh that I just let was tremendously long.
author=UPRC
Version 1.17b- Modified event that grants player the Rift Teleporter. Might remove conflicts people have had with it, maybe not. Let me know.
- Reduced experience needed to level up for all characters. Everyone should notice a difference regardless of where they are in the game.
I wanted to go to the Auction House. When I went in, the auction started automatically (I had it with X-Ether, not sure about others); third world to be exact.
UPRC
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Uploaded the following:

Version 1.17b
- Modified event that grants player the Rift Teleporter. Might remove conflicts people have had with it, maybe not. Let me know.
- Reduced experience needed to level up for all characters. Everyone should notice a difference regardless of where they are in the game.
UPRC
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It will up tonight or tomorrow, as stated. :p
I don't see new download?
UPRC
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Alright, so I've adjusted the level curves by a decent amount. I may have also finally pinpointed the issue with the Rift Teleporter not working properly early on, but I'll need to test things to be sure. Will have something up tomorrow or Saturday.

Swish, you'll find that your party will probably be 4-5 levels higher if their levels have not changed since your post.
author=UPRC
author=Swish
Please help me! How to beat
Malacore in Fen Dungeon?

His X-Watara does kill me in one shot or if not, he acts double in turn, even with hasted Vahn. I currently have party:
Vahn Lv. 22
Siegfried Lv. 22
Elina Lv. 25
Oalston Lv. 26
And don't say that I need to power level my party;/ Enemies gives at this moment ~500 exp per encounter, and I need over 15000 for level up....
I know what the issue is. I changed the experience curves a little while ago so that people weren't overleveled later in the game (without meaning to be, anyway).

I wasn't planning on any more updates, but I'll edit the experience curves a bit later today and upload a fix.


So that's problem ;) Okay , I'll wait for fix then ;)