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Enter the Godot
UPRC- 12/31/2011 06:30 AM
Today I am implementing the final playable character of Blackmoon Prophecy into the game. His name is Godot and he is, of all things, an esper.
What I like about this character, aside from his battle sprite being pretty cool, is how his personality is closely connected to how he plays in battle.
Godot is a fairly arrogant esper and believes that physical violence is beneath him. Now, when I say physical violence, I actually mean just the physical part. Godot feels that only lesser beings attack with their bodies. Because of this, he does not have a "Fight" command.
Godot's command list instead looks like this:
- Force
- Magic
- X-Magic
- Item
What is the "Force" command? I could joke and say that he is a Jedi, but I'm afraid of George Lucas so let's not go down that road. It is, quite simply, a command set that allows Godot to completely sustain himself. This ties into his personality as well, since Godot prefers to look after himself and he does not want to depend upon anyone else. By selecting Force, you'll have access to abilities that Godot can use on himself to restore his own HP, MP, and also clear status effects from himself. These abilities cost nothing to use.
What makes him even more interesting is that he possesses the highest magic stat out of everyone by a VERY large margin. There is a counter to this however, and that is the fact that Godot does not learn the best spells in the game. Godot is a red mage, so he's able to learn and cast both black and white magic spells. He has access to all spells that can be obtained by Oalston (black mage) and Elina (white mage) except their highest level spells such as Curaja or Ultima.
To supplement his lack of a "Fight" command, Godot instead can equip orbs in both of his hands which increases his magic stat and grant him various bonuses and resistances.
So what is Godot in a nutshell? He is the strongest magic user in the game and is capable of completely sustaining his own HP and MP without using up any items or magic points to do so. He depends on absolutely no other characters in order to perform in battle. He is, essentially, a magic-based powerhouse in the sense that he can hit hard and can take a good amount of damage in return (the his inability to equip shields counters that fact). Godot sacrifices being able to learn the best spells in the game for having insane an magic stat and the ability to be an inexhaustable fighting force.
Godot's mechanics are set in stone, but here's a question I want to pose to readers. If you were playing a game and were at the end with maximum levels, skills, gear, and so forth, would you want the inexhaustable magic-tank throwing an endless slew of powereful firagas and thundagas around... or would you take the mages who CAN exhaust themselves but have access to spells such as curaja, ultima, etc?
Overall I think Godot will be a really interesting character. He is essentially two other characters in one until the end game when the player has to decide between inexhaustable MP or stronger spells. Of course, there's nothing stopping the player from pairing Godot with another mage. A party of Vahn (always group leader), Oalston, Elina, and Godot would actually be pretty darn scary for any enemy to meet (though monsters with high magic resistances could pose a problem).
Godot's mechanics are definitely a good way to make a red mage character feel like less of "just another mage" and more like something a little unique.
The last point about Godot is that, even though he does not wish to depend on others, he still does not want to see his companions fail at all as he feels that it reflects poorly on himself as well. As a result, he's prone to pulling off some pretty extraordinary things such as drastically increasing Vahn's MP as soon as they meet just so that Vahn is "less of a liability" to him.
What I like about this character, aside from his battle sprite being pretty cool, is how his personality is closely connected to how he plays in battle.
Godot is a fairly arrogant esper and believes that physical violence is beneath him. Now, when I say physical violence, I actually mean just the physical part. Godot feels that only lesser beings attack with their bodies. Because of this, he does not have a "Fight" command.
Godot's command list instead looks like this:
- Force
- Magic
- X-Magic
- Item
What is the "Force" command? I could joke and say that he is a Jedi, but I'm afraid of George Lucas so let's not go down that road. It is, quite simply, a command set that allows Godot to completely sustain himself. This ties into his personality as well, since Godot prefers to look after himself and he does not want to depend upon anyone else. By selecting Force, you'll have access to abilities that Godot can use on himself to restore his own HP, MP, and also clear status effects from himself. These abilities cost nothing to use.
What makes him even more interesting is that he possesses the highest magic stat out of everyone by a VERY large margin. There is a counter to this however, and that is the fact that Godot does not learn the best spells in the game. Godot is a red mage, so he's able to learn and cast both black and white magic spells. He has access to all spells that can be obtained by Oalston (black mage) and Elina (white mage) except their highest level spells such as Curaja or Ultima.
To supplement his lack of a "Fight" command, Godot instead can equip orbs in both of his hands which increases his magic stat and grant him various bonuses and resistances.
So what is Godot in a nutshell? He is the strongest magic user in the game and is capable of completely sustaining his own HP and MP without using up any items or magic points to do so. He depends on absolutely no other characters in order to perform in battle. He is, essentially, a magic-based powerhouse in the sense that he can hit hard and can take a good amount of damage in return (the his inability to equip shields counters that fact). Godot sacrifices being able to learn the best spells in the game for having insane an magic stat and the ability to be an inexhaustable fighting force.
