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Current minigames in Blackmoon Prophecy

  • UPRC
  • 05/14/2011 04:49 PM
Minigames of Blackmoon Prophecy



I want people to have fun playing this game, so it seemed only natural to pollute the game with little diversions and games!

Here are the minigames currently present in Blackmoon Prophecy. While some (such as the rabbit catching) may only be fun to do two or three times, a few others may be a bit more fun and long lasting!



1. Auction House
Anyone who has played Final Fantasy VI will know this one. Do I really even have to describe it? My auction house is pretty much a carbon copy of the one from FF6 right down to how items are presented to the bidders. All you need to do is go in, take a seat, and continuously bid higher than the NPCs to win whatever item is up for auction. There are some items in the auction house that are only available for a limited time, since the items up for bid change as the player gets further in the game.




2. Arena
This is largely WIP despite being the first minigame I ever started to work on. The reason why this one is not finished and won't be for quite some time is because I need to literally finish the game to decide what monsters will be in the arena. There are 100 matches that you can fight through at the Arena, so think of it as a ladder. The fights start off very easy but get progressively harder as you clear more and more of them. As you clear more battles, you will have access to better rewards. I don't have the actual ladder functioning much yet because of the requirements for it (need to know how strong end game monsters will be, etc.) so take the battles in this video with a grain of salt, especially since they are meant for level 5-10 characters and the party I am using is 20-25.




3. Rabbit Catching
This minigame is actually mandatory to do at one point in the story because the keeper of the rabbits won't give you a certain item unless you catch some of his rabbits. It's all pretty basic, just run around and nab as many as you can before the time runs out. You can select what reward you want to shoot for as well. This minigame can be a bit slow or tedious, and at the moment the rewards become obsolete by the time you get the airship. I may make the rewards scale with the player's progression through the main story.




4. Chocobo Race Track
Ah, the race track! This one is charming and cute. You get to select one of four chocobos that you'd like to pick as the winner of the upcoming race. If your feathered friend wins, you get a nice reward! There are something like forty eight possible race results, so it can be fairly unpredictable. While I like the Auction Hourse and Aurabolt (below) more, this is probably my favourite minigame to watch because it's just so darn adorable. The black chocobos at the start of the video are actually outdated and don't even use the current chocobo sprite.




5. Aurabolt
The newest addition to Blackmoon Prophecy's roster of minigames. Originally I was just going to make a standard version of Blackjack, but then I decided to tweak the rules of the game and such to make it a little different. Aurabolt is a far riskier game to play than Blackjack because the chances of losing are greater. Cards are numbered right up to 21, so there is a lot of luck involved in not busting. There is also an NPC who will award you with items as you win more and more times. The top prize requires 1000 wins. Yes that's an insane amount, but if anyone who plays Blackmoon Prophecy ends up liking Aurabolt, at least they'll pretty much always have a prize left ahead of them since 1000 is probably unattainable unless you are a problem gambler.




6. Treasure Hunting
This one is somewhat in the game, but not really. I need to wait until the world map is complete before I work on this. Remember the chocographs in Final Fantasy IX? Same deal. You're shown the world map and an area of it will be highlighted. You have to venture to the area that was highlighted and find the treasure.


I'm always trying to think of new ideas for minigames. One idea that might get used is to have some kind of Frogger variant for a minigame. If anyone has any cool ideas, let me know!

Posts

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Minor quibble - could you modify the AI walk patterns in the auction house? The scholar was walking underneath the guy next to him, and it looked somewhat strange.
These are all pretty awesome. I like how they are staring directly at a wall in the chocobo race. Who's winning? Nobody knows because of this thirty foot wall in front of us!
Dude, you are seriously awesome.
I'm stoked for this game! :)
Knowing me, I'm going to be that one guy with the gambling problem who gets the imaginary "realm first" for the 1000 wins reward at Aurabolt. I'm a sucker for games that give that sort of feeling; it's probably the simplicity and quick nature of the game and the possibility of walking in with a few hundred gil and walking out a few thousand short of a millionaire that gets me excited just by watching someone else playing.

EDIT: Also, have you heard of this "GeoCache" thing going around where people use their GPS devices to look for small boxes hidden around the world (or wherever really) that contain stuff other people left there when they found it last and signed the log? Apparently you're supposed to leave something of equal or greater value to what you take out so that there's always something there for the next person to find, and that got me thinking about implementing something like this in an RPG, but with random X,Y coordinates that lead to a hidden zone on the worldmap or places in towns that act as traveling treasure chests. Maybe you could do something like this, like with some treasure hunter who asks you if you're as wild about artifacts and the sort as he is and who hands you some "magical treasure seeking device" to start you on your way.

You know, just as long as its significantly different than the current Treasure Hunting idea you've got now.
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I like that idea, but it would probably end up being really similar to the treasure hunting minigame.
author=Corfaisus
Knowing me, I'm going to be that one guy with the gambling problem who gets the imaginary "realm first" for the 1000 wins reward at Aurabolt. I'm a sucker for games that give that sort of feeling; it's probably the simplicity and quick nature of the game and the possibility of walking in with a few hundred gil and walking out a few thousand short of a millionaire that gets me excited just by watching someone else playing.

EDIT: Also, have you heard of this "GeoCache" thing going around where people use their GPS devices to look for small boxes hidden around the world (or wherever really) that contain stuff other people left there when they found it last and signed the log? Apparently you're supposed to leave something of equal or greater value to what you take out so that there's always something there for the next person to find, and that got me thinking about implementing something like this in an RPG, but with random X,Y coordinates that lead to a hidden zone on the worldmap or places in towns that act as traveling treasure chests. Maybe you could do something like this, like with some treasure hunter who asks you if you're as wild about artifacts and the sort as he is and who hands you some "magical treasure seeking device" to start you on your way.

You know, just as long as its significantly different than the current Treasure Hunting idea you've got now.


Somebody's been reading "Little Brother". =D
author=Zadok83
author=Corfaisus
Knowing me, I'm going to be that one guy with the gambling problem who gets the imaginary "realm first" for the 1000 wins reward at Aurabolt. I'm a sucker for games that give that sort of feeling; it's probably the simplicity and quick nature of the game and the possibility of walking in with a few hundred gil and walking out a few thousand short of a millionaire that gets me excited just by watching someone else playing.

EDIT: Also, have you heard of this "GeoCache" thing going around where people use their GPS devices to look for small boxes hidden around the world (or wherever really) that contain stuff other people left there when they found it last and signed the log? Apparently you're supposed to leave something of equal or greater value to what you take out so that there's always something there for the next person to find, and that got me thinking about implementing something like this in an RPG, but with random X,Y coordinates that lead to a hidden zone on the worldmap or places in towns that act as traveling treasure chests. Maybe you could do something like this, like with some treasure hunter who asks you if you're as wild about artifacts and the sort as he is and who hands you some "magical treasure seeking device" to start you on your way.

You know, just as long as its significantly different than the current Treasure Hunting idea you've got now.
Somebody's been reading "Little Brother". =D

I hadn't any idea such a novel existed, or any implied relativity it may or may not have to my post.
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I... do not recall even going near my computer last night.
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