Hi folks! In order for me to be able to quickly read up on what issues have been found in Blackmoon Prophecy, please post all bugs/glitches/etc. here and I'll be sure to tend to them!
Below is a list of everything that I have edited/modified over time to make the playing experience a little smoother.
Version 1.17b
- Modified event that grants player the Rift Teleporter. Might remove conflicts people have had with it, maybe not. Let me know.
- Reduced experience needed to level up for all characters. Everyone should notice a difference regardless of where they are in the game.
Version 1.17a
- Added a new cutscene that occurs after the player exits Organa for the first time.
- Added an accessory that grants auto-berserk to a semi-early part of the game.
- Added two more save points to the first portion of the final dungeon, as well as an additional teleporter event to leave the dungeon without backtracking.
- Added an NPC in the final dungeon that speaks about ultimate weapons.
- Added an optional dungeon to the Rift Shrine. Yes, seriously. Opens up late in the game.
- Fixed a tile passability issue in the final dungeon.
- Fixed some issues relating to the "return to world map" option at the end of the game.
- Increased power of Firaga, Blizzaga, Thundaga, Waterga, and Aeraga.
- Lowered experience curves slightly for all characters.
- Modified attack pattern of final boss so that players can better anticipate when he'll cast ultima.
- Removed an old reference towards a location that never made it into the game.
- Removed ability for Jasmine to equip the Esper Bangle item.
- Removed fade to black that occurs in final dungeon.
Version 1.16c
- Added a few short wait commands to the Rift Teleporter's teleportation event to guarantee proper processing.
- Changed location player is sent to after defeating final boss to prevent player from being stuck on world map.
- Fixed issue with tranquilizers that stopped them from curing confuse condition.
- Fixed "Thorns" status condition to allow character action in battle.
- Increased stats granted by Thornlet helmet.
Version 1.16b
- Added a new save point to the Illusionary Castle.
- Added a variable check to super soft event in Illusionary Castle to prevent slim chance of event not running properly.
- Fixed several of Bosche's abilities which incorrectly targeted the party rather than the enemies.
- Remade treasure hunting maps to reflect changes to third world map.
- Removed mini-map from endgame panning of the world map.
- Removed unused portions of land on the third world map.
Version 1.16a
- Added a side quest to rescue the elder of Mohadmal Village.
- Added new locations to the third world map: Kokkol's Home, Mohadmal Cave, Tomb of Takka.
- Added Dr. Lugae's Lab, Mohadmal Cave, Otto's House and Secluded Item Shop to world map 3 image in help folder.
- Added events to prevent black chocobo from getting stuck in impossible to reach mountain ranges when dismounted.
- Added more trophies to the trophy room (yes, seriously).
- Edited the Tranquilizer item so that it removes both berserk and confuse.
- Fixed an urn in the Village of Trei that could grant infinite gold.
- Fixed some teleportation issues on the first world map that allowed chocobos to travel to places they should not be able to.
- Increased level required to use augments to 50.
- Increased the drop rate of vomammoth skins.
Version 1.15b
- Added a very small optional location to visit east of the auction house (third world map only).
- Added two more trophies to the Rift Shrine's trophy room.
- Changed the standard boss theme to the FF4 boss music.
- Decreased Yemaja'a frequency of using Cura and Regen. She is more likely to attack the party now.
- Fixed a tile passability issue in the Everlasting Tangle.
- Fixed an event error that dealt with an optional boss battle.
- Fixed incorrect descriptions/stats of several items.
- Removed attack bonus of Yasuragi. It still buffs defense, magic, and speed.
- Removed some unnecessary events from various parts of the game.
Version 1.15a
- Added a new Rift Shrine section: Rift Crystal Room. Allows fast travel.
- Added a new Rift Shrine section: Sanctum of Memory. Allows characters to swap unique abilities in and out.
- Added a new Rift Shrine section: Supply Room. Houses the recruitable vendors.
- Added a reward for filling the trophy room.
- Added Adamantoise as a random encounter on world map 3 beach tiles.
- Added Adamantium Ore as a drop for several monsters on the third world map and/or its dungeons.
- Added an event that removes Rift Teleporter from the player's inventory later in the game.
- Added the FF6-styled boss death to all boss battles.
- Added option to return to world map after defeating the final boss.
- Changed music for Lucidgrove Abyss and Illusionary Castle.
- Corrected armor value of Crystal Armor to match description.
- Created a new sprite for Lord Adder.
- Decreased Chakra's stat boost from 100 to 70.
- Decreased volume of the world 3 regular battle theme.
- Discovered that a Mysterious Artifact was accidentally made unattainable. Added it to a reachable location.
- Discovered that the Doomtrain Esper was accidentally made unattainable. Added it to a reachable location.
- Edited description of Yasuragi to better reflect what it does.
- Fixed a few random typos at various points of the game.
- Fixed a tile passability issue in the Illusionary Castle.
- Fixed issue that could allow Kraken, Lich, Marilith, and Tiamat to not disappear after fighting them.
- Increased effectiveness of Quake spell from 800 to 1100.
- Increased HP of final boss from 500,000 to 550,000.
- Increased HP of random encounters in the last three dungeons.
- Increased HP of several optional superbosses.
- Increased level at which Nobumasa learns Yasuragi from 44 to 60.
- Increased speed stat of all characters.
- Increased vigor bonus of Sniper bow from 45 to 80.
- Reduced chance of getting into back attacks and pincer attacks.
- Removed Rubicant's resistance towards holy elemental attacks (he shouldn't have had it to begin with).
- Revamped encounters with Cagnazzo, Rubicant, Sekhmet, Valvalis, and Yemaja.
- Updated Trei Caves. Recoloured caves, remapped a few areas, and added various events.
Version 1.14b
- Added a new and powerful blue magic ability for Ami. An NPC in Visage will hint where to find it.
- Increased effectiveness of learnable Cure, Fire. Blizzard, Thunder, Water, and Aero spells.
- Removed bits of dialogue that reference using the Hillsdale Underground Passage as being mandatory.
Version 1.14a
- Added a hut to the Cactuar Island so that the island itself is easier to find.
- Corrected event that didn't properly adjust Bosche's level when recruiting him for the second time.
- Fixed a mapping error in the Magma Vortex.
- Fixed issue that allowed players to bypass Faluhd Castle via chocobo from the Hillsdale forest.
- Fixed issue that prevented Mokusatsu and Reppuu from being usable in battle.
- Fixed issue which caused Jasmine to never be removed from the party during scripted fights.
- Improved HP growth charts for all characters. They will have more HP at lower levels.
- Removed access to a needless dead end on the first world map.
Version 1.13d1
- Improved maps in the help folder.
- Removed some unused files from the game's folders.
- Updated Cave of Surt, made it look nicer.
Version 1.13d
- Changed dialogue around the start of the game slightly to try and make everything flow better.
- Changed name of Highguard sword to Enhancer in addition to giving it a magic stat bonus.
- Changed name of LingeringSpirit monsters to Trei Ghost.
- Completely changed attack pattern of Ooze monsters.
- Corrected error that results in player's sprite turning invisible when obtaining Bosche's best artifact.
- Corrected Meditation Ring so that only Nobumasa can equip it.
- Fixed a few typos.
- Fixed a mapping error in Vulgate.
- Fixed a tile passability event in Mystic Mysidia that affected scripted NPCs.
- Fixed animation of Darius' Requiem ability and changed casting cost to 1.
- Fixed description of Vahn's Thermal Dive ability to note that it is fire elemental.
- Increased damage and MP cost of Nobumasa's Raijin ability.
- Increased HP of the Bomb monster from 120 to 160.
- Increased HP of the Mom Bomb monster from 325 to 600.
- Increased Elina's affinity to Focus from C to A. It should be applied every time now.
- Increased magic stat bonus from Oracle wand.
- Increased Nobumasa's affinity to Yasuragi from C to A. It should be applied every time now.
- Increased Oalston's affinity to Focus from C to A. It should be applied every time now.
- Lowered priority of haste, protect and regen so that Nobumasa's Yasuragi status shows over them.
- Reduced magic stat of Ooze monster to 1.
- Removed an invisible test event that called the save menu in a dungeon.
- Removed HP/MP restoration from Yasuragi so that does nothing in the menu.
- Removed Water from Remorhaz's list of abilities.
Version 1.13c
- Added a few new abilities for Nobumasa to learn.
