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There will be no further updates for Blackmoon Prophecy. All remaining issues seem to be little oddities caused by event processing speeds that only cause issues for a select few. I can't fix those, sorry.


NOTICE: Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

How long is the game?
My best guess is currently about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 11
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

What Final Fantasy mainstays are used?
Some examples for each of the following...

Black Magic: Fire, Blizzard, Thunder, Bio, Quake, Meteo
Effect Magic: Berserk, Black (Blind), Confuse, Dispel, Mute
Monsters: Bomb, Behemoth, Cactuar, Tonberry, Zuu
Summons: Carbuncle, Ifrit, Phoenix, Ramuh, Zoneseek
White Magic: Cure, Esuna, Life, Regen, Pearl

As far as items go, all of the standard potions, ethers, and status curing items are there. Shards (which increase stats) are also borrowed from FF7.


For more information, check out the blog or features page here on RMN or visit http://blackmoonprophecy.com

Latest Blog

Improving Blackmoon Prophecy's Early Portions

I'm a firm believer in the philosophy that you CANNOT please everyone who plays your game, but... if someone seems to enjoy your game but points a finger at an area of a game (or even an entire portion) and says "this sucks" then steps should be taken to make that part of the game as fun as the portions that do seem enjoyable.

So here is my situation. The first several hours of Blackmoon Prophecy are clearly less enjoyable than the latter portions of the game. While I've taken a few steps to make some parts better (reducing the number of maps in some of the early caves, making dialogue more coherent, etc.), there is only so much that I can do without feedback because Blackmoon Prophecy is MY baby, so I'm going to love it regardless of any issues and will obviously overlook imperfections that you guys pick out pretty easily just because I won't see them as easily.

What I want to do is improve some areas of the game to make the story flow better and to prevent players from getting bored or frustrated. Here are my current ideas that I might implement in addition to anything that you guys may pitch.

1. Make the Hillsdale quest (killing monsters in the desert and then using the underground passage) completely OPTIONAL. This would result in a new path being cleared in the mountains southwest of town for the player to pass straight through. The whole Hillsdale chain of events would instead end in some pretty useful treasures and perhaps a cutscene or something. Maybe interactions between Elina and Nobumasa to flesh out their stories a little more.

2. Teleport the player back to the start of the majority of dungeons after completing them (except for those that are pretty short).

3. Remake some of the early caves. The newer caves that I've been adding lately, such as Bafsk Subterrane and Mt. Figaro, have been significantly more interesting than the early caves of Blackmoon Prophecy. I may remap some of the older caves to give them added personality and make them more enjoyable to pass through. The Cave of Surt and Trei Catacombs are probably massive borefests for a lot of people. That needs to be fixed for sure and I intend on doing just that. Having multiple cave dungeons is fine, they just can't all look identical and have no interesting features. That's the problem with the early caves of Blackmoon Prophecy.

4. Give Vahn a little bit more to do. I think I want to give him an attack called Armor Breaker or something, and an increase of about 10 to his max MP at the start wouldn't hurt either.

5. More cutscenes. When there's nothing AT ALL to break up the endless roaming from point A to point B to point C I can understand how some players may lose focus a bit. I may add a few cutscenes here and there to remind players of what is happening in the story, where they're going next, or how the characters are feeling. These events increase in frequency as the game progresses, but the early portions rely too much on the player drawing their conclusions about what's happening and how the characters are feeling.


Those are a few of my ideas. I want to know what issues you guys have with Branch and early/middle Lenadia portions of the game so that I can work on them and make them more enjoyable.

Now, I'm not looking to do anything REALLY major like completely change the dialogue or personality of any of the characters and I don't want to scrap any parts of the game because this beast is finished, I don't want to go back to the drawing board and feel like the game isn't done. This is all about improving parts of the game and making them better.

So please, fire away. I'd love to hear all suggestions that you guys may have.

Posts

BUT IT'S SO FUN TO DOOOOOOOOOOOOOOOOOOOOO!!!

Hahaha.

Still can't get over how authentic this game feels. =P

Despite the errors here-and-there, you did an amazing job. So glad it's gotten the attention it has.
UPRC
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Huh. Thought I fixed all of those chocobo events. Guess not.

STOP CREATING WORK FOR ME, EPHIAM!
I can also enter the Forest of Shadows on my Chocobo, which allows me to just traverse every body of water with ease and whiz around the area with no real difficulty. Lol

UPRC
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Oh shoot, I think that I may have to address that!

