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March 23rd, 2012: A scientist named Dr. Prothe develops a miracle drug known as Vexicron. After extensive testing the FDA allows the drug to be distributed.
June 12th, 2012: The FDA begins a program to administer the drug to billions of people across the globe. Dr. Prothe becomes the most famous man on Earth.
November 2nd, 2012: Many cases of Vexicron users becoming violent have surfaced. There are rumors that the test subjects at Prothe's lab have died from the drug.
November 14th, 2012: Over 15,000 deaths have been reported and linked to Vexicron. Prothe goes into hiding, and his lab is destroyed by protestors.
November 19th, 2012: Over a billion people have been killed by the drug, and millions more from being attacked by the drug users.
November 23rd, 2012: A state of emergency is declared at 10:45am. 99% of the world's population died around 5pm. They came back as the undead at 5:14pm.
April 3rd, 2013: Present day. You, Connor MacMillan, have finally lost the last of your friends and family to the undead. You decide to travel east.

You take on the role of Connor MacMillan, ordinary survivor in the terrifying world of the zombie apocalypse. You're traveling on your motorcycle, when it suddenly hits a tree laying in the road. With the sound of the undead steadily getting louder, you stumble along the dirt path - and by a sheer miracle you discover a camp of survivors - Orchandville.

The camp was founded by two survivors - Cain Remington and Larry Sanders, the latter of which went crazy with power, and was exiled along with many of his followers. Many threats are in the region - zombies, raiders, Sanders' camp (known as North Ridge), as well as many other secret camps all around the area.

FEATURES:
- Story-driven plot written by an online community
- Wide variety of weapons, characters and enemies
- Large soundtrack
- Vast, expanding town to explore
- Zombies, zombies, zombies!

- BASED ON COMMUNITY STORY -
Zombie Apocalypse Roleplay
*Story has been modified*

Latest Blog

Juggling a few projects...

This might be bad news depending on how you look at it, but I'm now starting a couple other projects in RPG Maker, to keep my interest going. I have been known to get pumped up for a project, only to cancel it after a short time because of lack of interest.

Therefore, starting a couple more projects is my weird way of keeping myself interested in the RPG-making process. So, I'll be working on like 3 RPG games at different times during the day.

Okay, now for the good news - I now have begun a more revised "script" of Orchandville; my source material had lots of inconsistencies and plot holes, as well as the entire community giving up on the story after only a handful of scenarios (missions). I've now organized the story into 8 acts (including prologue and epilogue), as well as added 11 new chapters/story missions in addition to the original 14. On top of that, I've rewritten large parts of the storyline so that they work better through video game story telling (since it's... a little bit more difficult to convey what people are thinking when it's not written like in a book).

Also, I had started Orchandville after taking a break from RPG Maker 2000. Because of this, my original design had become sloppy - I had multiple copies of the same map, with small differences. I even had new map copies after every single mission. It was just a sloppy way of doing it, and I've decided to start the process of restructuring how I organized the levels - the hub map (Orchandville + Orchandville Town Hall) will primarily be controlled through variables and switches. I will, however, still use multiple copies of the map - for use in each separate act. While I could control things like weather changes through Chipset changes, screen tone changes, and weather effects, I feel I would be piling up a huge amount of code - pages and pages of condition forks and junk... it seem counterproductive.

Also, I'm considering having play-testers...! :D Let me know if you're interested.
  • Production
  • Conmon
  • RPG Maker 2000
  • Action Adventure RPG
  • 07/18/2012 04:31 PM
  • 02/10/2013 03:47 PM
  • N/A
  • 7304
  • 17
  • 0

Posts

Pages: 1
Looks interesting! I love modern games.
This looks good man. Subbed!
This is looking darn awesome man, gotta love this!
*subbed*
I love me some Zombie Apocalypse! Subbed.
chana
(Socrates would certainly not contadict me!)
1914
Looking really good! subscribing.
Looks interesting. I like the visual style.
this looks real neat
I'm wkwkwkwk1 from the original Anti-Zombie Militia. I hope this project goes somewhere. Subbed.
Pages: 1