- Added an item that helps you retrieve the pirate's lucky coin in Cornelia.
- Added many invisible events that stop NPCs from taking paths that may frustrate players.
- Added secondary method of learning Ultima with Oalston. He will automatically learn it at level 80.
- Corrected array of switches to be disabled upon starting New Game+.
- Corrected more instances of the "elixer" typo.
- Corrected Nobumasa's special command to read Ninjutsu rather than Ninjitsu.
- Edited the underworld map to make it a lot less confusing and/or non-linear.
- Expanded last area of the final dungeon enough for it to be a named area (Illusionary Castle).
- Fixed a tile passability issue in the Cave of Memories.
- Forced a few key items to be removed from the player's inventory upon starting New Game+.
- Increased Godot's starting level from 30 to 34.
- Increased Nobumasa's speed and vigor stats.
- Removed a blank item that could be purchased for 0 gold at the pub in Cornelia.
- Strengthened a few bosses and revamped some of their attack patterns.
Version 1.13b
- Changed miscellaneous text strings.
- Changed name of Escape command to Run.
- Changed name of Ability menu to Skills.
- Changed MP Use term to MP Cost.
- Corrected a few instances of the "elixer" typo.
- Fixed a few early game typos and minor things that bugged me.
- Fixed Lich's battle sprite.
- Moved an NPC in Palumpu who blocked the way to a treasure chest.
- Unlocked the Meksicburg Dungeon for those later in the game.
Version 1.13a
- Added a few Emperor Belmont and Lord Zuel cutscenes throughout the game.
- Changed the moogle sprite.
- Fixed HP of Malacore in one battle where I had left his HP at 999,999 from testing something.
- Increased damage variance of final boss' Ultima.
- Reduced priority of Seek Ring status.
- Reduced experience granted by monsters for about 60% of the game.
Version 1.12d
- Drastically reduced number of random battles in the underworld.
- Fixed issue that had turned Hillsdale Underground Passage into an inescapable dead-end.
- Fixed issue that resulted in cave music playing when in Trei.
- Modified HP growth charts so that overleveled characters don't have too much HP early on.
- Strengthened several bosses which I felt were not difficult enough.
Version 1.12c
- Fixed issue created by last update which prevented players from finishing Mt. Palumpu.
- Increased overall damage inflicted by Shinryu by 1000-3000.
- Reduced experience received from boss fights.
- Removed BGM that plays when first encountering Dio in Cave to Mysidia to prevent a select few players from experiencing crashes.
Version 1.12b
- Added accessory shops to Branch, Meksicburg Port, Mohadmal Village, Trei, and Organa.
- Added a magic shop to Meksicburg Port.
- Changed experience curves for all characters slightly.
- Changed Jasmine's abilities to hit all enemies and increased their damage.
- Corrected array of switches to be disabled upon starting New Game+.
- Fixed a teleport issue in Darius' dream sequence.
- Fixed an animation issue with Holy Wand when attacking with Oalston or Vera.
- Fixed issue that allowed a mandatory boss in the final dungeon to be skipped.
- Fixed issue created in last update that made it impossible to reach the Ancient Castle.
- Fixed random tile passability issues in a few different areas of the game.
- Improved dialogue at the start of the game.
- Increased damage inflicted by most of Vahn's abilities.
- Increased damage inflicted by Siegfried's final few abilities.
- Increased starting gold to 500.
- Modified final boss so that he becomes more dangerous as the fight progresses.
Version 1.12a
- Added a few small locations to the third world map such as an inn and a house with a side quest.
- Added a new sub-boss fight to the Fen Stronghold.
- Added a short map to the final dungeon before the final boss.
- Added an event to help speed up getting from Cid's Laboratory to Silvera.
- Added an optional dungeon to the third world map, Mt. Figaro. No requirements for entry other than the airship.
- Added elemental weakness chart to the help folder.
- Added "Focus" spell that Elina and Oalston start with. Restores a little HP and MP for a few turns.
- Added more chests containing ethers to various dungeons up to the Lenadia portion of the game.
- Changed name of Wolf Ring to Berserk Ring.
- Decreased speed of many monsters in the Branch and Lenadia portions of the game.
- Edited Surgate Waystation chase scene so that triggering rebel battles is easier to accomplish.
- Enabled player to leave Mage Academy when controlling Elina and Oalston.
- Improved mapping in Cave of Surt by a little bit.
- Increased damage of Elina's Exorcism, Holy Bolt, X-White, and White spells.
- Increased damage of Nobumasa's Ikazuchi, Katon, Suiton, Yousei Hi.
- Increased Siegfried's starting vigor to 40 (raised from 30).
- Increased Vahn's starting MP to 20 (raised from 14).
- Made Hillsdale an optional town to visit. Players can bypass it entirely now if they wish.
- Lowered price of all magic tomes.
- Slightly rearranged bosses in the second half of the final dungeon.
Version 1.11b
- Added a second chance to recruit Bosche on the third world map for players who miss him the first time.
- Added four more bosses to the final dungeon.
- Added a new section to final dungeon just before the final boss.
- Animated the panoramas in the final dungeon.
- Changed colours of some bunnies in Mizuda's Refuge and removed their red eyes.
- Fixed another tile in Mohadmal Pyramid that forced players into an inescapable loop.
- Drastically improved the final ending sequence.
- Increased time it takes for new game + option to appear on "The End" screen.
- Removed ability to save in Desert Magic Shop, Jack's Shack, Lindblum Armory, Mizuda's Refuge, Mt. Matoya, Mt. Ordeals, and Silvera Region Item Shop.
Version 1.11a
- Added chocobo forest indicators to the mini-maps.
- Added a new optional dungeon to the third world map, Bafsk Subterrane. Requires black chocobo to access.
- Added a new world map 3 file to the help folder that contains many helpful labels.
- Added a new town to the third world map, Garamonde. Requires black chocobo to access.
- Added many more rocky shallows to the third world map for easier chocobo travel.
- Added NPCs throughout the game who explain elemental properties of weapons.
- Added Trei Catacombs access to third world map (I had originally meant to do this but somehow forgot).
- Changed description of all weapons to prevent confusion about attack power.
- Changed MapEditZoom line in RPG_RT.ini from 1 to 0 to remove issue of screen flickering.
- Changed the music that plays when riding the black chocobo.
- Changed way that forcefields in Fen Stronghold determine how many orbs have been deactivated.
- Corrected a tile passability issue on the exterior map of the Ancient Castle.
- Corrected some tile passability issues on the first and third world maps.
- Decreased every character's resistance to slow so that it does not miss so often.
- Edited the Kohlingen cave to include fewer chest puzzles.
- Fixed a tile passability issue in some towns involving roof tiles.
- Fixed issue with chest puzzle in Trei Cave that would result in player being stuck if they backtracked.
- Fixed stats of the Tritoch Bangle item.
- Made Ancient Castle inaccessible until the third world map.
- Presumably fixed issue that may have caused a select few people to crash on the first Dio fight.
Version 1.10b
- Added a new ultimate relic for Bosche.
- Buffalax and Wyvern enemies can no longer be fought in arctic areas. Vomammoth battles are more likely.
- Corrected error in Mage's Academy that would cause Oalston to talk when not in the party.
- Corrected teleport in Falgabard Port that prevented player from entering item shop.
- Double checked skill tab for conflicts causing crashes with Jasmine character. Set all necessary animations for items/spells.
- Doubled damage dealt by Arrowny Doll attack.
- Fixed issue with Mysterious Relic items that allowed Jasmine to learn Bosche's abilities.
- Fixed issue with Mt. Koltz that caused story to jump ahead if player visited earlier than intended.
- Fixed teleport issue in dungeon of Branch Castle on the third world map.
- Fixed tile issue in the Hungering Forest which allowed the player to land their airship in the forest.
- Fixed typo in Oaktown's smithing shop to reflect that Burly upgrades Battlemage Rod to Dragon Rod.
- Greatly improved encounter rate in the Forest of Shadows.
- Increased Bosche's minimum and maximum agility values.
- Increased healing effect of Pandora's Box from 35 to 300.
- Increased rate at which Seek Ring regenerates Bosche's MP.
- Increased reward for bringing Vomammoth furs to Gerhardt.
- Modified item shop in the Village of Zen to sell increasingly better throwing items as the game progresses.
- Removed Reflect from Vera's list of leveled spells.
Version 1.10a
- Added ingame sequence that explains Godot's force ability.
