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LP: Final Fantasy Blackmoon Prophecy Segment 2
Clareain_Christopher- 07/05/2012 05:26 AM
Arena, evil dudes, hentai monsters, love scenes, and SUPER MAGIC WATER :D
*Playlist*
Feel free to leave feedback.
*Playlist*
Feel free to leave feedback.
Posts 

Pages:
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Aw hell, why am I discovering this only a few minutes before I have to go to work? Will definitely watch these when I get home.
Just a quick note though, the second last video is set to private.
Just a quick note though, the second last video is set to private.
author=UPRC
Aw hell, why am I discovering this only a few minutes before I have to go to work? Will definitely watch these when I get home.
Just a quick note though, the second last video is set to private.
Fixed.
And darn the timing :P
Just watched them. I got a kick out of the arena fights and laughed my ass off at the pyromaniacs.
And here's a huge tip. Poison = non-elemental magic! I can't count how many times I've been watching the videos shouting, "USE POISON! USE POISON, DAMN IT!"
That is why you also should have kept Vahn's Scorpion Tail. ;)
And here's a huge tip. Poison = non-elemental magic! I can't count how many times I've been watching the videos shouting, "USE POISON! USE POISON, DAMN IT!"
That is why you also should have kept Vahn's Scorpion Tail. ;)
author=UPRC
Just watched them. I got a kick out of the arena fights and laughed my ass off at the pyromaniacs.
And here's a huge tip. Poison = non-elemental magic! I can't count how many times I've been watching the videos shouting, "USE POISON! USE POISON, DAMN IT!"
That is why you also should have kept Vahn's Scorpion Tail. ;)
Ah, okay. I was going by the broken logic of hard fight = useless every state, so hopefully I can work on not doing that :P
Glad you enjoyed it~
Haha, I think you've just had the misfortune of having some bad setups for some unexpected arena fights.
Also I just uploaded a significant balance update which might rectify A LOT of "boss was too easy" complaints. Here are the changes since the version you are running:
Version 1.09a (Rebalance Update)
- Decreased attack of all characters by 100-600 points.
- Decreased defense of all characters by 100-500 points.
- Decreased magic of all characters by 100-400 points.
- Increased HP of a few random encounters slightly.
- Increased HP of all bosses by 100% to 500% percent.
Version 1.08b
- Added new "Turtle Shell" ability to Terrapins and Turtloids.
- Fixed an incorrect name of item received from a chest in the Water Shrine.
- Fixed an incorrect reference to Cid that occurs in East Branch.
- Fixed tile passability issue in Kohlingen Cave.
- Modified conditions for meeting Diamond Weapon to be a little less demanding. Only requirement is to now beat Omega.
- Modified properties of Wolf Ring to prevent it from practically being game breaking (added vigor boost, removed auto berserk).
- Removed experience and gold from Dragoon Soul encounter in the Arena.
- Removed Scorpion Tail from the weapon shop in Leyton.
- Removed all instances of the reflect spell that I know of.
ALSO.... Where it says "consumes MP" for the mana blade... It means it uses up your MP with each attack. I'll actually be increasing the damage that the sword does to counter the 1 MP that it consumes per attack.
Also I just uploaded a significant balance update which might rectify A LOT of "boss was too easy" complaints. Here are the changes since the version you are running:
Version 1.09a (Rebalance Update)
- Decreased attack of all characters by 100-600 points.
- Decreased defense of all characters by 100-500 points.
- Decreased magic of all characters by 100-400 points.
- Increased HP of a few random encounters slightly.
- Increased HP of all bosses by 100% to 500% percent.
Version 1.08b
- Added new "Turtle Shell" ability to Terrapins and Turtloids.
- Fixed an incorrect name of item received from a chest in the Water Shrine.
- Fixed an incorrect reference to Cid that occurs in East Branch.
- Fixed tile passability issue in Kohlingen Cave.
- Modified conditions for meeting Diamond Weapon to be a little less demanding. Only requirement is to now beat Omega.
- Modified properties of Wolf Ring to prevent it from practically being game breaking (added vigor boost, removed auto berserk).
- Removed experience and gold from Dragoon Soul encounter in the Arena.
- Removed Scorpion Tail from the weapon shop in Leyton.
- Removed all instances of the reflect spell that I know of.
ALSO.... Where it says "consumes MP" for the mana blade... It means it uses up your MP with each attack. I'll actually be increasing the damage that the sword does to counter the 1 MP that it consumes per attack.
author=UPRC
Haha, I think you've just had the misfortune of having some bad setups for some unexpected arena fights.
Also I just uploaded a significant balance update which might rectify A LOT of "boss was too easy" complaints. Here are the changes since the version you are running:
Version 1.09a (Rebalance Update)
- Decreased attack of all characters by 100-600 points.
- Decreased defense of all characters by 100-500 points.
- Decreased magic of all characters by 100-400 points.
- Increased HP of a few random encounters slightly.
- Increased HP of all bosses by 100% to 500% percent.
Version 1.08b
- Added new "Turtle Shell" ability to Terrapins and Turtloids.
- Fixed an incorrect name of item received from a chest in the Water Shrine.
- Fixed an incorrect reference to Cid that occurs in East Branch.
- Fixed tile passability issue in Kohlingen Cave.
- Modified conditions for meeting Diamond Weapon to be a little less demanding. Only requirement is to now beat Omega.
- Modified properties of Wolf Ring to prevent it from practically being game breaking (added vigor boost, removed auto berserk).
- Removed experience and gold from Dragoon Soul encounter in the Arena.
- Removed Scorpion Tail from the weapon shop in Leyton.
- Removed all instances of the reflect spell that I know of.
ALSO.... Where it says "consumes MP" for the mana blade... It means it uses up your MP with each attack. I'll actually be increasing the damage that the sword does to counter the 1 MP that it consumes per attack.
Okay, I'll download this patch.
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