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Blackmoon Prophecy Hard Type Version
UPRC- 07/05/2012 09:26 PM
While I let ideas for new projects slosh around in my mind, I'm going to revisit Blackmoon Prophecy by making a second "hard type" version of the game to address the "game is too easy" complaints in a really frightening and vicious way.
Now, I could just drastically reduce the stats of the playable characters and call it a day, but that would be too easy. I'll make several changes such as...
- Complete removal of some items to eliminate abusing some wearable items such as the Wolf Ring.
- Dumbed down effects on some items (running shoes will increase agility, NOT grant haste).
- Far fewer treasure chests.
- Greatly reduce the damage dealt by tier 2 and tier 3 weapons.
- Increase levels that spells are learned so that it takes longer to obtain more powerful abilities.
- Increased stats for monsters (except agility for the sake of everyone's sanity)
- Increased MP costs for blue magic, summons, and X-Magic.
- New attacks for many monsters which will mostly all be non-elemental and/or inflict status ailments.
- Possible removal of item upgrading (still debating this one).
- Reduced experience and gold from all monsters.
- Reduced power for damage and healing on usable skills and spells.
- Reduced healing effect on all items that recover HP and MP.
- Reduced stats for all playable characters.
- Remove multi-hitting from all weapons.
I intend on making every single boss a true battle to the death. Yes, even the first boss.
When the hard type is finished, I'll post it as an update styled download containing only maps and database files since there will be no changes to the game's resources. This will cut back on the download size by... a lot.
Also feel free to leave ideas and suggestions!
Now, I could just drastically reduce the stats of the playable characters and call it a day, but that would be too easy. I'll make several changes such as...
- Complete removal of some items to eliminate abusing some wearable items such as the Wolf Ring.
- Dumbed down effects on some items (running shoes will increase agility, NOT grant haste).
- Far fewer treasure chests.
- Greatly reduce the damage dealt by tier 2 and tier 3 weapons.
- Increase levels that spells are learned so that it takes longer to obtain more powerful abilities.
- Increased stats for monsters (except agility for the sake of everyone's sanity)
- Increased MP costs for blue magic, summons, and X-Magic.
- New attacks for many monsters which will mostly all be non-elemental and/or inflict status ailments.
- Possible removal of item upgrading (still debating this one).
- Reduced experience and gold from all monsters.
- Reduced power for damage and healing on usable skills and spells.
- Reduced healing effect on all items that recover HP and MP.
- Reduced stats for all playable characters.
- Remove multi-hitting from all weapons.
I intend on making every single boss a true battle to the death. Yes, even the first boss.
When the hard type is finished, I'll post it as an update styled download containing only maps and database files since there will be no changes to the game's resources. This will cut back on the download size by... a lot.
Also feel free to leave ideas and suggestions!
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That's what I like to hear. I love challenging games! This sounds as if it's going to be insanely hard. So will all the bosses feel just like fighting the Emerald and Ruby weapons from FFVII? If so,I look forward to it, but those bosses were insane. I know you will do a good job of keeping it hard, but beatable. Good luck!
Yeah, I want all bosses to be pretty overwhelming.
The only monsters I am not going to modify are the ones directly outside of Branch Castle and within the castle's sewers. An increase in difficulty will be evident to the player immediately after entering the Water Shrine.
The only monsters I am not going to modify are the ones directly outside of Branch Castle and within the castle's sewers. An increase in difficulty will be evident to the player immediately after entering the Water Shrine.
However, don't you think that reducing everything will make the game a little too hard? I'm not complaining, but I understand that this download is for experienced players only! (If you can't handle it, don't download it). I know I can handle it because I've beaten some of the hardest FF bosses. I hope the challenge is as good as you say it will be. Can't wait to see it:)
I haven't decided yet, but I'm going to guess that it will be August since I'm not really adding to the game but just modifying lots of values and such.
author=WCouillard
I'll still be level 99 before I hit the second world. Bring it on.
CHALLENGE ACCEPTED.
- Dumbed down effects on some items (running shoes will increase agility, NOT grant haste).
eh, just don't give monsters more agi :P
eh, just don't give monsters more agi :P
author=UPRCauthor=WCouillardCHALLENGE ACCEPTED.
I'll still be level 99 before I hit the second world. Bring it on.
Now that's more like it. Bring it on!
Before really grabbing this idea by the horns and rolling with it, I'm going to go through the game and restore the original balance that I had before I finished the game. This will change some areas of the game from being laughably easy to decent or moderately challenging.
After I finish this rebalancing, I will start on the hard type. Should be lots of fun coming up with ways to make the game a frightening beast to play!
After I finish this rebalancing, I will start on the hard type. Should be lots of fun coming up with ways to make the game a frightening beast to play!
author=UPRCLike I said in the LP, where will you go with trash mob's difficulty?
Before really grabbing this idea by the horns and rolling with it, I'm going to go through the game and restore the original balance that I had before I finished the game. This will change some areas of the game from being laughably easy to decent or moderately challenging.
After I finish this rebalancing, I will start on the hard type. Should be lots of fun coming up with ways to make the game a frightening beast to play!
Also, how will you deal with "breather bosses?" ..Easy dungeons/fights that give the long-lasting player a break--making sure to not burn him down.
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