- Fixed a teleport issue in Temple of Kas'ion.
- Fixed an issue that caused some auctions to endlessly repeat in the auction house later in the game.
Version 1.1 (Star Wars: The Cut Content Strikes Back)
- Added a new minigame to the third world map, Treasure Hunting.
- Added a new optional dungeon to the second world map, Obsidius Hollow.
- Added a new optional dungeon to the third world map, Branch Castle.
- Added a new optional dungeon to the third world map, Cave of Memories.
- Added a new optional dungeon to the third world map, Temple Kas'ion.
- Added a small traveler's inn to the first world map near Forgotten Forest and Hillsdale Underground Passage.
- Added a new optional character, Jasmine the Elementalist.
- Added an obtainable black chocobo that must be nursed back to health.
- Added another optional superboss that I'm going to be silent about.
- Added ethers to various item shops that previously did not have them.
- Added five more optional summons for Vera (Bahamut Absolute, Quetzalcoatl, Siren, Ymir, Zolom).
- Changed auction house rewards for the third world map slightly.
- Changed Quetzalcoatl's battle graphic.
- Changed title screen background and music.
- Corrected an event in the Arena that made wrong battle theme play when leaving later in the game.
- Corrected tile passability problem in Cid's Laboratory and Sky Ruins.
- Edited the arena battle background to make it look more attractive.
- Expanded the help folder to include more, well, help!
- Fixed issue with Blind ailment which caused it to act like Mute.
- Fixed issue with guard in Kohlingen that made him walk like a crab.
- Implemented aspects of the short lived hard version into this update.
- Increased Vahn's starting MP.
- Lowered agility of bats in Albrook Cave.
- Rebalanced damage of weapons.
- Removed NPC from Meksicburg who asks for 50 pieces of bark.
Version 1.09b
- Added Hi Potions to shops in Cornelia and Lenadia Castle.
- Added small optional location to Ivalice that I meant to add previously.
- Decreased attack power and speed of boss in Cornelia.
- Decreased encounter rate throughout entire game (sometimes dramatically).
- Decreased intelligence influence and variance of Magic Hammer.
- Fixed an issue with Altair chocobo forest.
- Fixed description of Echo Screen.
- Fixed requirement for Diamond Weapon's trophy stand to appear.
- Increased MP cost of Dischord from 0 to 15.
- Modified monsters in Ancient Passageway to make them a bit stronger.
- Removed a debug/test item.
- Weakened Omega's "Exhaust Fumes" attack because it induced ridiculous effects.
Version 1.09a (Rebalance Update)
- Decreased attack of all characters by 100-600 points.
- Decreased defense of all characters by 100-500 points.
- Decreased magic of all characters by 100-400 points.
- Fixed issue that I thought I had previously addressed which allowed players to walk over walls in New Game+.
- Increased HP of a few random encounters slightly.
- Increased HP of all bosses by 100% to 500% percent.
Version 1.08b
- Added new "Turtle Shell" ability to Terrapins and Turtloids.
- Fixed an incorrect name of item received from a chest in the Water Shrine.
- Fixed an incorrect reference to Cid that occurs in East Branch.
- Fixed tile passability issue in Kohlingen Cave.
- Modified conditions for meeting Diamond Weapon to be a little less demanding. Only requirement is to now beat Omega.
- Modified properties of Wolf Ring to prevent it from practically being game breaking.
- Removed experience and gold from Dragoon Soul encounter in the Arena.
- Removed Scorpion Tail from the weapon shop in Leyton.
- Removed all instances of the reflect spell that I know of.
Version 1.08a
- Changed Sandamander drop from Animal Skin to Charged Scale.
- Corrected Blind status effect.
- Fixed a few typos.
- Fixed issue that caused players to lose 1000 gold rather than 500 at the Chocobo Race Track.
- Fixed issue that allowed chocobos to cross over the desert mountain tile.
- Fixed issues with several pieces of equipment.
- Fixed win/lose rewards for Aurabolt.
- Removed Burly the smith from Altair.
- Removed Carbuncle from rewards at Jack's Shack.
Version 1.07d
- Fixed issue with New Game+ that started player off with phasing mode on.
- Fixed Omega encounter so that battle music is restored after the fight.
Version 1.07c
- Corrected stats of Heartseeker bow.
- Fixed a few mapping errors on the third world map that only impacted chocobo travel.
- Fixed New Game+ so that the game will give you the option of starting it.
- Fixed teleport issues for going back and forth between Cornelia and Costa de Vita.
- Fixed the ending which had somehow become a black screen for everyone.
- Fixed the entrance to Citadel Sewers to prevent them from backtracking later in the game.
- Fixed tile passability issue in the final dungeon.
- Fixed Village of Zen's Burly. It is now possible to make Grandmaster belts.
Version 1.07b
- Added New Game+.
- Fixed a few mapping errors on the third world map that only impacted the game's presentation.
- Fixed a teleport in the Ancient Castle that was set to Action Key rather than Touched By Hero.
- Fixed a tile passability issue in the Tower of Babil.
- Fixed late game event errors in Auction House, Chocobo Race Track, Mithril Mines, and Mt. Ordeals.
- Fixed minor event and script issues with final boss encounter.
- Reduced number of attacks granted from Hyakki Yagyo from four to three.
- Revamped Omega's attack pattern.
Version 1.07a
- Added help folder to assist people who get lost or have various ingame issues.
- Added a new battle theme for the second to last boss battle.
- Corrected magic type of Dischord, Forcefield, and Magic Hammer.
- Corrected some event and mapping errors on the third world map.
- Fixed a minor event issue in Mystic Mysidia.
- Fixed an event in Oaktown so that a specific NPC disappears when the town is revisited later on.
- Fixed description of Divine Cowl.
- Lowered defense of all party members by 100-150 points.
- Rebalanced several bosses and monsters slightly.
Version 1.06c
- Fixed a problem with a teleport in Cornelia.
- Fixed issue that prevented boss in the Tower of Babil from disappearing after being defeated.
- Fixed issue with Hans not having a battle charset to represent a few status effects.
- Fixed stats of several weapons to match their descriptions.
Version 1.06b
- Changed name of Mining (Axe) to Battle Axe and corrected stats to match description.
- Corrected what battle background is used in the Ancient Castle.
- Decreased attack power of Atma Weapon, Hyakki Yagyo and Ragnarok.
- Fixed an event error in Mt. Ordeals.
- Fixed issue that allowed players to have access to the airship earlier than intended.
- Fixed issue that prevented Dragon Dive from hitting for less than 9000 often.
- Fixed some typos.
- Increased attack power of Highwind.
- Modified attack pattern of final boss to increase overall damage received by the player.
- Updated bestiary by changing many names, stats, experience/gold values, item drops, and weaknesses.
Version 1.06a
- Added teleports to a chocobo forest on the third world map which I had accidentally made inaccessible.
- Changed plot event in Lindblum Castle's inn so that player leaves with a full party rather than with only one party member.
- Changed the way Bosche uses his abilities and gave him an accessory that cannot be removed.
- Corrected Burly's text in the Tzen smithing shop.
- Corrected Sodden Depth's exit so that it puts you in the correct location on the world map.
- Fixed Cid's dialogue in Lindblum Castle.
- Fixed issue that did not reset battle music to regular theme after the optional fight with Bahamut.
- Fixed issue that prevented the Tower of Babil's last boss from showing up.
- Fixed treasure chest scripts in the Temple of Visionaries.
- Modified Bosche in Rift Shrine that, when he is spoken to, a check is performed to verify whether or not he wearing his accessory. If not, event equips it.
Version 1.05d (Mandatory Bahamut Fix)
- Fixed bug that forced players to fight Bahamut over and over again during the optional battle with him.
- Increased Amaterasu's HP by approximately 40,000 and doubled her magic stat.
- Reduced number of attacks granted from Hyakki Yagyo from six to four.
- Removed weakness towards shadow attacks/abilities of the first group of Archareons encountered by the player.
Version 1.05c
- Added a new helmet for magic users which is available in the Rift Shrine towards the end of the game.
- Added NPCs to smithing shops who explain how to upgrade items.
- Added "Rhinotaur Scale" as a drop for rhinotaurs to allow Ami to learn Megavolt earlier.
- Changed initial weapons of Hans and Vahn to Jailer Spears. They are weaker than the original default Wooden Spears.
- Changed name of Wooden Spear to Practice Spear.
