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Cut! That's a wrap! Wait, what about all of that unfinished stuff?

  • UPRC
  • 07/21/2012 02:05 PM
Kind of inspired by a blog post Ocean recently made detailing things that never made it into his game. I decided that it might be fun to do, so I'll give it a go as well! Here are things that I didn't add to Blackmoon Prophecy. Also note that there are some spoilers below.

1. MogNet
Similar to the location in FF9. I intended for it to be located in Ivalice and I even started to map it out (it's probably still in the map tree somewhere), but I just had no real solid ideas for what to do with it and decided not to bother with it.

2. Esper World
A few drafts before I finalized the story, I had planned for the party to visit the Esper World to take the fight to the Archareons head on. A second reason for Vahn and friends to be in the Esper World would be to stop Malacore from absorbing the Holy Crystal and Dark Crystal. The Holy Crystal eventually ended up becoming the Life Crystal and I scrapped the Dark Crystal entirely. It's probably a good thing that I didn't go this route because making a fourth world map probably would have killed me.

3. Mog Has Joined The Party, Kupo!
This was tossed out at the LAST SECOND. Mog was going to be a secret recruitable character who would perform similarly to his FF6 incarnation. What stopped me from adding him? I didn't want to run through the entire database adjusting item/spell properties just for the sake of one missable character.

4. Branch Liberated
There was going to be this epic assault on Branch Castle by the player to take the castle back from the Archareons. This would involve overcoming dragoons transformed into lizard creatures, defeating (killing) Hans, and then helping Adder escape only for him to betray you. Branch Castle was going to serve the same purpose as the Rift Shrine, but I decided that I didn't want to do this.

5. Blue Dragoon Can't Jump
But he used to be able to! There used to be an actual jump command for Vahn a long time ago. We're talking three or four years ago. I loved having the command in the game, so where did it go? I accidentally caused some kind of catastrophic error in 200+ monster formations. Rather than going through and fixing each of them one by one, I just decided to get rid of the Jump command and replace it with individual jumping attacks.

6. Vahn + Vera = Love
It happens after the game ends, but the original plan was to have the two become lovers during the story. Why didn't this happen? Because it seemed sappy. Plus one character chasing the other for their affection for the entire game is sort of Final Fantasy tradition, so the route I went was probably for the better.

7. Ultima
I had this spell in the game up until a few weeks (or maybe even days) before I finished the game and uploaded it to RMN. I never included the spell because I couldn't settle on a battle animation that I was happy with. In some ways I guess the Armageddon spell could count as Ultima (even though Armageddon is earth elemental).

8. Gangsta Hans
I almost made Hans a black guy. ALMOST. The role of ethnic character was given to Elina instead. Hans kept his unique dialogue and he was instead changed to be a countryside hick of sorts.

9. Buried Treasure Everywhere!
I mentioned this in a past blog post once. One of the planned minigames was going to be similar to FF9's chocographs. Vahn's mother would give him a map that belonged to his father which would point towards Branch's lost artifacts. The player would look at a picture of the mini-map that would show a very vague area that a treasure is hidden at and the player would then have to go search that area for it. Why did I scrap this? I basically just said, "Nah, I don't feel like doing that anymore."

10. The Original Final Boss
After watching some Let's Play videos and listening to feedback, I found it interesting that a lot of people suspected Lord Adder of having a hidden agenda. A lot of players picked up on some hints that perhaps there was more to Adder than meets the eye and, well, those players would have been correct... once upon a time. For the longest while, I had the intention of making Adder grow more and more curious of Malacore's power, and he would eventually see draining his power as a way to defeat him. Malacore's power would then end up inside of Adder and he would then essentially follow the same footsteps that Malacore does. The plan to make Adder the final boss was scrapped when I came up with Zeul's character.

11. Dungeons Ahoy!
I tossed about 4-5 optional dungeons out the window. These would have been accessible after getting the airship on the third world map. I didn't make these dungeons because I just wanted to finally finish the game.

Posts

Pages: 1
Vahn + Vera = Love
I'm glad you cut it.
The waterfall scene made me call it from a mile away :3
"Im'ma be your girlfriend...no, not really."

Gangsta Hans
<-- Wants more color 8-)
<-- Doesn't want the only black character to be stereotyped.

The Original Final Boss
Good idea. I called it before the end of S2, but it was a fairly good idea.

Dungeons Ahoy
I'm more of a boss guy than a random battle guy. So I can approve :P

Edit: As a note, Elina's faceset is missing on the character page.
UPRC
BACK ON TOP
3167
What are you talking about? Elina isn't stereotyped. ;)
author=UPRC
What are you talking about? Elina isn't stereotyped. ;)
Oh, I must have taken that text out for whatever reason.
Yeah, she isn't- which is nice. Didn't know if that would change later on when I get to know her, but you just answered my question so I'm happy :3
UPRC
BACK ON TOP
3167
Spoiler: She becomes Mr. T.
WCouillard
Sanubian Menace
1830
And then steals Vahn's bike. =P
Oh noes :O
that would be kinda awesome :3
Pages: 1