Regarding players later in the game...
Good thing that town sinks into the ocean so that it can't be exploited!
Infinite gold under Trei! You can do this over-and-over again to constantly receive the amount of gold displayed. =D

UPRC
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Was it one of the treasures that is tucked away in a little corner in the mountains or something? A few treasures are like that. ;)
author=UPRC
If you still can't find that treasure, I can try to pinpoint where to find it.

You, sir, are a gentleman. I've carried on and done several other things, but it is irritating not to be able to find the thing and it would be nice to get the treasure hunts finished.

EDIT
Quite literally, within 30 seconds of posting the above, I found it. Thanks for the offer anyway.
UPRC
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You might have missed a few average treasures, but there isn't much else through that cave other than Cagnazzo.

If you still can't find that treasure, I can try to pinpoint where to find it. I would do it now, but I'm not home at the moment.
author=UPRC
Borealis Cave is the location you want to be in.
Ah, I see. Because I was transported out of the cave after fighting Cagnazzo, I assumed that was it. Back to the fray then!
Thanks.

EDIT
I am, of course, a Grade A idiot. Now I think about it, getting Cagnazzo was all that was needed. sigh, perhaps I need a vacation.
UPRC
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Nothing is messed up.

The Jumbo Cactuar is on the island in the southwest corner of the world map, Borealis Cave is the location you want to be in, and all treasures are accounted for and working.
I'm wondering if another couple of events have gone walkabout.
The first (less important) one is about the Jumbo Cactur which is supposed to be on Cactur Island (which I am assuming is that piece of land with Kaipo on it). Because I only picked up the Treasure Hunters' Guild now, I've been going round collecting the treasures, and #5 is in this region. Having walked every tile in the indicated area several times - I was at this for well over an hour - I haven't found the treasure, but neither have I met the Cactur, which surprises me as even if it were a random encounter I would have expected to have done so by now.
The second, more important, one is the cave to get access to Lindblum Castle. The direction given by the NPC is that it is in a cave east of where the castle used to be. I have gone pixel-hunting over the whole area. There's Sodden Depths (which I re-did, just in case), Borealis Cave (done) Osteinchyl, nothing there, and Regent's Retreat, double-checked. As far as I can see, there is no other cave east of the castle. I have visited every location indicated by a coloured dot on the mini-map, and all are accounted for.
Help!
UPRC
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Excellent. Looks like there was a conflict between finding him in either the Mithril Mine or Garamonde.
author=UPRC
- Removed attack bonus of Yasuragi.

Aaaggghhhhhh
I loved this.

EDIT
Been back to Mithril mine and there he is, so that's sorted. Thanks
UPRC
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Was going to hold off on uploading anything, but see if this helps:

Version 1.15b
- Added a very small optional location to visit east of the auction house (third world map only).
- Added two more trophies to the Rift Shrine's trophy room.
- Changed the standard boss theme to the FF4 boss music.
- Decreased Yemaja'a frequency of using Cura and Regen. She is more likely to attack the party now.
- Fixed a tile passability issue in the Everlasting Tangle.
- Fixed an event error that dealt with an optional boss battle.
- Fixed incorrect descriptions/stats of several items.
- Removed attack bonus of Yasuragi. It still buffs defense, magic, and speed.
- Removed some unnecessary events from various parts of the game.


If not, then I'm not sure what's up unless you upload your save file for me to peek around.
maybe a subsequent update did nasty things to him?
UPRC
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He's supposed to appear in Garamonde if he was missed the first time around, so that's why I mentioned that.

I'll check out a few things to see why he's not appearing for you. Not sure what could be up with that since Bosche showed up in Clareain_Christopher's LP.
Yes, I got Bosche first time round, which is why I know that his 'hint' is that he wants artifacts not mithril. Anyway, I've crawled over Garamonde and, unless you've cunningly disguised him as a shrub, he's not there.
UPRC
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Did you already recruit Bosche the first time around? If not, then I'll have to examine his events a bit to see what's going on.
I was just coming back in to edit Elina out as I'd just found her. I've been to Garamonde already, but I'll try again. Thanks.
UPRC
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author=littlebro
I'm stuck finding Bosche and Elina. I had assumed Bosche would be in the mithril mine, but the final room is empty, and Elina just eludes me completely. Any help? thanks

Odd that Bosche isn't there. Check out the town of Garamonde if you're able to go there.

Elina is in Clestance.