- Corrected issue that allowed Vahn to learn two different abilities named Dragon Dive. Changed earlier ability to Thermal Dive.
- Fixed a few typos.
- Fixed event in Altair. Player can now enter the armor shop.
- Fixed mapping error in Borealis Cave which prevented a player from continuing down one path.
- Fixed grammar in a few lines of dialogue within Branch Castle and reworded a few conversations.
- Fixed teleportation issue inside of the Rebel Hideout.
- Increased attack power of Marauder (Sword) significantly.
- Increased stats of Mining Axe.
- Moved location of Bahamut on the final world map. He is now further to the east.
- Reduced amount of gold that player can win from Aurabolt.
Version 1.05b
- Added event to Trei Catacombs that will turn player back if they are playing as Hans.
- Changed description of Elina's Dispel ability.
- Changed font to a custom one provided by WCouillard.
- Fixed issue that let player save anywhere in Cave of Ultros, Crescent Village, and Lantz.
- Fixed issue that was causing the plains battle background to appear in brown caves.
- Fixed issue in Lucid Depths that prevented the player from reaching a chest near the exit.
- Fixed teleportation issues at the South Shore Checkpoint.
- Removed Cyclops Eye's ability to cut cost of spells in half since it was never supposed to do this in the first place.
Version 1.05a
- Added a smithing shop west of the Lenadia Tourism Bureau. Contains new items.
- Added event to Rudra Cavern that would turn player back if they hadn't visited the Rift Shrine.
- Changed first world map theme to the overworld music from Final Fantasy IV.
- Disabled ability to save whenever desired in Daguero and Kohlingen.
- Fixed another issue that caused a plains battle background to appear indoors.
- Increased intelligence influence of Ami's blue magic spells.
- Modified priorites of status conditions so that negative ones will show over positive ones.
- Removed encounters from East Branch's vault.
- Replaced blue magic spell Trine with Megavolt.
Version 1.04d
- Changed battle animations for Flame, Blizzard, and Thunder swords.
- Corrected Bavira's teleports so that player would not end up at an incorrect world map area.
- Fixed issue that allowed player to walk on Falhud Castle's throne.
- Fixed issue that could cause Vahn to be the only party member after Mt. Ozma depending on which tile they used to trigger the final event.
- Fixed issue that prevented player from leaving Lindblum throne room after meeting Regent Gran.
- Fixed stats of Nullifier Spear to correspond with description.
- Fixed chipset problem in Rebel's Hideout that allowed the player to walk over walls.
- Fixed chipset problem on dock maps which allowed players to walk over a wall tile.
- Fixed teleport inside of Visage's pub so that it no longer takes you to Cornelia when you exit.
- Removed ability to save anywhere in Tzen.
Version 1.04c
- Added experience gains back to boss fights (requested often on IRC).
- Fixed Coeurl sprite.
- Fixed issue that caused a battle in the Mohadmal Pyramid to be repeatable.
- Fixed issue that allowed chocobos to bypass Palumpu Post.
- Fixed issue that allowed players to open chests in Disused Cottage from over the counters.
- Fixed Mage Masher so that it was a one handed weapon rather than two handed.
- Fixed various typos.
- Increased attack power of almost all bosses by a very significant margin.
- Increased Devil Bow attack power to 55.
- Modified Smolder Spear's speed reduction to match what is said in the item's description.
- Modified world map south of Leyton to prevent low level players from fighting behemoths.
- Removed tombstone encounters from the Trei Keep.
Version 1.04b
- Adjusted magic bonus of the Shadow Rod to match what is said in the description (+45 magic).
- Fixed a crash caused by there being no battle background for ocean tiles. There is now a bridge background when fighting on bridges/ocean.
- Fixed issue that allowed players to walk over candles on walls.
- Fixed issue that allowed Regent Gran's introductory event to be repeated.
- Fixed issue that made Hans leave Branch Castle instead of re-enter when looking for Braak.
- Fixed more tiles in Mohadmal Pyramid that forced player into an inescapable loop.
- Fixed up some typos in and around Branch Castle.
- Increased HP of Tech Gremlins drastically while lowering their agility by 80.
- Increased all stats of Monk's Glove significantly.
- Removed ability to use some accessories and weapons aas spell-casting battle items.
- Rewrote a few books in Branch Castle's library.
Version 1.04a
- Added teleport leading into Crescent Village's pub. It was mysteriously absent previously.
- Changed Antlion Spear and Scorpion Tail so that they only attack once.
- Fixed issue allowing chocobos to bypass Organa entirely.
- Fixed issue that made the plains background appear indoors.
- Fixed issue that made Surt boss fight repeatable.
- Fixed some issues that would result in game overs when the party would swap dead characters in and out.
- Increased HP of monsters up until Mystic Mysidia.
- Increased HP of final boss and the optional super bosses.
- Removed the teleport leading to the world map in Oalston's dream sequence.
- Resolved problem that made Bosche show up in the Rift Shrine even if you didn't recruit him.
Version 1.03b Emergency Fix
- Emergency fix to a problem Adon237 encountered which started an event prematurely at Lindblum Castle.
- Lowered Bosche's initial level to 20 from 30 (I have no idea how it was set at 30).
Version 1.03
- Changed name of Ogre to ElemOgre to reflect resistance to elemental attacks.
- Changed the chef in Branch Castle's mess hall to sell cheese and turnips.
- Decreased attack and speed of Cornelia boss by a moderate amount.
- Fixed a graphical issue that sometimes makes Vahn revert to his original sprite (an unedited FF4 Kain).
- Fixed another tile in Mohadmal Pyramid that forced player into an inescapable loop.
- Fixed description of Soft to indicate that it cures petrify.
- Fixed issue in Branch Castle where guards would refer to you as Vahn while playing as Hans.
- Fixed issue that made the Old Branch boss fight repeatable.
- Increased HP and damage output of Cave Galura.
- Increased HP and damage output of Quetzalcoatl.
- Increased scariness factor of Mohadmal spirits if player does not have Mohadmal gear. Also made their attacks non-elemental.
- Increased stats of most pieces of upgraded equipment.
- Modified conditions for winning items in Mizuda's Refuge. Items are now harder to win.
- Modified monsters that Hillsdale's elder sends you out to kill. They now move around a little bit in their respective deserts.
- Modified Trei Tunnel's entranceway so that it can only be used when controlling Hans.
- Removed Branch Castle's conference room.
- Removed Hel and replaced her with a new monster.
- Removed Moogle Charm and added a replacement item. Players can use their original Moogle Charms to obtain the replacement, Moogle Whistle.
Version 1.02
- Fixed a teleportation issue with a door located in the Trei Cave which would not let players pass through after opening it.
- Fixed chest in Mohadmal Passage that allowed the player to obtain infinite ethers.
- Fixed some teleportation issues on the world map that allowed chocobos to travel to places they should not be able to.
- Fixed tile in Mohadmal Pyramid that forced player into an inescapable loop.
- Fixed teleports in Eastern Branch Outpost.
- Fixed various typos.
- Fixed walls in Disused Cottage so that player can properly access a chest behind a counter.
- Increased HP of all bosses for the first half of the game (or more).
- Increased healing effect of White Wind to 1000 from 650.
- Increased stats of the Dragoon Spear to make it a more desirable upgrade.
- Increased vigor bonus from Partisan Spear to 65 from 40.
- Lowered overall damage generated by Warts.
- Lowered the speed of many monsters by 5 to 20 points.
- Modified door leading to Trei Tunnel so that it locks again after the player loses control of Hans.
- Removed Bio from the attack patterns of the bosses in the Temple of Visionaries.
- Removed Poison from the attack pattern of Rottens.
- Removed Scorpion Tail from Mystic Mysidia's weapon shop.
Version 1.01
- Adjusted HP of dozens of monsters.
- Fixed issue that prevented players from leaving the Moogle Village via entranceway they came in through.
- Fixed a tile passability issue to stop players from walking overtop papers posted on various castle/town interior walls.
- Fixed various typos.
- Fixed drop rate of Whelk when in his shell so that he drops appropriate treasure.
- Lowered Poison Spore's poison damage significantly.
- Modified the boss of the Fire Shrine's attacks to be non-elemental due to a conflict with a scripted event.
- Modified Vahn's "Dragon Force" ability from increasting vigor by 20 to 75.
- Removed antlion claws from the Cave Drake fight, as they weren't supposed to be there.
- Removed experience gains from all bosses.
