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The panorama should hint a return of the volcano chipset. This is an optional cave I'm working on that deals with finding and rescuing the Mohadmal Village elder. I cut it from the game originally but am now working on adding it in.
Second world map with labels for all locations.
First world map with labels for all locations.
I'm making life in the underworld easier by adding GPS pads, removing dead ends, and narrowing some areas significantly.
Adding cutscenes with Emperor Belmont and Lord Zeul so that players will know who they are ahead of time before visiting the Citadel for the first time.
What IS that?!
New optional area, Mt. Figaro. I feel that it is the best mountain dungeon in the entirety of Blackmoon Prophecy. Will be in the next update.
This room just keeps getting bigger and bigger.
Third world map with all labels (towns, dungeons, minigames, and where all party members can be found).
Vahn and friends are getting another mysterious new cave to explore. A big black bird is required to access it!
1. Find bird! 2. Name bird! 3. Nurse bird back to health! 4. Ride bird!
"But UPRC, we don't remember seeing her before!"
Has anyone even found this guy yet?!
Thanks to WCouillard for the font. Looks much nicer now, huh?
Just to show off the trophy room. I'm spoiling the most obvious one here. Also the trophy stands are empty if you haven't beaten the boss required to unlock it.
I bet that's an Esper. I wonder which one? And what is this place?!
I always knew that including the hovercraft would be too easy of a cop-out, so... Chocobos cross shallows instead!
Blackmoon Prophecy, now with 100% more alcohol!
While working on a new town, I decided to throw a new reference in. First person to get the reference will receive a FREE pound cake in the mail from me!
Whatever is unwillingly hidden behind that column of ice, I bet it's about to take a butt load of damage.
This image is obsolete. Here is a newer version of this concept:
http://rpgmaker.net/games/427/images/25737/
My test play party's level range is 42-46 and I just got slaughtered. I'm going to receive a lot of hate from people who find out where this bad boy is waiting...
It looks like something went down in this room.
Mag roaders! I need to work on their sprite a bit more, but it's not that bad when it is in motion. Anyway, they just cruise around on the tracks and you have to avoid them. If you run into one, you obviously get into a fight with 1-2 of them.
This is my favourite monster from the 32 bit Final Fantasy games. It never existed before FF7, so I had to make it by cutting up other monsters and editing/recolouring the pieces. A shiny nickel goes to anyone who knows what monster this is.
Final version of the first world map and its mini-map.
I have a feeling that we're not at ground level anymore, Toto.
Nowhere to go! What is a dragoon to do!? Unless... ?
Two super popular summons being caught in mid-summon.
Once you start resting with cabins you know you're pretty darn far in.
I felt that a scene that explained how the caller character summons espers was needed since just randomly being able to whip them out would be... well... random.
Costa Del Vita! This town be smellin' of BO and rum!
My puzzle senses are tingling!
After I mapped this place and used a tent I realized... Hey... That looks like a REALLY bad spot to sleep in a tent.
Just a pincer attack in the desert.
Testing a minimap that i just added. Given how huge the world maps are, it's a wonder how the mini-map even functions properly!
There are special sidequests for each party member which shed light on their origins. This is the beginning of Nobumasa's sidequest.
This village elder is smarter than the average bear.
"Beaches in MY Blackmoon Prophecy?" It's more likely than you think.
That tower looks suspicious!
Apparently it's a pretty cold place.
Various weapons. The bit in the item description means it is a rank 2 item. There's rank 1, 2, and 3. 1 is weakest, 3 is strongest.
Buying magic from shops. Pretty much the same as FF1 though you get an item that teaches the magic to any character.
It's a good thing that I use item icons, otherwise a lot of people would probably say "what the hell is a waltzing tonberry?"
These sewers are very maze-like, though thankfully there are no random encounters to plague players while they search for the exit. The wandering rats, however, do initiate battles.
Just a fun before and after picture.
Playing Aurabolt, a rip-off of Blackjack. Playing one game is cheap, the reward is good if you win, and you can receive prizes for beating the NPC enough times. I figure anyone with an addictive personality or a liking for gambling may enjoy Aurabolt.
Well this certainly can't be good.
Guess the right time to proceed! The player has to pick an hour and then a minute. There are two hints in the dungeon that wil help clever players pick the correct time.
The glowing mages are trying to take down the barrier, which is animated ingame (the lines move).
This is Kaipo, a desert town. Awnings and palm trees are custom.
Improved graphics inside of Branch Castle.
Friends of PETA will not like this town very much.
The dark water cannot be walked over, so it forces the player to use certain paths.
They're just as frustrating as they are in the real games.
It was asked for before, so here it is. A system that lets you know which direction locations are in and such.
This strange mash-up of tiles serves as an abandoned laboratory.
Mandatory volcano dungeon.
The Wind Shrine, the first dungeon of the game.
Mandatory desert dungeon. In this case, a pyramid.
A docked pirate ship. It looks a little empty because most of the pirates are at the pub looking for grog.
The auction house in Blackmoon Prophecy works in exactly the same way as the one in Final Fantasy 6.
Title screen.
Yes, this is exactly what it looks like. A bunny catching minigame. The counter in the top right corner shows how many rabbits Vahn has caught.
Lenadia Castle.
Walking by a the Mohadmal Pyramid.
Niflheim, an abandoned town.