Godot's mechanics are set in stone, but here's a question I want to pose to readers. If you were playing a game and were at the end with maximum levels, skills, gear, and so forth, would you want the inexhaustable magic-tank throwing an endless slew of powereful firagas and thundagas around... or would you take the mages who CAN exhaust themselves but have access to spells such as curaja, ultima, etc?
Overall I think Godot will be a really interesting character. He is essentially two other characters in one until the end game when the player has to decide between inexhaustable MP or stronger spells. Of course, there's nothing stopping the player from pairing Godot with another mage. A party of Vahn (always group leader), Oalston, Elina, and Godot would actually be pretty darn scary for any enemy to meet (though monsters with high magic resistances could pose a problem).
Godot's mechanics are definitely a good way to make a red mage character feel like less of "just another mage" and more like something a little unique.
The last point about Godot is that, even though he does not wish to depend on others, he still does not want to see his companions fail at all as he feels that it reflects poorly on himself as well. As a result, he's prone to pulling off some pretty extraordinary things such as drastically increasing Vahn's MP as soon as they meet just so that Vahn is "less of a liability" to him.
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Are the ultimate spells actually useful? In a lot of games, they are incredibly powerful but not MP-efficient so you don't end up using them much. Also, how much of an effect does the magic stat have on damage? It seems to me like Godot might be able to deal way more damage when hitting an elemental weakness than your black mage ever could with Ultima.
Maybe it's different in practice, but this Godot sounds grossly overpowered and sort of gamebreaking. I don't think a character that transcends the games mechanics (by suddenly breaking the typical restraint of MP and by having a spell list that includes almost every spell in the game) is usually all that fun to play.
Is there ever a reason not to include this character in the party?
Maybe it's different in practice, but this Godot sounds grossly overpowered and sort of gamebreaking. I don't think a character that transcends the games mechanics (by suddenly breaking the typical restraint of MP and by having a spell list that includes almost every spell in the game) is usually all that fun to play.
Is there ever a reason not to include this character in the party?
As a general rule, I prefer the exhaustible member, eventually "fragile" but with extreme-and eventually extremely helpful-spells.
This is the most amazing and well thought out character I have ever even seen in a rpgmaker game/game!
This character is awesome!
This character is awesome!
It's interesting, and definetly a unique red mage. While nornally I don't use red mages, this godot sounds like a character I would use. I am curious about fredo's points howevers, as I don't want to completely break the game balance for myself (especially since I enjoy the challenge, not seek to break it). I'd say it'd need a great deal of balance testing to get godot to be just right by the sound of it, but I'd say that's worth it for a unique character.
As for the using other mages over godot, I'd say it'd probably be determined by the situation like you said. If I need alot of healing, but only decent mage, I'd probably go a white mage and godot. If I need lots of damage, but only subpar healing, then vise versa. There's also the chance I'd go with three melee fighters and godot to see how that worked out.
At any rate, it's certainly an interesting idea, and I'm curious to how it'd turn out.
As for the using other mages over godot, I'd say it'd probably be determined by the situation like you said. If I need alot of healing, but only decent mage, I'd probably go a white mage and godot. If I need lots of damage, but only subpar healing, then vise versa. There's also the chance I'd go with three melee fighters and godot to see how that worked out.
At any rate, it's certainly an interesting idea, and I'm curious to how it'd turn out.
I think it might be important to note that Godot seems to be inexhaustible only to a degree. If I am interpreting this post correctly, he must use a turn to regain SOME MP or SOME HP or remove status effects. This could make him a liability in some situations. Plus, he can't perform a white magic and black magic spell at the same time. Again, if I am understanding how he will work correctly, he seems like a perfect balance to having the 2 other mages. If he can completely replenish himself outside of battle, then he may be a bit broken, but a boss battle would still pose the same drawbacks I mentioned above.
Personally, I would experiment before committing to one or the other. I like having a magic tank (Bleu from Breath of Fire II was AWESOME), but it may be more worth while having the full repertoire of spells and party members. Either way, I am stoked to try him out!
Personally, I would experiment before committing to one or the other. I like having a magic tank (Bleu from Breath of Fire II was AWESOME), but it may be more worth while having the full repertoire of spells and party members. Either way, I am stoked to try him out!
It turns out that Godot actually has the THIRD highest magic stat, which I found out after getting home earlier. The black mage and white mage have the highest, ha. And as far as "Force" is concerned, it works for one turn (restores 15% +3 HP and MP).
Currently copying a battle event page to SEVEN HUNDRED AND NINETY TWO monster formations so that Force will work in every battle (the Force command itself is the ability, it doesn't open a skill menu). Screw you Godot.
Currently copying a battle event page to SEVEN HUNDRED AND NINETY TWO monster formations so that Force will work in every battle (the Force command itself is the ability, it doesn't open a skill menu). Screw you Godot.
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