Version 1.00
- First public release of the full game. Have fun everyone!
Below is a list of everything that I have edited/modified over time to make the playing experience a little smoother.
Version 1.17b
- Modified event that grants player the Rift Teleporter. Might remove conflicts people have had with it, maybe not. Let me know.
- Reduced experience needed to level up for all characters. Everyone should notice a difference regardless of where they are in the game.
Version 1.17a
- Added a new cutscene that occurs after the player exits Organa for the first time.
- Added an accessory that grants auto-berserk to a semi-early part of the game.
- Added two more save points to the first portion of the final dungeon, as well as an additional teleporter event to leave the dungeon without backtracking.
- Added an NPC in the final dungeon that speaks about ultimate weapons.
- Added an optional dungeon to the Rift Shrine. Yes, seriously. Opens up late in the game.
- Fixed a tile passability issue in the final dungeon.
- Fixed some issues relating to the "return to world map" option at the end of the game.
- Increased power of Firaga, Blizzaga, Thundaga, Waterga, and Aeraga.
- Lowered experience curves slightly for all characters.
- Modified attack pattern of final boss so that players can better anticipate when he'll cast ultima.
- Removed an old reference towards a location that never made it into the game.
- Removed ability for Jasmine to equip the Esper Bangle item.
- Removed fade to black that occurs in final dungeon.
Version 1.16c
- Added a few short wait commands to the Rift Teleporter's teleportation event to guarantee proper processing.
- Changed location player is sent to after defeating final boss to prevent player from being stuck on world map.
- Fixed issue with tranquilizers that stopped them from curing confuse condition.
- Fixed "Thorns" status condition to allow character action in battle.
- Increased stats granted by Thornlet helmet.
Version 1.16b
- Added a new save point to the Illusionary Castle.
- Added a variable check to super soft event in Illusionary Castle to prevent slim chance of event not running properly.
- Fixed several of Bosche's abilities which incorrectly targeted the party rather than the enemies.
- Remade treasure hunting maps to reflect changes to third world map.
- Removed mini-map from endgame panning of the world map.
- Removed unused portions of land on the third world map.
Version 1.16a
- Added a side quest to rescue the elder of Mohadmal Village.
- Added new locations to the third world map: Kokkol's Home, Mohadmal Cave, Tomb of Takka.
- Added Dr. Lugae's Lab, Mohadmal Cave, Otto's House and Secluded Item Shop to world map 3 image in help folder.
- Added events to prevent black chocobo from getting stuck in impossible to reach mountain ranges when dismounted.
- Added more trophies to the trophy room (yes, seriously).
- Edited the Tranquilizer item so that it removes both berserk and confuse.
- Fixed an urn in the Village of Trei that could grant infinite gold.
- Fixed some teleportation issues on the first world map that allowed chocobos to travel to places they should not be able to.
- Increased level required to use augments to 50.
- Increased the drop rate of vomammoth skins.
Version 1.15b
- Added a very small optional location to visit east of the auction house (third world map only).
- Added two more trophies to the Rift Shrine's trophy room.
- Changed the standard boss theme to the FF4 boss music.
- Decreased Yemaja'a frequency of using Cura and Regen. She is more likely to attack the party now.
- Fixed a tile passability issue in the Everlasting Tangle.
- Fixed an event error that dealt with an optional boss battle.
- Fixed incorrect descriptions/stats of several items.
- Removed attack bonus of Yasuragi. It still buffs defense, magic, and speed.
- Removed some unnecessary events from various parts of the game.
Version 1.15a
- Added a new Rift Shrine section: Rift Crystal Room. Allows fast travel.
- Added a new Rift Shrine section: Sanctum of Memory. Allows characters to swap unique abilities in and out.
- Added a new Rift Shrine section: Supply Room. Houses the recruitable vendors.
- Added a reward for filling the trophy room.
- Added Adamantoise as a random encounter on world map 3 beach tiles.
- Added Adamantium Ore as a drop for several monsters on the third world map and/or its dungeons.
- Added an event that removes Rift Teleporter from the player's inventory later in the game.
- Added the FF6-styled boss death to all boss battles.
- Added option to return to world map after defeating the final boss.
- Changed music for Lucidgrove Abyss and Illusionary Castle.
- Corrected armor value of Crystal Armor to match description.
- Created a new sprite for Lord Adder.
- Decreased Chakra's stat boost from 100 to 70.
- Decreased volume of the world 3 regular battle theme.
- Discovered that a Mysterious Artifact was accidentally made unattainable. Added it to a reachable location.
- Discovered that the Doomtrain Esper was accidentally made unattainable. Added it to a reachable location.
- Edited description of Yasuragi to better reflect what it does.
- Fixed a few random typos at various points of the game.
- Fixed a tile passability issue in the Illusionary Castle.
- Fixed issue that could allow Kraken, Lich, Marilith, and Tiamat to not disappear after fighting them.
- Increased effectiveness of Quake spell from 800 to 1100.
- Increased HP of final boss from 500,000 to 550,000.
- Increased HP of random encounters in the last three dungeons.
- Increased HP of several optional superbosses.
- Increased level at which Nobumasa learns Yasuragi from 44 to 60.
- Increased speed stat of all characters.
- Increased vigor bonus of Sniper bow from 45 to 80.
- Reduced chance of getting into back attacks and pincer attacks.
- Removed Rubicant's resistance towards holy elemental attacks (he shouldn't have had it to begin with).
- Revamped encounters with Cagnazzo, Rubicant, Sekhmet, Valvalis, and Yemaja.
- Updated Trei Caves. Recoloured caves, remapped a few areas, and added various events.
Version 1.14b
- Added a new and powerful blue magic ability for Ami. An NPC in Visage will hint where to find it.
- Increased effectiveness of learnable Cure, Fire. Blizzard, Thunder, Water, and Aero spells.
- Removed bits of dialogue that reference using the Hillsdale Underground Passage as being mandatory.
Version 1.14a
- Added a hut to the Cactuar Island so that the island itself is easier to find.
- Corrected event that didn't properly adjust Bosche's level when recruiting him for the second time.
- Fixed a mapping error in the Magma Vortex.
- Fixed issue that allowed players to bypass Faluhd Castle via chocobo from the Hillsdale forest.
- Fixed issue that prevented Mokusatsu and Reppuu from being usable in battle.
- Fixed issue which caused Jasmine to never be removed from the party during scripted fights.
- Improved HP growth charts for all characters. They will have more HP at lower levels.
- Removed access to a needless dead end on the first world map.
Version 1.13d1
- Improved maps in the help folder.
- Removed some unused files from the game's folders.
- Updated Cave of Surt, made it look nicer.
Version 1.13d
- Changed dialogue around the start of the game slightly to try and make everything flow better.
- Changed name of Highguard sword to Enhancer in addition to giving it a magic stat bonus.
- Changed name of LingeringSpirit monsters to Trei Ghost.
- Completely changed attack pattern of Ooze monsters.
- Corrected error that results in player's sprite turning invisible when obtaining Bosche's best artifact.
- Corrected Meditation Ring so that only Nobumasa can equip it.
- Fixed a few typos.
- Fixed a mapping error in Vulgate.
- Fixed a tile passability event in Mystic Mysidia that affected scripted NPCs.
- Fixed animation of Darius' Requiem ability and changed casting cost to 1.
- Fixed description of Vahn's Thermal Dive ability to note that it is fire elemental.
- Increased damage and MP cost of Nobumasa's Raijin ability.
- Increased HP of the Bomb monster from 120 to 160.
- Increased HP of the Mom Bomb monster from 325 to 600.
- Increased Elina's affinity to Focus from C to A. It should be applied every time now.
- Increased magic stat bonus from Oracle wand.
- Increased Nobumasa's affinity to Yasuragi from C to A. It should be applied every time now.
- Increased Oalston's affinity to Focus from C to A. It should be applied every time now.
- Lowered priority of haste, protect and regen so that Nobumasa's Yasuragi status shows over them.
- Reduced magic stat of Ooze monster to 1.
- Removed an invisible test event that called the save menu in a dungeon.
- Removed HP/MP restoration from Yasuragi so that does nothing in the menu.
- Removed Water from Remorhaz's list of abilities.
Version 1.13c
- Added a few new abilities for Nobumasa to learn.
- Added an item that helps you retrieve the pirate's lucky coin in Cornelia.
- Added many invisible events that stop NPCs from taking paths that may frustrate players.
- Added secondary method of learning Ultima with Oalston. He will automatically learn it at level 80.
- Corrected array of switches to be disabled upon starting New Game+.
- Corrected more instances of the "elixer" typo.
- Corrected Nobumasa's special command to read Ninjutsu rather than Ninjitsu.
- Edited the underworld map to make it a lot less confusing and/or non-linear.
- Expanded last area of the final dungeon enough for it to be a named area (Illusionary Castle).
- Fixed a tile passability issue in the Cave of Memories.
- Forced a few key items to be removed from the player's inventory upon starting New Game+.
- Increased Godot's starting level from 30 to 34.
- Increased Nobumasa's speed and vigor stats.
- Removed a blank item that could be purchased for 0 gold at the pub in Cornelia.
- Strengthened a few bosses and revamped some of their attack patterns.
Version 1.13b
- Changed miscellaneous text strings.
- Changed name of Escape command to Run.
- Changed name of Ability menu to Skills.
- Changed MP Use term to MP Cost.
- Corrected a few instances of the "elixer" typo.
- Fixed a few early game typos and minor things that bugged me.
- Fixed Lich's battle sprite.
- Moved an NPC in Palumpu who blocked the way to a treasure chest.
- Unlocked the Meksicburg Dungeon for those later in the game.
Version 1.13a
- Added a few Emperor Belmont and Lord Zuel cutscenes throughout the game.
- Changed the moogle sprite.
- Fixed HP of Malacore in one battle where I had left his HP at 999,999 from testing something.
- Increased damage variance of final boss' Ultima.
- Reduced priority of Seek Ring status.
- Reduced experience granted by monsters for about 60% of the game.
Version 1.12d
- Drastically reduced number of random battles in the underworld.
- Fixed issue that had turned Hillsdale Underground Passage into an inescapable dead-end.
- Fixed issue that resulted in cave music playing when in Trei.
- Modified HP growth charts so that overleveled characters don't have too much HP early on.
- Strengthened several bosses which I felt were not difficult enough.
Version 1.12c
- Fixed issue created by last update which prevented players from finishing Mt. Palumpu.
- Increased overall damage inflicted by Shinryu by 1000-3000.
- Reduced experience received from boss fights.
- Removed BGM that plays when first encountering Dio in Cave to Mysidia to prevent a select few players from experiencing crashes.
Version 1.12b
- Added accessory shops to Branch, Meksicburg Port, Mohadmal Village, Trei, and Organa.
- Added a magic shop to Meksicburg Port.
- Changed experience curves for all characters slightly.
- Changed Jasmine's abilities to hit all enemies and increased their damage.
- Corrected array of switches to be disabled upon starting New Game+.
- Fixed a teleport issue in Darius' dream sequence.
- Fixed an animation issue with Holy Wand when attacking with Oalston or Vera.
- Fixed issue that allowed a mandatory boss in the final dungeon to be skipped.
- Fixed issue created in last update that made it impossible to reach the Ancient Castle.
- Fixed random tile passability issues in a few different areas of the game.
- Improved dialogue at the start of the game.
- Increased damage inflicted by most of Vahn's abilities.
- Increased damage inflicted by Siegfried's final few abilities.
- Increased starting gold to 500.
- Modified final boss so that he becomes more dangerous as the fight progresses.
Version 1.12a
- Added a few small locations to the third world map such as an inn and a house with a side quest.
- Added a new sub-boss fight to the Fen Stronghold.
- Added a short map to the final dungeon before the final boss.
- Added an event to help speed up getting from Cid's Laboratory to Silvera.
- Added an optional dungeon to the third world map, Mt. Figaro. No requirements for entry other than the airship.
- Added elemental weakness chart to the help folder.
- Added "Focus" spell that Elina and Oalston start with. Restores a little HP and MP for a few turns.
- Added more chests containing ethers to various dungeons up to the Lenadia portion of the game.
- Changed name of Wolf Ring to Berserk Ring.
- Decreased speed of many monsters in the Branch and Lenadia portions of the game.
- Edited Surgate Waystation chase scene so that triggering rebel battles is easier to accomplish.
- Enabled player to leave Mage Academy when controlling Elina and Oalston.
- Improved mapping in Cave of Surt by a little bit.
- Increased damage of Elina's Exorcism, Holy Bolt, X-White, and White spells.
- Increased damage of Nobumasa's Ikazuchi, Katon, Suiton, Yousei Hi.
- Increased Siegfried's starting vigor to 40 (raised from 30).
- Increased Vahn's starting MP to 20 (raised from 14).
- Made Hillsdale an optional town to visit. Players can bypass it entirely now if they wish.
- Lowered price of all magic tomes.
- Slightly rearranged bosses in the second half of the final dungeon.
Version 1.11b
- Added a second chance to recruit Bosche on the third world map for players who miss him the first time.
- Added four more bosses to the final dungeon.
- Added a new section to final dungeon just before the final boss.
- Animated the panoramas in the final dungeon.
- Changed colours of some bunnies in Mizuda's Refuge and removed their red eyes.
- Fixed another tile in Mohadmal Pyramid that forced players into an inescapable loop.
- Drastically improved the final ending sequence.
- Increased time it takes for new game + option to appear on "The End" screen.
- Removed ability to save in Desert Magic Shop, Jack's Shack, Lindblum Armory, Mizuda's Refuge, Mt. Matoya, Mt. Ordeals, and Silvera Region Item Shop.
Version 1.11a
- Added chocobo forest indicators to the mini-maps.
- Added a new optional dungeon to the third world map, Bafsk Subterrane. Requires black chocobo to access.
- Added a new world map 3 file to the help folder that contains many helpful labels.
- Added a new town to the third world map, Garamonde. Requires black chocobo to access.
- Added many more rocky shallows to the third world map for easier chocobo travel.
- Added NPCs throughout the game who explain elemental properties of weapons.
- Added Trei Catacombs access to third world map (I had originally meant to do this but somehow forgot).
- Changed description of all weapons to prevent confusion about attack power.
- Changed MapEditZoom line in RPG_RT.ini from 1 to 0 to remove issue of screen flickering.
- Changed the music that plays when riding the black chocobo.
- Changed way that forcefields in Fen Stronghold determine how many orbs have been deactivated.
- Corrected a tile passability issue on the exterior map of the Ancient Castle.
- Corrected some tile passability issues on the first and third world maps.
- Decreased every character's resistance to slow so that it does not miss so often.
- Edited the Kohlingen cave to include fewer chest puzzles.
- Fixed a tile passability issue in some towns involving roof tiles.
- Fixed issue with chest puzzle in Trei Cave that would result in player being stuck if they backtracked.
- Fixed stats of the Tritoch Bangle item.
- Made Ancient Castle inaccessible until the third world map.
- Presumably fixed issue that may have caused a select few people to crash on the first Dio fight.
Version 1.10b
- Added a new ultimate relic for Bosche.
- Buffalax and Wyvern enemies can no longer be fought in arctic areas. Vomammoth battles are more likely.
- Corrected error in Mage's Academy that would cause Oalston to talk when not in the party.
- Corrected teleport in Falgabard Port that prevented player from entering item shop.
- Double checked skill tab for conflicts causing crashes with Jasmine character. Set all necessary animations for items/spells.
- Doubled damage dealt by Arrowny Doll attack.
- Fixed issue with Mysterious Relic items that allowed Jasmine to learn Bosche's abilities.
- Fixed issue with Mt. Koltz that caused story to jump ahead if player visited earlier than intended.
- Fixed teleport issue in dungeon of Branch Castle on the third world map.
- Fixed tile issue in the Hungering Forest which allowed the player to land their airship in the forest.
- Fixed typo in Oaktown's smithing shop to reflect that Burly upgrades Battlemage Rod to Dragon Rod.
- Greatly improved encounter rate in the Forest of Shadows.
- Increased Bosche's minimum and maximum agility values.
- Increased healing effect of Pandora's Box from 35 to 300.
- Increased rate at which Seek Ring regenerates Bosche's MP.
- Increased reward for bringing Vomammoth furs to Gerhardt.
- Modified item shop in the Village of Zen to sell increasingly better throwing items as the game progresses.
- Removed Reflect from Vera's list of leveled spells.
Version 1.10a
- Added ingame sequence that explains Godot's force ability.
- Fixed a teleport issue in Temple of Kas'ion.
- Fixed an issue that caused some auctions to endlessly repeat in the auction house later in the game.
Version 1.1 (Star Wars: The Cut Content Strikes Back)
- Added a new minigame to the third world map, Treasure Hunting.
- Added a new optional dungeon to the second world map, Obsidius Hollow.
- Added a new optional dungeon to the third world map, Branch Castle.
- Added a new optional dungeon to the third world map, Cave of Memories.
- Added a new optional dungeon to the third world map, Temple Kas'ion.
- Added a small traveler's inn to the first world map near Forgotten Forest and Hillsdale Underground Passage.
- Added a new optional character, Jasmine the Elementalist.
- Added an obtainable black chocobo that must be nursed back to health.
- Added another optional superboss that I'm going to be silent about.
- Added ethers to various item shops that previously did not have them.
- Added five more optional summons for Vera (Bahamut Absolute, Quetzalcoatl, Siren, Ymir, Zolom).
- Changed auction house rewards for the third world map slightly.
- Changed Quetzalcoatl's battle graphic.
- Changed title screen background and music.
- Corrected an event in the Arena that made wrong battle theme play when leaving later in the game.
- Corrected tile passability problem in Cid's Laboratory and Sky Ruins.
- Edited the arena battle background to make it look more attractive.
- Expanded the help folder to include more, well, help!
- Fixed issue with Blind ailment which caused it to act like Mute.
- Fixed issue with guard in Kohlingen that made him walk like a crab.
- Implemented aspects of the short lived hard version into this update.
- Increased Vahn's starting MP.
- Lowered agility of bats in Albrook Cave.
- Rebalanced damage of weapons.
- Removed NPC from Meksicburg who asks for 50 pieces of bark.
Version 1.09b
- Added Hi Potions to shops in Cornelia and Lenadia Castle.
- Added small optional location to Ivalice that I meant to add previously.
- Decreased attack power and speed of boss in Cornelia.
- Decreased encounter rate throughout entire game (sometimes dramatically).
- Decreased intelligence influence and variance of Magic Hammer.
- Fixed an issue with Altair chocobo forest.
- Fixed description of Echo Screen.
- Fixed requirement for Diamond Weapon's trophy stand to appear.
- Increased MP cost of Dischord from 0 to 15.
- Modified monsters in Ancient Passageway to make them a bit stronger.
- Removed a debug/test item.
- Weakened Omega's "Exhaust Fumes" attack because it induced ridiculous effects.
Version 1.09a (Rebalance Update)
- Decreased attack of all characters by 100-600 points.
- Decreased defense of all characters by 100-500 points.
- Decreased magic of all characters by 100-400 points.
- Fixed issue that I thought I had previously addressed which allowed players to walk over walls in New Game+.
- Increased HP of a few random encounters slightly.
- Increased HP of all bosses by 100% to 500% percent.
Version 1.08b
- Added new "Turtle Shell" ability to Terrapins and Turtloids.
- Fixed an incorrect name of item received from a chest in the Water Shrine.
- Fixed an incorrect reference to Cid that occurs in East Branch.
- Fixed tile passability issue in Kohlingen Cave.
- Modified conditions for meeting Diamond Weapon to be a little less demanding. Only requirement is to now beat Omega.
- Modified properties of Wolf Ring to prevent it from practically being game breaking.
- Removed experience and gold from Dragoon Soul encounter in the Arena.
- Removed Scorpion Tail from the weapon shop in Leyton.
- Removed all instances of the reflect spell that I know of.
Version 1.08a
- Changed Sandamander drop from Animal Skin to Charged Scale.
- Corrected Blind status effect.
- Fixed a few typos.
- Fixed issue that caused players to lose 1000 gold rather than 500 at the Chocobo Race Track.
- Fixed issue that allowed chocobos to cross over the desert mountain tile.
- Fixed issues with several pieces of equipment.
- Fixed win/lose rewards for Aurabolt.
- Removed Burly the smith from Altair.
- Removed Carbuncle from rewards at Jack's Shack.
Version 1.07d
- Fixed issue with New Game+ that started player off with phasing mode on.
- Fixed Omega encounter so that battle music is restored after the fight.
Version 1.07c
- Corrected stats of Heartseeker bow.
- Fixed a few mapping errors on the third world map that only impacted chocobo travel.
- Fixed New Game+ so that the game will give you the option of starting it.
- Fixed teleport issues for going back and forth between Cornelia and Costa de Vita.
- Fixed the ending which had somehow become a black screen for everyone.
- Fixed the entrance to Citadel Sewers to prevent them from backtracking later in the game.
- Fixed tile passability issue in the final dungeon.
- Fixed Village of Zen's Burly. It is now possible to make Grandmaster belts.
Version 1.07b
- Added New Game+.
- Fixed a few mapping errors on the third world map that only impacted the game's presentation.
- Fixed a teleport in the Ancient Castle that was set to Action Key rather than Touched By Hero.
- Fixed a tile passability issue in the Tower of Babil.
- Fixed late game event errors in Auction House, Chocobo Race Track, Mithril Mines, and Mt. Ordeals.
- Fixed minor event and script issues with final boss encounter.
- Reduced number of attacks granted from Hyakki Yagyo from four to three.
- Revamped Omega's attack pattern.
Version 1.07a
- Added help folder to assist people who get lost or have various ingame issues.
- Added a new battle theme for the second to last boss battle.
- Corrected magic type of Dischord, Forcefield, and Magic Hammer.
- Corrected some event and mapping errors on the third world map.
- Fixed a minor event issue in Mystic Mysidia.
- Fixed an event in Oaktown so that a specific NPC disappears when the town is revisited later on.
- Fixed description of Divine Cowl.
- Lowered defense of all party members by 100-150 points.
- Rebalanced several bosses and monsters slightly.
Version 1.06c
- Fixed a problem with a teleport in Cornelia.
- Fixed issue that prevented boss in the Tower of Babil from disappearing after being defeated.
- Fixed issue with Hans not having a battle charset to represent a few status effects.
- Fixed stats of several weapons to match their descriptions.
Version 1.06b
- Changed name of Mining (Axe) to Battle Axe and corrected stats to match description.
- Corrected what battle background is used in the Ancient Castle.
- Decreased attack power of Atma Weapon, Hyakki Yagyo and Ragnarok.
- Fixed an event error in Mt. Ordeals.
- Fixed issue that allowed players to have access to the airship earlier than intended.
- Fixed issue that prevented Dragon Dive from hitting for less than 9000 often.
- Fixed some typos.
- Increased attack power of Highwind.
- Modified attack pattern of final boss to increase overall damage received by the player.
- Updated bestiary by changing many names, stats, experience/gold values, item drops, and weaknesses.
Version 1.06a
- Added teleports to a chocobo forest on the third world map which I had accidentally made inaccessible.
- Changed plot event in Lindblum Castle's inn so that player leaves with a full party rather than with only one party member.
- Changed the way Bosche uses his abilities and gave him an accessory that cannot be removed.
- Corrected Burly's text in the Tzen smithing shop.
- Corrected Sodden Depth's exit so that it puts you in the correct location on the world map.
- Fixed Cid's dialogue in Lindblum Castle.
- Fixed issue that did not reset battle music to regular theme after the optional fight with Bahamut.
- Fixed issue that prevented the Tower of Babil's last boss from showing up.
- Fixed treasure chest scripts in the Temple of Visionaries.
- Modified Bosche in Rift Shrine that, when he is spoken to, a check is performed to verify whether or not he wearing his accessory. If not, event equips it.
Version 1.05d (Mandatory Bahamut Fix)
- Fixed bug that forced players to fight Bahamut over and over again during the optional battle with him.
- Increased Amaterasu's HP by approximately 40,000 and doubled her magic stat.
- Reduced number of attacks granted from Hyakki Yagyo from six to four.
- Removed weakness towards shadow attacks/abilities of the first group of Archareons encountered by the player.
Version 1.05c
- Added a new helmet for magic users which is available in the Rift Shrine towards the end of the game.
- Added NPCs to smithing shops who explain how to upgrade items.
- Added "Rhinotaur Scale" as a drop for rhinotaurs to allow Ami to learn Megavolt earlier.
- Changed initial weapons of Hans and Vahn to Jailer Spears. They are weaker than the original default Wooden Spears.
- Changed name of Wooden Spear to Practice Spear.
- Corrected issue that allowed Vahn to learn two different abilities named Dragon Dive. Changed earlier ability to Thermal Dive.
- Fixed a few typos.
- Fixed event in Altair. Player can now enter the armor shop.
- Fixed mapping error in Borealis Cave which prevented a player from continuing down one path.
- Fixed grammar in a few lines of dialogue within Branch Castle and reworded a few conversations.
- Fixed teleportation issue inside of the Rebel Hideout.
- Increased attack power of Marauder (Sword) significantly.
- Increased stats of Mining Axe.
- Moved location of Bahamut on the final world map. He is now further to the east.
- Reduced amount of gold that player can win from Aurabolt.
Version 1.05b
- Added event to Trei Catacombs that will turn player back if they are playing as Hans.
- Changed description of Elina's Dispel ability.
- Changed font to a custom one provided by WCouillard.
- Fixed issue that let player save anywhere in Cave of Ultros, Crescent Village, and Lantz.
- Fixed issue that was causing the plains battle background to appear in brown caves.
- Fixed issue in Lucid Depths that prevented the player from reaching a chest near the exit.
- Fixed teleportation issues at the South Shore Checkpoint.
- Removed Cyclops Eye's ability to cut cost of spells in half since it was never supposed to do this in the first place.
Version 1.05a
- Added a smithing shop west of the Lenadia Tourism Bureau. Contains new items.
- Added event to Rudra Cavern that would turn player back if they hadn't visited the Rift Shrine.
- Changed first world map theme to the overworld music from Final Fantasy IV.
- Disabled ability to save whenever desired in Daguero and Kohlingen.
- Fixed another issue that caused a plains battle background to appear indoors.
- Increased intelligence influence of Ami's blue magic spells.
- Modified priorites of status conditions so that negative ones will show over positive ones.
- Removed encounters from East Branch's vault.
- Replaced blue magic spell Trine with Megavolt.
Version 1.04d
- Changed battle animations for Flame, Blizzard, and Thunder swords.
- Corrected Bavira's teleports so that player would not end up at an incorrect world map area.
- Fixed issue that allowed player to walk on Falhud Castle's throne.
- Fixed issue that could cause Vahn to be the only party member after Mt. Ozma depending on which tile they used to trigger the final event.
- Fixed issue that prevented player from leaving Lindblum throne room after meeting Regent Gran.
- Fixed stats of Nullifier Spear to correspond with description.
- Fixed chipset problem in Rebel's Hideout that allowed the player to walk over walls.
- Fixed chipset problem on dock maps which allowed players to walk over a wall tile.
- Fixed teleport inside of Visage's pub so that it no longer takes you to Cornelia when you exit.
- Removed ability to save anywhere in Tzen.
Version 1.04c
- Added experience gains back to boss fights (requested often on IRC).
- Fixed Coeurl sprite.
- Fixed issue that caused a battle in the Mohadmal Pyramid to be repeatable.
- Fixed issue that allowed chocobos to bypass Palumpu Post.
- Fixed issue that allowed players to open chests in Disused Cottage from over the counters.
- Fixed Mage Masher so that it was a one handed weapon rather than two handed.
- Fixed various typos.
- Increased attack power of almost all bosses by a very significant margin.
- Increased Devil Bow attack power to 55.
- Modified Smolder Spear's speed reduction to match what is said in the item's description.
- Modified world map south of Leyton to prevent low level players from fighting behemoths.
- Removed tombstone encounters from the Trei Keep.
Version 1.04b
- Adjusted magic bonus of the Shadow Rod to match what is said in the description (+45 magic).
- Fixed a crash caused by there being no battle background for ocean tiles. There is now a bridge background when fighting on bridges/ocean.
- Fixed issue that allowed players to walk over candles on walls.
- Fixed issue that allowed Regent Gran's introductory event to be repeated.
- Fixed issue that made Hans leave Branch Castle instead of re-enter when looking for Braak.
- Fixed more tiles in Mohadmal Pyramid that forced player into an inescapable loop.
- Fixed up some typos in and around Branch Castle.
- Increased HP of Tech Gremlins drastically while lowering their agility by 80.
- Increased all stats of Monk's Glove significantly.
- Removed ability to use some accessories and weapons aas spell-casting battle items.
- Rewrote a few books in Branch Castle's library.
Version 1.04a
- Added teleport leading into Crescent Village's pub. It was mysteriously absent previously.
- Changed Antlion Spear and Scorpion Tail so that they only attack once.
- Fixed issue allowing chocobos to bypass Organa entirely.
- Fixed issue that made the plains background appear indoors.
- Fixed issue that made Surt boss fight repeatable.
- Fixed some issues that would result in game overs when the party would swap dead characters in and out.
- Increased HP of monsters up until Mystic Mysidia.
- Increased HP of final boss and the optional super bosses.
- Removed the teleport leading to the world map in Oalston's dream sequence.
- Resolved problem that made Bosche show up in the Rift Shrine even if you didn't recruit him.
Version 1.03b Emergency Fix
- Emergency fix to a problem Adon237 encountered which started an event prematurely at Lindblum Castle.
- Lowered Bosche's initial level to 20 from 30 (I have no idea how it was set at 30).
Version 1.03
- Changed name of Ogre to ElemOgre to reflect resistance to elemental attacks.
- Changed the chef in Branch Castle's mess hall to sell cheese and turnips.
- Decreased attack and speed of Cornelia boss by a moderate amount.
- Fixed a graphical issue that sometimes makes Vahn revert to his original sprite (an unedited FF4 Kain).
- Fixed another tile in Mohadmal Pyramid that forced player into an inescapable loop.
- Fixed description of Soft to indicate that it cures petrify.
- Fixed issue in Branch Castle where guards would refer to you as Vahn while playing as Hans.
- Fixed issue that made the Old Branch boss fight repeatable.
- Increased HP and damage output of Cave Galura.
- Increased HP and damage output of Quetzalcoatl.
- Increased scariness factor of Mohadmal spirits if player does not have Mohadmal gear. Also made their attacks non-elemental.
- Increased stats of most pieces of upgraded equipment.
- Modified conditions for winning items in Mizuda's Refuge. Items are now harder to win.
- Modified monsters that Hillsdale's elder sends you out to kill. They now move around a little bit in their respective deserts.
- Modified Trei Tunnel's entranceway so that it can only be used when controlling Hans.
- Removed Branch Castle's conference room.
- Removed Hel and replaced her with a new monster.
- Removed Moogle Charm and added a replacement item. Players can use their original Moogle Charms to obtain the replacement, Moogle Whistle.
Version 1.02
- Fixed a teleportation issue with a door located in the Trei Cave which would not let players pass through after opening it.
- Fixed chest in Mohadmal Passage that allowed the player to obtain infinite ethers.
- Fixed some teleportation issues on the world map that allowed chocobos to travel to places they should not be able to.
- Fixed tile in Mohadmal Pyramid that forced player into an inescapable loop.
- Fixed teleports in Eastern Branch Outpost.
- Fixed various typos.
- Fixed walls in Disused Cottage so that player can properly access a chest behind a counter.
- Increased HP of all bosses for the first half of the game (or more).
- Increased healing effect of White Wind to 1000 from 650.
- Increased stats of the Dragoon Spear to make it a more desirable upgrade.
- Increased vigor bonus from Partisan Spear to 65 from 40.
- Lowered overall damage generated by Warts.
- Lowered the speed of many monsters by 5 to 20 points.
- Modified door leading to Trei Tunnel so that it locks again after the player loses control of Hans.
- Removed Bio from the attack patterns of the bosses in the Temple of Visionaries.
- Removed Poison from the attack pattern of Rottens.
- Removed Scorpion Tail from Mystic Mysidia's weapon shop.
Version 1.01
- Adjusted HP of dozens of monsters.
- Fixed issue that prevented players from leaving the Moogle Village via entranceway they came in through.
- Fixed a tile passability issue to stop players from walking overtop papers posted on various castle/town interior walls.
- Fixed various typos.
- Fixed drop rate of Whelk when in his shell so that he drops appropriate treasure.
- Lowered Poison Spore's poison damage significantly.
- Modified the boss of the Fire Shrine's attacks to be non-elemental due to a conflict with a scripted event.
- Modified Vahn's "Dragon Force" ability from increasting vigor by 20 to 75.
- Removed antlion claws from the Cave Drake fight, as they weren't supposed to be there.
- Removed experience gains from all bosses.
Version 1.00
- First public release of the full game. Have fun everyone!








